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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
CODE 0.72 ==== all mods: please move rcbot2 folder to users home folder i.e. /users/<name> or ~/ all mods: Vfilesystem update all mods: rcbot2 sv_tag all mods: rcbot_ffa cvar , if 1 bots shoot each other disregarding teamplay all mods: fixed bug with bots jumping etc at the wrong position all mods: new debugging command 'rcbot debug hud' if 1, shows your debug bot info on screen tf2 : fixed engineer facing the correct way when building tf2 : fixed crash bug with engineer tf2: bots pick up ammo from dropped weapons after killing enemies hl2dm: bots use ammo crates if they need ammo hl2dm: bots using buttons for lifts in hl2dm (need lift waypoints) hl2dm: bots dont shoot explosive oildrum breakables hl2dm: bots shoot breakables in the way hl2dm: bots go to snipe points if they have crossbow dod:s : bots prone when sniping on prone waypoints dod:s : added prone waypoint dod:s : machine gun changes -- bots shouldn't shoot from afar without deploying + other small changes http://sourceforge.net/projects/rcbot2/fil...72.zip/download With the steampipe changes I've had to make many file system changes, so please move your rcbot2 folder to your home directory on windows (see below)
I know the home folder thing might not work for hlds servers, but this is just to release while I make more changes. Hope this is okay with you guys to get the bot to work and install easily. Installing You can use the RCBot2 Installer.exe to install and run the RCBot2 Launcher, from there everything is easy. However if you run in to problems you can install manually Manual Installation Copy the rcbot2 folder from ‘files/’ into your users/<PC USER> folder (or Documents and settings/<PC user>) Running You can use the RCBot2 Launcher to run RCBot2 automatically however once you have loaded the game with the launcher you need to create a server to create a game This version of RCBot 2 uses a hook into the game engine to make bots move properly in TF2 and DOD:S. To do this, the bot needs to know, in memory, where to hook This is held in the variable rcbot_runplayer_cmd_tf2 and rcbot_runplayer_cmd_dods for the appropriate mod The rcbot_runplayer_cmd value must be the same as the latest version of the mod, found here: http://www.sourcemodplugins.org/vtableoffsets If you experience crashes try changing rcbot_runplayer_hookonce to 0 or 1 or vice versa Manual running If you want to run RCBot2 manually, just enter the command line in the modification of your choice in Steam -insecure +plugin_load “..\bin\HPB_Bot2” Then create a server QUOTE Warning! If loading manually, make sure you don’t already have a VDF file with rcbot2 automatically loading. Otherwise RCBot2 will be loaded twice and strange things might happen! Adding bots Rcbot addbot <class> <team> <name> If you want to add a random bot by using a bot profile, just type Rcbot addbot If you want to add a bot with a specific class and an automatic team type Rcbot addbot 1 for scout in TF2, or support in DOD:S For TF2 scout or DOD:S Support class , see the list of class numbers below: Team Fortress 2 CODE Class numbers 1 = scout 2 = sniper 3 = soldier 4 = demoman 5 = medic ( Bugs ) 6 = hwguy 7 = pyro ( Bugs ) 8 = Spy 9 = Engineer Team Numbers: 2 = red 3 = blue DOD:Source CODE Class numbers 0 = Rifleman 1 = Support 2 = Assault 3 = Sniper 4 = Machine Gunner 5 = Rocket Team Numbers: 2 = Allies 3 = Axis |
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Fillmore |
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#2
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![]() RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 ![]() |
Are the rcbot debug commands working for other mods? Using any of them in TF2 makes the game crash and I wanna know if it's just me, since TF2 crashes for me when the Payload blows up on Hoodoo and Hightower. Also, I've noticed that there's a command called rcbot_speed_bonus or something like that. Since the bots move slower than regular players, is it possible to use this command to artificially give them the correct move speeds?
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Cheeseh |
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#3
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Are the rcbot debug commands working for other mods? Using any of them in TF2 makes the game crash and I wanna know if it's just me, since TF2 crashes for me when the Payload blows up on Hoodoo and Hightower. Also, I've noticed that there's a command called rcbot_speed_bonus or something like that. Since the bots move slower than regular players, is it possible to use this command to artificially give them the correct move speeds? Only in hl2dm im guessing. I believe i fixed it in the latest source by removing an exception handler. Does it still crash on hoodoo etc in the older version? Rcbot_speed_boost was made for that purpose to test if it is the bots move speed which is the problem. I found out that it doesnt matter how fast you tell the bots to go, there is a limit which is already reached. You can try entering 2 and see if they go any quicker. Put in a lower value than 1 however and tgey will all go slower |
Fillmore |
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#4
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![]() RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 ![]() |
Only in hl2dm im guessing. I believe i fixed it in the latest source by removing an exception handler. Does it still crash on hoodoo etc in the older version? Rcbot_speed_boost was made for that purpose to test if it is the bots move speed which is the problem. I found out that it doesnt matter how fast you tell the bots to go, there is a limit which is already reached. You can try entering 2 and see if they go any quicker. Put in a lower value than 1 however and tgey will all go slower I've got 0.72 and it crashes on rcbot debug commands. The older version didn't. I've also tried manipulating the speed_boost command, from making the bots stop moving completely to giving them 10x speed, but it only accepts values below 1. |
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