![]() |
![]() |
genmac |
![]()
Post
#1
|
RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
Here are all my fully updated wpt pack for dods as jan-dec 2013...tnx.
http://www.mediafire.com/download/2npb26r4...+2013+wpts+.rar Their my last edits last year which I kept forgetting to post here formally after almost a full year yay. Lots of improvements mostly on the stock maps and those beach maps etc. Credit goes to other wpters here like madmax, testery, and emotional. -------------------------------------------------------------------------------------- All DODS stock and custom map wpts for RCBot2 beta 0.72 as of April 18, 2013. Place all the wpts here, example: C:\Documents and Settings\USERNAME\rcbot2\waypoints\Day of Defeat Source Some of the wpts have been updated like: - correct wpt jumps for rcbot2 0.72 - correct area tags for snipers/mg's - added some prone wpts - more improvements on other stock map wpts made by genmac and testery - finetuned dod_flash wpts - some little tweaks here and there to smoothen out more the navigation of bots - etc etc... Note: Waypoints that have the _rcbot2 tag (defaultmapname_rcbot2.rcw) needs the modified maps to make sure they will work properly or else the bots will get stuck a lot more frequent on doors that's why their edited to either stay open or removed for good. Other maps needed some objective entity fix so the bots will accomplish the goal more aggressively like dod_plateau_b6_rcbot2. So just download the modified maps found here as well for more infos... http://rcbot.bots-united.com/forums/index.php?showforum=30 Other wpt tags like: _op ( one path wpts all bots goes straight to the capture points only, good for sniping practice or just plain fast paced battle straight ahead so predictable.) _agc ( haha dont know whatever that means now but that's a wpt edited so axis defend the big guns only on dod_peleliu_b4) _nb (no bomb...for tdm/ffa or normal dods) _tdm_v1 _tdm_v2 ...well just for tdm or ffa modes. So to use the different types of wpts to a specific map just make another copy of the map and rename it accordingly to the wpts for it. Example: dod_goodwood_b3_nb.rcw dod_goodwood_b3_nb.bsp (map must be renamed like that) Plz be inform that RENAMING THE WPTS WON'T WORK. Again just go here for more infos on this little funky maps... http://rcbot.bots-united.com/forums/index.php?showforum=30 The DODS deathmatch plugin you can get here... https://forums.alliedmods.net/showthread.php?p=1697565 Credits: Cheeseh - Rcbot and RCbot2 author http://rcbot.bots-united.com DOD:S Waypointers: Cheeseh, Testery, genmac, madmax Download the dods rcbot2 wpt pack here: http://www.mediafire.com/?8oki648t5nq9pla |
![]() ![]() |
madmax2 |
![]()
Post
#2
|
RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Awesome, thanks for the wpt pack genmac.. You've been very busy for the couple days i've been away.. I got the pack and it looks like it has the same flash rcw I tested last night (apr 17).
I ran 2 observation games & 1 play test on dod_flash.. Seems much better than the previous rcw's, balance wise.. With 6vs6 bots, 1 of each class, the axis can win now by out scoring the allies. There is more fighting around the center 3 flags, so this is all good. ![]() But I did notice a couple things.. At the center flag, there is an axis sniper position from the 2nd floor window, the axis sniper didn't seem to be firing at allies coming up the path. Likewise, At an allied sniper position, at window facing towards first axis flag (other side of main path from blown up building), an allied bot was doing the same. In first person sniper scope view, enemies are running through thier view, but I don't see them lock on & fire for some reason? If they work ok for you, then it may be something in my install? All my bot settings should be default, but I havn't gone thru all the bot profiles & checked them yet.. I believe it was when the axis had thier first 3 flags, I saw an axis support, retreat from the center of the map all the way back to the new machine gun position on that low wall. Would making pathways one way, behind the flag be a good idea to prevent backtracking to the first MG or defend positions? Or maybe thats not good rcbot2 technique, might cause the bot to do strange things, etc? Or Maybe changing the MG from area 0 to 4, like Cheeseh said, will stop the backtracking? I definately need to get more time playing around with rcbot2... ![]() |
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 7th July 2024 - 12:16 PM |