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genmac |
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
I updated the stock map wpts so their suited as well for TDM or FFA (not supported yet) gametypes just the way Cheeseh wpted
the other stock maps the old fashion way instead of just waypointing the obvious paths the bots will often use. For TDM or FFA I need to add wpts to hidden or open spaces or corners where spawn points for this modes are basically put in place where the player should be safe enough before joining the battle again so wpts that aren't necessarily needed in normal DODS are needed now for tdm or ffa. Here's where you can get the dods deathmatch plugin and necessary files. https://forums.alliedmods.net/showthread.php?p=1697565 If you're too lazy to gather all the files here's an all in one ready to use package... This is dods_deathmatch version 3.1 along all required files to make it work like: - metamod 1.9.1 - sourcemod snapshot version 1.5.0 etc... http://www.mediafire.com/?givvv6vjg7v46my by the default will run in FFA mode so just configure the... dod_deathmatch.cfg ....found in ..dod/cfg/sourcemod folder ...to make it in TDM mode. can't guarantee though if this will work for everyone but at least it's a start for the uninitiated. So far the bots are perfect in TDM. For pure FFA we'll just have to wait until Cheeseh added an ffa feature. Bugs - it crashes when adding or kicking bots in FFA mode - - in tdm after awhile the game starts to lag a lot so either a plugin bug or vice versa - the bots are now solid players from each other, but anyway it's a refreshing way to play dods instead of always waiting and spawning in the same place over and over. Attached File(s) ![]() |
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genmac |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
@Cheeseh, hehe nice! will edit some of it's radius then and probably add some few proned sniper/machine gunners.
@madmax...well bulk of the wpts there are placed by testery and last time I tested it didn't noticed that axis behavior as if.... "ohh we're so afraid to do further battle so let's just chat here german mates", lol. will finetune the wpts for it today or probably re-do most of it since I notice to make both teams more aggressive it's better to wpt the entire map in one direction as in the allies or axis direction well I mostly wpt the map in the allies direction unless the map is obviously very balanced or very symmetric like those orange maps you can easily learn the map and wpt it very evenly....so will test it first using Cheeseh updated wpt. |
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Lo-Fi Version | Time is now: 8th August 2025 - 05:14 PM |