All DoD:S rcbot2 wpts, as of April 18, 2013 |
All DoD:S rcbot2 wpts, as of April 18, 2013 |
genmac |
Apr 18 2013, 03:04 AM
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#1
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RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
Here are all my fully updated wpt pack for dods as jan-dec 2013...tnx.
http://www.mediafire.com/download/2npb26r4...+2013+wpts+.rar Their my last edits last year which I kept forgetting to post here formally after almost a full year yay. Lots of improvements mostly on the stock maps and those beach maps etc. Credit goes to other wpters here like madmax, testery, and emotional. -------------------------------------------------------------------------------------- All DODS stock and custom map wpts for RCBot2 beta 0.72 as of April 18, 2013. Place all the wpts here, example: C:\Documents and Settings\USERNAME\rcbot2\waypoints\Day of Defeat Source Some of the wpts have been updated like: - correct wpt jumps for rcbot2 0.72 - correct area tags for snipers/mg's - added some prone wpts - more improvements on other stock map wpts made by genmac and testery - finetuned dod_flash wpts - some little tweaks here and there to smoothen out more the navigation of bots - etc etc... Note: Waypoints that have the _rcbot2 tag (defaultmapname_rcbot2.rcw) needs the modified maps to make sure they will work properly or else the bots will get stuck a lot more frequent on doors that's why their edited to either stay open or removed for good. Other maps needed some objective entity fix so the bots will accomplish the goal more aggressively like dod_plateau_b6_rcbot2. So just download the modified maps found here as well for more infos... http://rcbot.bots-united.com/forums/index.php?showforum=30 Other wpt tags like: _op ( one path wpts all bots goes straight to the capture points only, good for sniping practice or just plain fast paced battle straight ahead so predictable.) _agc ( haha dont know whatever that means now but that's a wpt edited so axis defend the big guns only on dod_peleliu_b4) _nb (no bomb...for tdm/ffa or normal dods) _tdm_v1 _tdm_v2 ...well just for tdm or ffa modes. So to use the different types of wpts to a specific map just make another copy of the map and rename it accordingly to the wpts for it. Example: dod_goodwood_b3_nb.rcw dod_goodwood_b3_nb.bsp (map must be renamed like that) Plz be inform that RENAMING THE WPTS WON'T WORK. Again just go here for more infos on this little funky maps... http://rcbot.bots-united.com/forums/index.php?showforum=30 The DODS deathmatch plugin you can get here... https://forums.alliedmods.net/showthread.php?p=1697565 Credits: Cheeseh - Rcbot and RCbot2 author http://rcbot.bots-united.com DOD:S Waypointers: Cheeseh, Testery, genmac, madmax Download the dods rcbot2 wpt pack here: http://www.mediafire.com/?8oki648t5nq9pla |
genmac |
Apr 18 2013, 08:06 AM
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#2
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RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
cool you can use "rcbot waypoint load <mapname>" to load other waypoints from other maps and then save it tnx! now that's a better way to use alternative wpts rather than hacking them internally hehe. hey genmac, by the way I noticed in dod flash, still there aren't any defend waypoints on some flags (e.g. the ones on the grass) and the area isn't correct on some, e.g. the machinegun waypoint at the axis base (it still has area 0, it should be 4). Radii could also be larger for large spaces yeah I noticed that too I thought that's bec. it's the first capture points wpted reason why it's area is 0 I thought that was ok. will re-edit. btw what exactly do you mean adding defend wpts and how? I already added some snipers/mg's on the outer flags near it I thought those acts as defend wpts since they have the same area no. . edit... Ok I've checked the dod_flash wpt and area and defend wpts are already inplaced last time I edited it some 2 days ago so just use this one on the pack to double check it. |
Cheeseh |
Apr 18 2013, 10:59 AM
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#3
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
tnx! now that's a better way to use alternative wpts rather than hacking them internally hehe. yeah I noticed that too I thought that's bec. it's the first capture points wpted reason why it's area is 0 I thought that was ok. will re-edit. btw what exactly do you mean adding defend wpts and how? I already added some snipers/mg's on the outer flags near it I thought those acts as defend wpts since they have the same area no. . edit... Ok I've checked the dod_flash wpt and area and defend wpts are already inplaced last time I edited it some 2 days ago so just use this one on the pack to double check it. the defend waypoints are just the red waypoints that non snipers ertc stand at to protect the flag. I didn't see any last time, I will have a look again |
genmac |
Apr 18 2013, 11:13 AM
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#4
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RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
the defend waypoints are just the red waypoints that non snipers ertc stand at to protect the flag. I didn't see any last time, I will have a look again I see....btw what's the exact wpt givetype for defend wpt? The one I've placed which I kinda thought should ack as defend wpts according to manual are proned sniper/mg's either for axis or allies on the grass area but area tagged accordingly. Sniper btw still don't go prone even there's a prone tag. |
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