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> Stock map wpts Update, ready for some TDM action!
genmac
post Feb 19 2013, 06:23 AM
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I updated the stock map wpts so their suited as well for TDM or FFA (not supported yet) gametypes just the way Cheeseh wpted
the other stock maps the old fashion way instead of just waypointing the obvious paths the bots will often use. For TDM or FFA I need to add wpts to hidden or open spaces or corners where spawn points for this modes are basically put in place where the player should be safe enough before joining the battle again
so wpts that aren't necessarily needed in normal DODS are needed now for tdm or ffa.

Here's where you can get the dods deathmatch plugin and necessary files.
https://forums.alliedmods.net/showthread.php?p=1697565

If you're too lazy to gather all the files here's an all in one ready to use package...
This is dods_deathmatch version 3.1 along all required files to make it work like:
- metamod 1.9.1
- sourcemod snapshot version 1.5.0
etc...
http://www.mediafire.com/?givvv6vjg7v46my
by the default will run in FFA mode so just configure the... dod_deathmatch.cfg ....found in ..dod/cfg/sourcemod folder ...to make it in TDM mode.
can't guarantee though if this will work for everyone but at least it's a start for the uninitiated.

So far the bots are perfect in TDM. For pure FFA we'll just have to wait until Cheeseh added an ffa feature.

Bugs
- it crashes when adding or kicking bots in FFA mode -
- in tdm after awhile the game starts to lag a lot so either a plugin bug or vice versa
- the bots are now solid players from each other,
but anyway it's a refreshing way to play dods instead of always waiting and spawning in the same place over and over.


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Attached File  rcbot2_5stockmapswpts_dods.rar ( 24.19k ) Number of downloads: 324
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genmac
post Apr 16 2013, 04:00 AM
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@madmax ...Awesome observation there bro hehe and you're totally right seems the axis
likes having too much coffee break under that little woodshed probably the map has too much sunshine LOL!

Anyway I've removed all the wpts under the axis woodshed and simply placed a machinegunner on the smaller broken fence or wall near it. So finetuned, repositioned, added corresponding area wpts for sniper/machingunners, angle adjustment and deleted some of the unnecessary wpts for normal or tdm/ffa mode
so the wpts and paths looks less cluttered and more directive on bots navigation and flag capture. I'll probably re-wpt the entire map starting from scratch since I kinda like this map now hehe but better test this wpt first.

One thing I notice on either team when all 4 consecutive flags have been captured they seem to just defend the last flag near them and takes some coffee break at a certain wpt lol before moving on.

Also better to delete all related dod_flash wpts like those rcv, rcd and rcb etc just to make sure it create fresher new ones using the rcw only. It helps bot navigation making them more aggressive when it creates new ones...though hope Cheeseh tells us what's most of those does.

Again do report back if the wpt I edited has some improvements and flaws.
Tnx hehe!


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Attached File  dod_flash_april15_2013_update.rar ( 5.08k ) Number of downloads: 268
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