All DoD:S rcbot2 wpts, as of April 18, 2013 |
All DoD:S rcbot2 wpts, as of April 18, 2013 |
genmac |
Apr 18 2013, 03:04 AM
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#1
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RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
Here are all my fully updated wpt pack for dods as jan-dec 2013...tnx.
http://www.mediafire.com/download/2npb26r4...+2013+wpts+.rar Their my last edits last year which I kept forgetting to post here formally after almost a full year yay. Lots of improvements mostly on the stock maps and those beach maps etc. Credit goes to other wpters here like madmax, testery, and emotional. -------------------------------------------------------------------------------------- All DODS stock and custom map wpts for RCBot2 beta 0.72 as of April 18, 2013. Place all the wpts here, example: C:\Documents and Settings\USERNAME\rcbot2\waypoints\Day of Defeat Source Some of the wpts have been updated like: - correct wpt jumps for rcbot2 0.72 - correct area tags for snipers/mg's - added some prone wpts - more improvements on other stock map wpts made by genmac and testery - finetuned dod_flash wpts - some little tweaks here and there to smoothen out more the navigation of bots - etc etc... Note: Waypoints that have the _rcbot2 tag (defaultmapname_rcbot2.rcw) needs the modified maps to make sure they will work properly or else the bots will get stuck a lot more frequent on doors that's why their edited to either stay open or removed for good. Other maps needed some objective entity fix so the bots will accomplish the goal more aggressively like dod_plateau_b6_rcbot2. So just download the modified maps found here as well for more infos... http://rcbot.bots-united.com/forums/index.php?showforum=30 Other wpt tags like: _op ( one path wpts all bots goes straight to the capture points only, good for sniping practice or just plain fast paced battle straight ahead so predictable.) _agc ( haha dont know whatever that means now but that's a wpt edited so axis defend the big guns only on dod_peleliu_b4) _nb (no bomb...for tdm/ffa or normal dods) _tdm_v1 _tdm_v2 ...well just for tdm or ffa modes. So to use the different types of wpts to a specific map just make another copy of the map and rename it accordingly to the wpts for it. Example: dod_goodwood_b3_nb.rcw dod_goodwood_b3_nb.bsp (map must be renamed like that) Plz be inform that RENAMING THE WPTS WON'T WORK. Again just go here for more infos on this little funky maps... http://rcbot.bots-united.com/forums/index.php?showforum=30 The DODS deathmatch plugin you can get here... https://forums.alliedmods.net/showthread.php?p=1697565 Credits: Cheeseh - Rcbot and RCbot2 author http://rcbot.bots-united.com DOD:S Waypointers: Cheeseh, Testery, genmac, madmax Download the dods rcbot2 wpt pack here: http://www.mediafire.com/?8oki648t5nq9pla |
genmac |
Apr 19 2013, 04:03 AM
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#2
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RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
@Cheeseh...tnx for defend wpt guide hehe you should add this to the manual.
May be I'll try make a waypointers guide based on a users view hehe. @Emotional....tnx comrade! sure I'll definitely will wpt the remaining 6 maps soon. @Madmax2....yeah I don't know why sometimes snipers don't shoot enemies in their view scope I noticed that too on dod_donner, I'll try adding some "unreachable" wpts on the wpts where the allies will pass, hope axis sniper will see those and shoot any allies passing nearby can't guarrantee if that will fix the issue we still need Cheeseh input on that. Yeah try editing all your bot profiles by hand and make them more aggressive and braver hehe..so they don't always back track if they didn't encounter any combat and got bored hehe...like this... visionticks_clients = 4 visionticks = 40 pathticks = 40 braveness = 99 aimskill = 80 sensitivity = 10 Or you can try use my bot profiles you can download below... Yes we can make wpts unidirectional as well dedicated axis or allies wpts but that will take lots of work. I tried that once but somehow made some bots non aggressive as if they suddenly wanna go back but can't coz wpt ain't bidirectional so I think it's ok for 1 or 2 bots every now and then to back track. Most Wpts used for respawning bots in tdm/ffa are unidirectional in dod_flash. If you check some of dod_titanic wpts, I made some wpts totally unidirectional or some wpts for axis or allies only just to make sure bots don't back track. Really gave my brain one complete work out doing that lol coz sometimes I get confuse which is which LOL! Now that reminded me of Sturmbot last version coz it was very tedious to wpt as it needed seperate wpts for each team where he could have just added a noaxis or noallies wpt tag hehe so Cheeseh definitely got that more simplified and more practical. Anyway I think dod_flash wpt will improve now that I know how to add some defent wpts. Will also try change some of the angle directed to assaulting allies. Ok here's the newly edited dod_flash wpt but it only works if you go back to the year 1943 haha! - added defend proned axis/allies wpts - added unreachable wpts for axis snipers up the second floor but they still won't shoot in coming allies below. - some further finetuning of navigation wpts etc... Attached File(s) dod_flash_april19_1943.rar ( 5.29k ) Number of downloads: 3723 profiles.rar ( 62.55k ) Number of downloads: 3796 |
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