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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
CODE 0.72 ==== all mods: please move rcbot2 folder to users home folder i.e. /users/<name> or ~/ all mods: Vfilesystem update all mods: rcbot2 sv_tag all mods: rcbot_ffa cvar , if 1 bots shoot each other disregarding teamplay all mods: fixed bug with bots jumping etc at the wrong position all mods: new debugging command 'rcbot debug hud' if 1, shows your debug bot info on screen tf2 : fixed engineer facing the correct way when building tf2 : fixed crash bug with engineer tf2: bots pick up ammo from dropped weapons after killing enemies hl2dm: bots use ammo crates if they need ammo hl2dm: bots using buttons for lifts in hl2dm (need lift waypoints) hl2dm: bots dont shoot explosive oildrum breakables hl2dm: bots shoot breakables in the way hl2dm: bots go to snipe points if they have crossbow dod:s : bots prone when sniping on prone waypoints dod:s : added prone waypoint dod:s : machine gun changes -- bots shouldn't shoot from afar without deploying + other small changes http://sourceforge.net/projects/rcbot2/fil...72.zip/download With the steampipe changes I've had to make many file system changes, so please move your rcbot2 folder to your home directory on windows (see below)
I know the home folder thing might not work for hlds servers, but this is just to release while I make more changes. Hope this is okay with you guys to get the bot to work and install easily. Installing You can use the RCBot2 Installer.exe to install and run the RCBot2 Launcher, from there everything is easy. However if you run in to problems you can install manually Manual Installation Copy the rcbot2 folder from ‘files/’ into your users/<PC USER> folder (or Documents and settings/<PC user>) Running You can use the RCBot2 Launcher to run RCBot2 automatically however once you have loaded the game with the launcher you need to create a server to create a game This version of RCBot 2 uses a hook into the game engine to make bots move properly in TF2 and DOD:S. To do this, the bot needs to know, in memory, where to hook This is held in the variable rcbot_runplayer_cmd_tf2 and rcbot_runplayer_cmd_dods for the appropriate mod The rcbot_runplayer_cmd value must be the same as the latest version of the mod, found here: http://www.sourcemodplugins.org/vtableoffsets If you experience crashes try changing rcbot_runplayer_hookonce to 0 or 1 or vice versa Manual running If you want to run RCBot2 manually, just enter the command line in the modification of your choice in Steam -insecure +plugin_load “..\bin\HPB_Bot2” Then create a server QUOTE Warning! If loading manually, make sure you don’t already have a VDF file with rcbot2 automatically loading. Otherwise RCBot2 will be loaded twice and strange things might happen! Adding bots Rcbot addbot <class> <team> <name> If you want to add a random bot by using a bot profile, just type Rcbot addbot If you want to add a bot with a specific class and an automatic team type Rcbot addbot 1 for scout in TF2, or support in DOD:S For TF2 scout or DOD:S Support class , see the list of class numbers below: Team Fortress 2 CODE Class numbers 1 = scout 2 = sniper 3 = soldier 4 = demoman 5 = medic ( Bugs ) 6 = hwguy 7 = pyro ( Bugs ) 8 = Spy 9 = Engineer Team Numbers: 2 = red 3 = blue DOD:Source CODE Class numbers 0 = Rifleman 1 = Support 2 = Assault 3 = Sniper 4 = Machine Gunner 5 = Rocket Team Numbers: 2 = Allies 3 = Axis |
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genmac |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
@madmax..wow glad you got it running
![]() the dods dm v3.1 complete pack I posted some months ago is outdated but seems it's still working. the dod dm v3.2 is much better but it tends to lag (framerate drop) on me after 10-15 mins of gameplay so had to switch to tdm and back to ffa using this command, dm_mode 0/1 to refresh and unlag it. yeah the metamod.vdf.stop thingy is just a full stoppage of the entire sourcemods plugin works. if you wanna disable certain plugins only you just move the plugin on the "disabled" folder. sometimes they have configs or command to turn them off in game. you can also try this console command.... "sm plugin unload nameofplugin or pluginnumber". You can get exact name of plugin or plugin number using the "sm plugins list" then reload or change map. To re-enable the plugin, simply use "sm plugin load pluginname". as for standing bots hehe that means the poor bot has no wpts to use to start moving hence you need to get this fully updated stock map wpts ready for tdm/ffa battles... http://rcbot.bots-united.com/forums/index.php?showtopic=1728 this map I also exploited to the max lol meaning I added specific tdm/ffa wpts + dods_dm spawnpoints so just read the readme how to use them. http://rcbot.bots-united.com/forums/index.php?showtopic=1732 I have some few more maps and wpts I've modified for tdm/ffa games will post them soon. HEhe enjoy! |
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Lo-Fi Version | Time is now: 20th June 2025 - 06:11 PM |