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darkranger |
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#1
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 51 Joined: 3-February 13 From: Austria Member No.: 2,254 ![]() |
first let me say that the bots are doing very well. its a great work. thanks.
but there are some little problems on dedicated servers. -> when the last player leaves the server the bots are also leaving, but comming back a second later. but now they are dumb. running around and do nothing. only a mapchange will help here. as bypass i have a sourcemod plugin installed that changes the map 2 minutes after the last human player leaves the server. -> they server crashes sometimes. i think its comming from my plugin that removes the reload from Rockets and Pistols. it seems its a problem with "dod_stats_weapon_attack" on Sourcemod. the problem also exits on my server where i have DOGs DODSBOTS installed. after removing the plugin all runs fine till today. --> and 1 thing i notice too. server crashes when running custom player models on the server. -> waypointing: its easy when you only have simply waypoints. i figured out how to use ladders, but the JUMP waypoints didnt work. the documentation is, in my eyes, poor. i do LADDERS with that commands in a row: STARTPOINT: waypoint add - pathwaypoint create1 - givetype ladder ENDPOINT: waypoint add - pathwaypoint create2 - givetype ladder. thats ok, but how i do with JUMP ? the documentation is confusing my in that point. i didnt understand how to make JUMPs. but again. the bots doing very well and sometimes you cannot say if the enemy that kills you is a bot or human ![]() if someone will test the bots here is the server adress: 62.93.103.39:27550 . Server is up from 16:00CET to 06:00CET. greetz, darkranger |
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genmac |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
hehe sorry for my ignorance of very technical stuff but tier1 also means it will compile a new dll? hope you release it so we can test it out.
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Cheeseh |
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#3
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
hehe sorry for my ignorance of very technical stuff but tier1 also means it will compile a new dll? hope you release it so we can test it out. well I've compiled a windows version it works fine with the latest Dod:S but the hook offset has move up to 417 , this is configurable in the rcbot_runplayer_cmd offset cvar I would like however to move the rcbot folder into the users home directory as the installer will have numerous troubles. perhaps in a later update i'll add abilities to change the profiles based on the mod |
genmac |
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#4
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
well I've compiled a windows version it works fine with the latest Dod:S but the hook offset has move up to 417 , this is configurable in the rcbot_runplayer_cmd offset cvar I would like however to move the rcbot folder into the users home directory as the installer will have numerous troubles. perhaps in a later update i'll add abilities to change the profiles based on the mod ok hope it will still work with the new hook offset 417 with our non steampiped version coz steampiped is sitll very buggy according to most users specially those on dedis with sourcemods plugins. |
darkranger |
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#5
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 51 Joined: 3-February 13 From: Austria Member No.: 2,254 ![]() |
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Lo-Fi Version | Time is now: 23rd June 2025 - 04:41 AM |