IPB

Welcome Guest ( Log In | Register )

> HPB_bot2_i486.so, HPBot2 ver 0.5 release 106
bir3yk
post Jul 21 2009, 12:03 PM
Post #1


RCBot Fan
****

Group: Members
Posts: 107
Joined: 4-June 09
Member No.: 1,566



I compiled a linux RCBot2 0.5

1. Folder Structure :
.../hl2
.../orangebox <-- srcds_run is here (for TF2 and Orange-Box games)
.../orangebox/bin <-- HPB_bot2_i486.so files copied here
.../rcbot2/
.../rcbot2/config/
.../rcbot2/profiles/
.../rcbot2/waypoints/
.../rcbot2/waypoints/orangebox/tf/ <-- waypoint and scripts files copied here
.../steam
2. Edit .../rcbot2/config/bot_mods.ini
mod = TF2
steamdir = orangebox
gamedir = tf
bot = TF2
3. Add
./srcds_run ..............+plugin_load ../bin/HPB_bot2


146 SVN revisions 119 SVN revisions
RCbot2 0.52
121 SVN revisions 121 SVN revisions
RCbot2 0.53
122 SVN revisions 122 SVN revisions

124 SVN revisions 124 SVN revisions

126 SVN revisions 126 SVN revisions

146 SVN revisions 146 SVN revisions
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
 
Reply to this topicStart new topic
Replies
Cheeseh
post Mar 22 2013, 12:18 AM
Post #2


Admin
*****

Group: Admin
Posts: 3,066
Joined: 11-September 03
From: uk
Member No.: 1



have a look at sourcemod to see if its the same

CODE

    void Protect(void *addr, size_t length, int prot)
    {
# if defined PLATFORM_WINDOWS
        DWORD ignore;
        VirtualProtect(addr, length, prot, &ignore);
# else
        uintptr_t startPage = AddrToPage(uintptr_t(addr));
        length += (uintptr_t(addr) - startPage);
        mprotect((void*)startPage, length, prot);
# endif
    }

    static inline uintptr_t AddrToPage(uintptr_t address)
    {
        return (address & ~(uintptr_t(sysconf(_SC_PAGE_SIZE) - 1)));
    }

User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Ted
post Mar 22 2013, 11:20 PM
Post #3


Member
**

Group: Members
Posts: 13
Joined: 20-February 13
Member No.: 2,257



QUOTE(Cheeseh @ Mar 22 2013, 12:18 AM) *

have a look at sourcemod to see if its the same

CODE

    void Protect(void *addr, size_t length, int prot)
    {
# if defined PLATFORM_WINDOWS
        DWORD ignore;
        VirtualProtect(addr, length, prot, &ignore);
# else
        uintptr_t startPage = AddrToPage(uintptr_t(addr));
        length += (uintptr_t(addr) - startPage);
        mprotect((void*)startPage, length, prot);
# endif
    }

    static inline uintptr_t AddrToPage(uintptr_t address)
    {
        return (address & ~(uintptr_t(sysconf(_SC_PAGE_SIZE) - 1)));
    }



I believe that does the same as what I posted. An address is page aligned if it is a multiple of the page size. Mprotect will throw an EINVAL if a none-page aligned address is given as the input. To page align the address you want to supply mprotect, you decrease the address by the address modulus page size: addr - (addr % page_size).
The snippet from SourceMod uses a bit operator trick to get the same result. For example:

CODE
address    = 6             = 0110
page_size = 4             = 0100

page_size - 1 = 3         = 0011
~(page_size - 1)         = 1100
address & ~(page_size -1) = 4     = 0100
6 - 6 % 4 = 4            = 0100


I believe the reason that they chose this (if I remember correctly from my assembler class) method is that it's an optimized way of getting this calculation because modulus requires more CPU cycles to perform. But the result of this optimization will probably be not noticeable for your case as the calculation is done at most 31 times per game.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Cheeseh
post Mar 29 2013, 12:03 PM
Post #4


Admin
*****

Group: Admin
Posts: 3,066
Joined: 11-September 03
From: uk
Member No.: 1



Hey Ted. Yeah I thought so too. I've been trying to compile myself on linux so I can test it myself. I've edited the rcbot files so that it compiles under linux however running into frustrations compiling the latest sdk from http://hg.alliedmods.net/hl2sdks/hl2sdk-ob-valve/

had to put
CODE

#if defined(_LINUX) || defined(__APPLE__)
#define NO_MALLOC_OVERRIDE
#endif


in memoverride.cpp as it came up with g_pMemAlloc not defined errors

now coming up with errors in memstack.cpp
CODE

./utils/RCBot2/../../tier1/memstack.cpp
<command-line>:0:8: warning: extra tokens at end of #undef directive [enabled by default]
<command-line>:0:8: warning: extra tokens at end of #undef directive [enabled by default]
<command-line>:0:6: warning: extra tokens at end of #undef directive [enabled by default]
../utils/RCBot2/../../tier1/memstack.cpp:29:48: error: expected constructor, destructor, or type conversion before ‘;’ token
../utils/RCBot2/../../tier1/memstack.cpp: In member function ‘bool CMemoryStack::Init(unsigned int, unsigned int, unsigned int, unsigned int)’:
../utils/RCBot2/../../tier1/memstack.cpp:120:80: error: ‘MemAlloc_AllocAligned’ was not declared in this scope
../utils/RCBot2/../../tier1/memstack.cpp: In member function ‘void CMemoryStack::Term()’:
../utils/RCBot2/../../tier1/memstack.cpp:170:33: error: ‘MemAlloc_FreeAligned’ was not declared in this scope
make[1]: *** [obj/HPB_bot2_i486/us/RCBot2/tier1/memstack.o] Error 1


I don't really want to be editing non-rcbot files as I'm not sure about all this tier stuff
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Ted
post Mar 30 2013, 12:04 AM
Post #5


Member
**

Group: Members
Posts: 13
Joined: 20-February 13
Member No.: 2,257



Actually, I found that you don't really need to include the memoverride and memstack objects for compilation. The current LINUX RCBot2 code base does not use any of the functions from those objects.

Also I found it easier to just specify the project as a plugin object rather than go through the mod project route as specified by the Makefile posted in the forum. This allows you skip building vcpm project, which is severely outdated. The only draw back is that you will have to manually update the Makeifle.plugin file.

QUOTE(Cheeseh @ Mar 29 2013, 12:03 PM) *

Hey Ted. Yeah I thought so too. I've been trying to compile myself on linux so I can test it myself. I've edited the rcbot files so that it compiles under linux however running into frustrations compiling the latest sdk from http://hg.alliedmods.net/hl2sdks/hl2sdk-ob-valve/

had to put
CODE

#if defined(_LINUX) || defined(__APPLE__)
#define NO_MALLOC_OVERRIDE
#endif


in memoverride.cpp as it came up with g_pMemAlloc not defined errors

now coming up with errors in memstack.cpp
CODE

./utils/RCBot2/../../tier1/memstack.cpp
<command-line>:0:8: warning: extra tokens at end of #undef directive [enabled by default]
<command-line>:0:8: warning: extra tokens at end of #undef directive [enabled by default]
<command-line>:0:6: warning: extra tokens at end of #undef directive [enabled by default]
../utils/RCBot2/../../tier1/memstack.cpp:29:48: error: expected constructor, destructor, or type conversion before ‘;’ token
../utils/RCBot2/../../tier1/memstack.cpp: In member function ‘bool CMemoryStack::Init(unsigned int, unsigned int, unsigned int, unsigned int)’:
../utils/RCBot2/../../tier1/memstack.cpp:120:80: error: ‘MemAlloc_AllocAligned’ was not declared in this scope
../utils/RCBot2/../../tier1/memstack.cpp: In member function ‘void CMemoryStack::Term()’:
../utils/RCBot2/../../tier1/memstack.cpp:170:33: error: ‘MemAlloc_FreeAligned’ was not declared in this scope
make[1]: *** [obj/HPB_bot2_i486/us/RCBot2/tier1/memstack.o] Error 1


I don't really want to be editing non-rcbot files as I'm not sure about all this tier stuff
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Cheeseh
post Apr 4 2013, 11:53 AM
Post #6


Admin
*****

Group: Admin
Posts: 3,066
Joined: 11-September 03
From: uk
Member No.: 1



QUOTE(Ted @ Mar 30 2013, 01:04 AM) *

Actually, I found that you don't really need to include the memoverride and memstack objects for compilation. The current LINUX RCBot2 code base does not use any of the functions from those objects.

Also I found it easier to just specify the project as a plugin object rather than go through the mod project route as specified by the Makefile posted in the forum. This allows you skip building vcpm project, which is severely outdated. The only draw back is that you will have to manually update the Makeifle.plugin file.


well i've updated the source files on the svn to fix the linux compile issues, and removed dependencies on the tier1 source, (just use the lib). I've run into compile problems yet again where it says "libtier0_srv.so could not read symbols: File in wrong format " garrh, I'm compiling in 64-bit ubuntu but using lib32 libs with -m32 flag, dunno what else I need to check.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Ted
post Apr 10 2013, 09:25 AM
Post #7


Member
**

Group: Members
Posts: 13
Joined: 20-February 13
Member No.: 2,257



QUOTE(Cheeseh @ Apr 4 2013, 11:53 AM) *

well i've updated the source files on the svn to fix the linux compile issues, and removed dependencies on the tier1 source, (just use the lib). I've run into compile problems yet again where it says "libtier0_srv.so could not read symbols: File in wrong format " garrh, I'm compiling in 64-bit ubuntu but using lib32 libs with -m32 flag, dunno what else I need to check.



Here is my Makefile:

CODE

#
# SDK Makefile for x86 Linux
#
#

#############################################################################
# Developer configurable items
#############################################################################

# the name of the mod binary (_i486.so is appended to the end)
NAME = HPB_bot2

# the location of the vcproj that builds the mod
MOD_PROJ = ../utils/RCBot2/HPB_Bot2.vcproj
# the name of the mod configuration (typically <proj name>_<build type><build target>)
MOD_CONFIG = HPB_bot2_ReleaseWin32

# the directory the base binaries (tier0_i486.so, etc) are located
# this should point to your orange box subfolder of where you have srcds installed.
SRCDS_DIR = ~/srcds/orangebox

# the path to your mods directory
# set this so that 'make install' or 'make installrelease' will copy your binary over automatically.
GAME_DIR = $(SRCDS_DIR)/
GCC_VER = 4.7
# compiler options (gcc 3.4.1 or above is required - 4.1.2+ recommended)
CC = /usr/bin/gcc-$(GCC_VER)
CPLUS = /usr/bin/gcc-$(GCC_VER)
CLINK = /usr/bin/gcc-$(GCC_VER)
CPP_LIB_DIR = /usr/lib/gcc/x86_64-linux-gnu/4.7/32
CPP_LIB = #"$(CPP_LIB_DIR)/libstdc++.a $(CPP_LIB_DIR)/libgcc_eh.a"

VSTD_LIB=libvstdlib_srv.so
STEAM_LIB=libsteam.so
TIER0_LIB=libtier0_srv.so

# put any compiler flags you want passed here
USER_CFLAGS =

# link flags for your mod, make sure to include any special libraries here
LDFLAGS = "-lm -ldl $(LIB_DIR)/particles_i486.a $(LIB_DIR)/dmxloader_i486.a $(LIB_DIR)/mathlib_i486.a $(TIER0_LIB) $(VSTD_LIB) $(LIB_DIR)/tier1_i486.a $(LIB_DIR)/tier2_i486.a $(LIB_DIR)/tier3_i486.a $(LIB_DIR)/choreoobjects_i486.a $(STEAM_LIB)"

# XERCES 2.6.0 or above ( http://xml.apache.org/xerces-c/ ) is used by the vcproj to makefile converter
# it must be installed before being able to run this makefile
# if you have xerces installed already you should be able to use the two lines below
XERCES_INC_DIR = /usr/include
XERCES_LIB_DIR = /usr/lib

# Change this to true if you want to build debug binaries for everything
# The only exception is the mod/game as MOD_CONFIG determines if it's a debug build or not
DEBUG = false

#############################################################################
# Things below here shouldn't need to be altered
#############################################################################
MAKE = make
AR = "ar rvs"

# the dir we want to put binaries we build into
BUILD_DIR = .
# the place to put object files
BUILD_OBJ_DIR = $(BUILD_DIR)/obj

# the location of the source code
SRC_DIR = ..
# the location of the Linux static libraries
LIB_DIR = $(SRC_DIR)/lib/linux

# the CPU target for the build, must be i486 for now
ARCH = i486
ARCH_CFLAGS = -mtune=i686 -march=pentium3 -mmmx -m32

DEFINES = -D_LINUX -DLINUX -DVPROF_LEVEL=1 -DSWDS -D_finite=finite -Dstricmp=strcasecmp -D_stricmp=strcasecmp \
    -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp -D_vsnprintf=vsnprintf -D_alloca=alloca -Dstrcmpi=strcasecmp -DGNUC
UNDEF = -Usprintf -Ustrncpy -UPROTECTED_THINGS_ENABLE

BASE_CFLAGS = -fno-strict-aliasing -Wall -Wconversion -Wno-non-virtual-dtor -Wno-invalid-offsetof
SHLIBEXT = so
SHLIBCFLAGS = -fPIC
SHLIBLDFLAGS = -shared -Wl,-Map,$@_map.txt -Wl

# Flags passed to the c compiler
CFLAGS = $(DEFINES) $(ARCH_CFLAGS) -g $(BASE_CFLAGS)
ifdef USER_CFLAGS
    CFLAGS += $(USER_CFLAGS)
endif
CFLAGS += $(UNDEF)

# Debug flags
DBG_DEFINES = "-D_DEBUG -DDEBUG"
DBG_CFLAGS = "$(DEFINES) $(ARCH_CFLAGS) -g -ggdb $(BASE_CFLAGS) $(UNDEF)"

# define list passed to make for the sub makefile
BASE_DEFINES = CC=$(CC) AR=$(AR) CPLUS=$(CPLUS) CPP_LIB=$(CPP_LIB) DEBUG=$(DEBUG) \
    BUILD_DIR=$(BUILD_DIR) BUILD_OBJ_DIR=$(BUILD_OBJ_DIR) SRC_DIR=$(SRC_DIR) \
    LIB_DIR=$(LIB_DIR) SHLIBLDFLAGS=$(SHLIBLDFLAGS) SHLIBEXT=$(SHLIBEXT) \
    CLINK=$(CLINK) CFLAGS="$(CFLAGS)" DBG_CFLAGS=$(DBG_CFLAGS) LDFLAGS=$(LDFLAGS) \
    DEFINES="$(DEFINES)" DBG_DEFINES=$(DBG_DEFINES) \
    ARCH=$(ARCH) SRCDS_DIR=$(SRCDS_DIR) MOD_CONFIG=$(MOD_CONFIG) NAME=$(NAME) \
    XERCES_INC_DIR=$(XERCES_INC_DIR) XERCES_LIB_DIR=$(XERCES_LIB_DIR) \
    TIER0_LIB=$(TIER0_LIB) VSTD_LIB=$(VSTD_LIB)

# Project Makefile
MAKE_SERVER = Makefile.server
MAKE_VCPM = Makefile.vcpm
MAKE_PLUGIN = Makefile.plugin
MAKE_TIER1 = Makefile.tier1
MAKE_MATH = Makefile.mathlib
MAKE_CHOREO = Makefile.choreo

all: check vcpm mod

check:    $(TIER0_LIB) $(STEAM_LIB) $(VSTD_LIB) tier1 mathlib choreo
    if [ -x "$(CC)" ]; then echo "Compiler not defined."; exit; fi
    if [ ! -d $(BUILD_DIR) ];then mkdir -p $(BUILD_DIR);fi
#    cd $(BUILD_DIR)
#    if [ ! -e "$(LIB_DIR)/tier1_i486.a" ]; then $(MAKE) tier1;fi
#    if [ ! -e "$(LIB_DIR)/mathlib_i486.a" ]; then $(MAKE) mathlib;fi
#    if [ ! -e "$(LIB_DIR)/choreoobjects_i486.a" ]; then $(MAKE) choreo;fi

%.so: $(SRCDS_DIR)/bin/%.so
    ln -s $(SRCDS_DIR)/bin/$@

vcpm:
    $(MAKE) -f $(MAKE_VCPM) $(BASE_DEFINES)

mod: check vcpm
    export LD_LIBRARY_PATH=./ && ./vcpm $(MOD_PROJ)
    $(MAKE) -f $(MAKE_SERVER) $(BASE_DEFINES)

plugin: check
    $(MAKE) -f $(MAKE_PLUGIN) $(BASE_DEFINES)

tier1: $(LIB_DIR)/tier1_i486.a
    $(MAKE) -f $(MAKE_TIER1) $(BASE_DEFINES)

mathlib: $(LIB_DIR)/mathlib_i486.a
    $(MAKE) -f $(MAKE_MATH) $(BASE_DEFINES)

choreo: $(LIB_DIR)/choreoobjects_i486.a
    $(MAKE) -f $(MAKE_CHOREO) $(BASE_DEFINES)

install:
    cp -f $(NAME)_$(ARCH).$(SHLIBEXT) $(GAME_DIR)/bin/$(NAME)_$(ARCH).$(SHLIBEXT)

installrelease:
    cp -f $(NAME)_$(ARCH).$(SHLIBEXT) $(GAME_DIR)/bin/$(NAME)_$(ARCH).$(SHLIBEXT)
    strip $(GAME_DIR)/bin/$(NAME)_$(ARCH).$(SHLIBEXT)

clean:
    $(MAKE) -f $(MAKE_VCPM) $(BASE_DEFINES) clean
    $(MAKE) -f $(MAKE_PLUGIN) $(BASE_DEFINES) clean
    $(MAKE) -f $(MAKE_SERVER) $(BASE_DEFINES) clean
    $(MAKE) -f $(MAKE_TIER1) $(BASE_DEFINES) clean
    $(MAKE) -f $(MAKE_MATH) $(BASE_DEFINES) clean
    $(MAKE) -f $(MAKE_CHOREO) $(BASE_DEFINES) clean
    rm $(TIER0_LIB) $(STEAM_LIB) $(VSTD_LIB)
    rmdir obj


Makefile.plugin
CODE

#
# Sample server plugin for SRC engine
#
# October 2004, alfred@valvesoftware.com
#

NAME = HPB_Bot2

PLUGIN_SRC_DIR = $(SRC_DIR)/utils/RCBot2
PUBLIC_SRC_DIR = $(SRC_DIR)/public
TIER0_PUBLIC_SRC_DIR = $(SRC_DIR)/public/tier0
TIER1_PUBLIC_SRC_DIR = $(SRC_DIR)/public/tier1

PLUGIN_OBJ_DIR = $(BUILD_OBJ_DIR)/$(NAME)_$(ARCH)
TIER0_OBJ_DIR = $(PLUGIN_OBJ_DIR)/tier0

INCLUDEDIRS = -I$(PUBLIC_SRC_DIR) -I$(TIER0_PUBLIC_SRC_DIR) -I$(TIER1_PUBLIC_SRC_DIR) -I$(PUBLIC_SRC_DIR)/mathlib -I$(SRC_DIR)/game/shared -I$(SRC_DIR)/game/server -I$(PUBLIC_SRC_DIR)/game/server -I$(PUBLIC_SRC_DIR)/engine

LDFLAGS_PLG = -lm -ldl $(TIER0_LIB) $(VSTD_LIB) $(LIB_DIR)/mathlib_i486.a $(LIB_DIR)/tier1_i486.a $(LIB_DIR)/tier2_i486.a

DO_CC = $(CPLUS) $(INCLUDEDIRS) -DARCH=$(ARCH)

ifeq "$(DEBUG)" "true"
    DO_CC += $(DBG_DEFINES) $(DBG_CFLAGS)
else
    DO_CC += -DNDEBUG $(CFLAGS)
endif

DO_CC += -o $@ -c $<

#####################################################################

PLUGIN_OBJS = \
    $(PLUGIN_OBJ_DIR)/bot.o \
    $(PLUGIN_OBJ_DIR)/bot_accessclient.o \
    $(PLUGIN_OBJ_DIR)/bot_buttons.o \
    $(PLUGIN_OBJ_DIR)/bot_client.o \
    $(PLUGIN_OBJ_DIR)/bot_commands.o \
    $(PLUGIN_OBJ_DIR)/bot_configfile.o \
    $(PLUGIN_OBJ_DIR)/bot_coop.o \
    $(PLUGIN_OBJ_DIR)/bot_css_bot.o \
    $(PLUGIN_OBJ_DIR)/bot_dod_bot.o \
    $(PLUGIN_OBJ_DIR)/bot_events.o \
    $(PLUGIN_OBJ_DIR)/bot_fortress.o \
    $(PLUGIN_OBJ_DIR)/bot_ga.o \
    $(PLUGIN_OBJ_DIR)/bot_ga_ind.o \
    $(PLUGIN_OBJ_DIR)/bot_getprop.o \
    $(PLUGIN_OBJ_DIR)/bot_globals.o \
    $(PLUGIN_OBJ_DIR)/bot_hl1dmsrc.o \
    $(PLUGIN_OBJ_DIR)/bot_hldm_bot.o \
    $(PLUGIN_OBJ_DIR)/bot_kv.o \
    $(PLUGIN_OBJ_DIR)/bot_main.o \
    $(PLUGIN_OBJ_DIR)/bot_mods.o \
    $(PLUGIN_OBJ_DIR)/bot_mtrand.o \
    $(PLUGIN_OBJ_DIR)/bot_navmesh.o \
    $(PLUGIN_OBJ_DIR)/bot_perceptron.o \
    $(PLUGIN_OBJ_DIR)/bot_profile.o \
    $(PLUGIN_OBJ_DIR)/bot_profiling.o \
    $(PLUGIN_OBJ_DIR)/bot_schedule.o \
    $(PLUGIN_OBJ_DIR)/bot_script.o \
    $(PLUGIN_OBJ_DIR)/bot_som.o \
    $(PLUGIN_OBJ_DIR)/bot_strings.o \
    $(PLUGIN_OBJ_DIR)/bot_task.o \
    $(PLUGIN_OBJ_DIR)/bot_usercmd.o \
    $(PLUGIN_OBJ_DIR)/bot_utility.o \
    $(PLUGIN_OBJ_DIR)/bot_visibles.o \
    $(PLUGIN_OBJ_DIR)/bot_waypoint.o \
    $(PLUGIN_OBJ_DIR)/bot_waypoint_locations.o \
    $(PLUGIN_OBJ_DIR)/bot_waypoint_visibility.o \
    $(PLUGIN_OBJ_DIR)/bot_weapons.o \
    $(PLUGIN_OBJ_DIR)/bot_wpt_dist.o \
    $(PLUGIN_OBJ_DIR)/bot_zombie.o \

TIER0_OBJS =

all: dirs $(NAME)_$(ARCH).$(SHLIBEXT)

dirs:
    -mkdir -p $(BUILD_OBJ_DIR)
    -mkdir -p $(PLUGIN_OBJ_DIR)
    -mkdir -p $(TIER0_OBJ_DIR)

$(NAME)_$(ARCH).$(SHLIBEXT): $(PLUGIN_OBJS) $(TIER0_OBJS)
    $(CLINK) -o $(BUILD_DIR)/$@ -m32 $(SHLIBLDFLAGS) $(PLUGIN_OBJS) $(TIER0_OBJS) $(PUBLIC_OBJS) $(CPP_LIB) $(LDFLAGS_PLG) $(CPP_LIB)

$(PLUGIN_OBJ_DIR)/%.o: $(PLUGIN_SRC_DIR)/%.cpp
    $(DO_CC)

$(TIER0_OBJ_DIR)/%.o: $(TIER0_PUBLIC_SRC_DIR)/%.cpp
    $(DO_CC)

clean:
    -rm -rf $(PLUGIN_OBJ_DIR)
    -rm -f $(NAME)_$(ARCH).$(SHLIBEXT)


I turned off the compiler optimzer -O3 in order to debug and turned on debugging flags.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

Posts in this topic
bir3yk   HPB_bot2_i486.so   Jul 21 2009, 12:03 PM
bir3yk   I would try to spread the latest SVN revisions Che...   Jul 23 2009, 05:10 AM
Cheeseh   I would try to spread the latest releases Cheeseh...   Jul 23 2009, 11:07 AM
bir3yk   Corrected the posts. The server does not crash and...   Jul 23 2009, 11:25 AM
Weasel   Loaded up 109 into my Linux/CentOS TF2 server. Bot...   Jul 24 2009, 02:25 AM
bir3yk   Loaded up 109 into my Linux/CentOS TF2 server. Bo...   Jul 24 2009, 05:11 AM
Weasel   Hacked the bot_mods.ini file already, as specified...   Jul 24 2009, 05:21 AM
bir3yk   Hacked the bot_mods.ini file already, as specifie...   Jul 24 2009, 05:36 AM
Weasel   /games/sourceds/rcbot2/waypoint/ <-- waypoint ...   Jul 24 2009, 05:50 AM
bir3yk   /games/sourceds/rcbot2/waypoints/   Jul 24 2009, 06:17 AM
Weasel   /games/sourceds/rcbot2/waypoints/ Thanks again ...   Jul 24 2009, 06:25 AM
bir3yk   sorry. does not awake yet :) /games/sourceds/rcb...   Jul 24 2009, 06:32 AM
Weasel   sorry. does not awake yet :) Hey, no problem m...   Jul 24 2009, 09:52 PM
Weasel   ... 1. Folder Structure : .../hl2 .../orangebox ...   Jul 25 2009, 03:09 AM
hans   Hi, i ve got the following problem when starting ...   Jul 29 2009, 08:19 AM
bir3yk   Try a simple string of launch: ./srcds_run -game t...   Jul 29 2009, 08:56 AM
bir3yk   laid out a working version to update 1.0.6.4 wor...   Aug 15 2009, 02:36 PM
bir3yk   113 SVN revisions http://www.megaupload.com/?d=0D3...   Aug 22 2009, 08:58 PM
bir3yk   updated work CP_ maps 115 SVN revisions http://www...   Sep 20 2009, 02:32 PM
bir3yk   116 SVN revisions http://www.megaupload.com/?d=WT6...   Sep 30 2009, 08:31 AM
bir3yk   119 SVN revisions 119 SVN revisions   Oct 2 2009, 07:42 AM
bir3yk   RCbot2 0.52 121 svn http://www.megaupload.com/?d=...   Oct 6 2009, 07:04 AM
Weasel   RCbot2 0.52 121 svn http://www.megaupload.com/?d=...   Oct 6 2009, 10:41 PM
Weasel   I'll load it up tonight or tomorrow and give ...   Oct 16 2009, 12:04 AM
bir3yk   RCbot2 0.53 122 SVN revisions 122 SVN revisions ...   Nov 12 2009, 09:47 AM
bir3yk   124 SVN revisions http://www.megaupload.com/?d=NR9...   Nov 13 2009, 12:54 PM
bir3yk   126 SVN revisions http://www.megaupload.com/?d=EF2...   Nov 14 2009, 10:32 PM
Cheeseh   126 SVN revisions http://www.megaupload.com/?d=EF...   Nov 24 2009, 01:23 PM
Roachman   I compiled a linux RCBot2 0.5 1. Folder Structu...   Mar 9 2010, 08:48 AM
The Chad   Hi @ all I Load the linux file (HPB_bot2_i486.s...   Mar 16 2010, 02:16 PM
bir3yk   And thank you ;)   Mar 17 2010, 08:36 AM
Cheeseh   And thank you ;) Latest source updated: althoug...   Apr 29 2010, 11:24 AM
The Chad   Will some kind stranger be recompiling the linux b...   Apr 30 2010, 01:17 PM
Dirty   Please :rolleyes:   May 1 2010, 12:00 AM
Dirty   can someone please compile a linux RCBot2 0.546 be...   May 6 2010, 02:20 AM
xomp   I've been asking the same question for awhile ...   May 8 2010, 08:00 PM
bir3yk   Hi, try to do these days.   May 12 2010, 03:27 PM
Dirty   Hi, try to do these days. your the one who been...   May 12 2010, 11:53 PM
xomp   Hi, try to do these days. Haha I love bir3yk...   May 13 2010, 03:05 AM
Cheeseh   Haha I love bir3yk! I think I gave him the nu...   May 13 2010, 11:22 AM
bir3yk   http://www.megaupload.com/?d=NOVOYUA6 136 svn I n...   May 19 2010, 07:59 AM
xomp   http://www.megaupload.com/?d=NOVOYUA6 136 svn I ...   May 19 2010, 03:49 PM
bir3yk   http://www.megaupload.com/?d=XS5CUBZH 141 svn   May 19 2010, 03:56 PM
Cheeseh   http://www.megaupload.com/?d=XS5CUBZH 141 svn 14...   May 19 2010, 05:14 PM
bir3yk   141 is the latest unreleased version (beta) with ...   May 19 2010, 06:07 PM
macgyver   I compiled a linux RCBot2 0.5 [u]1. Folder Stru...   May 20 2010, 07:58 PM
Cheeseh   rcbot 1.3 is for Half-life 1 :P if using linux ...   May 20 2010, 08:38 PM
macgyver   rcbot 1.3 is for Half-life 1 :P if using linux...   May 20 2010, 09:00 PM
Cheeseh   yeas use the .SO file here! use biry3k's ...   May 20 2010, 09:41 PM
macgyver   yeas use the .SO file here! use biry3k's...   May 20 2010, 10:31 PM
Cheeseh   3. Add ./srcds_run ..............+plugin_load .....   May 20 2010, 11:05 PM
bir3yk   http://www.megaupload.com/?d=DOT3W1P8 146 svn   May 21 2010, 08:21 AM
macgyver   3. Add ./srcds_run ..............+plugin_load ../b...   May 21 2010, 02:35 PM
bir3yk   startup line in srcds ./srcds_run -console +sv_lan...   May 21 2010, 02:40 PM
macgyver   startup line in srcds ./srcds_run -console +sv_la...   May 21 2010, 03:30 PM
Cheeseh   +plugin_load ./HPB_bot2_i486_146 iif you don...   May 21 2010, 03:35 PM
bir3yk   macgyver Instead of asking questions is easier to...   May 21 2010, 03:42 PM
macgyver   macgyver Instead of asking questions is easier t...   May 21 2010, 03:48 PM
Dirty   Thanks! bir3yk   May 21 2010, 11:58 PM
Cheeseh   I've uploaded it now to sourceforge https://s...   May 23 2010, 12:28 AM
bir3yk   http://www.megaupload.com/?d=BEM7TWW1 150 svn   May 31 2010, 06:54 AM
Cheeseh   http://www.megaupload.com/?d=BEM7TWW1 150 svn th...   May 31 2010, 12:46 PM
bir3yk   Makefile # # SDK Makefile for x86 Linux # # #####...   May 31 2010, 03:27 PM
xomp   Makefile # # SDK Makefile for x86 Linux # # ####...   Jun 18 2010, 09:03 PM
bir3yk   http://www.megaupload.com/?d=99UYU80F svn 151   Jun 1 2010, 09:32 AM
pinkpiton   svn 152 HPB_bot2_i486.so   Jun 12 2010, 02:38 PM
Cheeseh   svn 152 HPB_bot2_i486.so there are no changes wi...   Jun 12 2010, 03:41 PM
pinkpiton   there are no changes with this SVN :) but i put ...   Jun 12 2010, 11:24 PM
Roachman   And again a Special Thanks @ bir3yk ! :D   Sep 3 2010, 05:45 PM
Roachman   Hi again @ all, the server runs fine with svn 152...   Sep 5 2010, 12:05 PM
Dirty   Thanks for the linux released of 0.57 For them lo...   Sep 8 2010, 05:39 AM
bir3yk   svn 153 http://www.megaupload.com/?d=QGH2CP3R   Nov 2 2010, 03:55 PM
Dirty   svn 153 http://www.megaupload.com/?d=QGH2CP3R T...   Dec 5 2010, 09:13 PM
ask   Hi there! I have some problem running TF2DED w...   Apr 18 2011, 08:28 AM
Sjru   Hi there! I have some problem running TF2DED ...   Apr 19 2011, 07:44 PM
bir3yk   hi :)   May 5 2011, 06:02 PM
Dirty   hi :) hi there, your usually the man that fixi...   May 8 2011, 04:24 AM
Xairoo   *removed*   Jun 1 2011, 12:15 PM
Xairoo   Latest version for Valve update 2011-06-24... http...   Jun 24 2011, 12:06 PM
Weasel   Latest version for Valve update 2011-06-24... [ur...   Aug 2 2011, 04:12 AM
Xairoo   maybe 2 .so files are linked bad. i'll check t...   Aug 2 2011, 05:21 AM
Weasel   maybe 2 .so files are linked bad. i'll check ...   Aug 2 2011, 04:26 PM
TesterYYY   Can somebody compile rcbot 0.71 for linux? I find ...   Feb 9 2013, 01:14 PM
Cheeseh   Can somebody compile rcbot 0.71 for linux? I find...   Feb 10 2013, 12:39 AM
Ted   bir3yk is the guy we'd need to talk to but he...   Mar 19 2013, 09:04 AM
Cheeseh   I've managed to build and run the latest ver...   Mar 19 2013, 11:02 AM
Ted   I'd like the code you used for mprotect as i...   Mar 20 2013, 07:34 AM
Cheeseh   have a look at sourcemod to see if its the same ...   Mar 22 2013, 12:18 AM
Ted   have a look at sourcemod to see if its the same ...   Mar 22 2013, 11:20 PM
Cheeseh   Hey Ted. Yeah I thought so too. I've been tryi...   Mar 29 2013, 12:03 PM
Ted   Actually, I found that you don't really need t...   Mar 30 2013, 12:04 AM
Cheeseh   Actually, I found that you don't really need ...   Apr 4 2013, 11:53 AM
Ted   well i've updated the source files on the svn...   Apr 10 2013, 09:25 AM
Cheeseh   cheers Ted, I had to make a few changes though, an...   Apr 13 2013, 12:16 AM
RMCvik   hi guys new to this downloaded the bots for dods ...   Oct 17 2013, 02:14 PM
RMCvik   ok now i did this in console ] rcon plugin_load...   Oct 30 2013, 05:17 PM
madmax2   Hi RMCvik, I'm not sure if there is a linux b...   Nov 1 2013, 06:47 PM
RMCvik   Hi RMCvik, I'm not sure if there is a linux ...   Nov 1 2013, 07:02 PM
madmax2   whats the -insecure swich plz? and thanks for rep...   Nov 3 2013, 03:31 AM
RMCvik   dint work mate:( i need someone to go into my ftp ...   Nov 2 2013, 05:14 PM
2 Pages V  1 2 >


Reply to this topicStart new topic
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:

 



- Lo-Fi Version Time is now: 23rd May 2024 - 05:25 PM