![]() |
![]() |
darkranger |
![]()
Post
#1
|
Advanced Member ![]() ![]() ![]() Group: Members Posts: 51 Joined: 3-February 13 From: Austria Member No.: 2,254 ![]() |
first let me say that the bots are doing very well. its a great work. thanks.
but there are some little problems on dedicated servers. -> when the last player leaves the server the bots are also leaving, but comming back a second later. but now they are dumb. running around and do nothing. only a mapchange will help here. as bypass i have a sourcemod plugin installed that changes the map 2 minutes after the last human player leaves the server. -> they server crashes sometimes. i think its comming from my plugin that removes the reload from Rockets and Pistols. it seems its a problem with "dod_stats_weapon_attack" on Sourcemod. the problem also exits on my server where i have DOGs DODSBOTS installed. after removing the plugin all runs fine till today. --> and 1 thing i notice too. server crashes when running custom player models on the server. -> waypointing: its easy when you only have simply waypoints. i figured out how to use ladders, but the JUMP waypoints didnt work. the documentation is, in my eyes, poor. i do LADDERS with that commands in a row: STARTPOINT: waypoint add - pathwaypoint create1 - givetype ladder ENDPOINT: waypoint add - pathwaypoint create2 - givetype ladder. thats ok, but how i do with JUMP ? the documentation is confusing my in that point. i didnt understand how to make JUMPs. but again. the bots doing very well and sometimes you cannot say if the enemy that kills you is a bot or human ![]() if someone will test the bots here is the server adress: 62.93.103.39:27550 . Server is up from 16:00CET to 06:00CET. greetz, darkranger |
![]() ![]() |
genmac |
![]()
Post
#2
|
RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
@madmax2...To stop steam from updating totally fist I turn off my internet totally
and then run it using nonet just to be totally sure since I turn on the internet once steam is running in offline mode. http://www.r1ch.net/stuff/nonet/ Sometimes this works sometimes it does not, now there is we're you need to pm me if you wanna run dods forever totally independent from steam pesky updates of doom and get the rolled back files. The forum has rules you know so I can't tell you here publicly how to run "non steampipe dods" running rcbot2 perfectly, so just pm me and anyone else interested. Sigh, you gotta love steam and all it's annoyance. |
Cheeseh |
![]()
Post
#3
|
![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
@madmax2...To stop steam from updating totally fist I turn off my internet totally and then run it using nonet just to be totally sure since I turn on the internet once steam is running in offline mode. http://www.r1ch.net/stuff/nonet/ Sometimes this works sometimes it does not, now there is we're you need to pm me if you wanna run dods forever totally independent from steam pesky updates of doom and get the rolled back files. The forum has rules you know so I can't tell you here publicly how to run "non steampipe dods" running rcbot2 perfectly, so just pm me and anyone else interested. Sigh, you gotta love steam and all it's annoyance. I think I'll just move the rcbot2 directory to the user's home directory. How would everyone feel about that? As I'd rather only have one copy of rcbot2 files across the board. |
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 22nd June 2025 - 09:03 PM |