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genmac |
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#1
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
Here are all my fully updated wpt pack for dods as jan-dec 2013...tnx.
http://www.mediafire.com/download/2npb26r4...+2013+wpts+.rar Their my last edits last year which I kept forgetting to post here formally after almost a full year yay. Lots of improvements mostly on the stock maps and those beach maps etc. Credit goes to other wpters here like madmax, testery, and emotional. -------------------------------------------------------------------------------------- All DODS stock and custom map wpts for RCBot2 beta 0.72 as of April 18, 2013. Place all the wpts here, example: C:\Documents and Settings\USERNAME\rcbot2\waypoints\Day of Defeat Source Some of the wpts have been updated like: - correct wpt jumps for rcbot2 0.72 - correct area tags for snipers/mg's - added some prone wpts - more improvements on other stock map wpts made by genmac and testery - finetuned dod_flash wpts - some little tweaks here and there to smoothen out more the navigation of bots - etc etc... Note: Waypoints that have the _rcbot2 tag (defaultmapname_rcbot2.rcw) needs the modified maps to make sure they will work properly or else the bots will get stuck a lot more frequent on doors that's why their edited to either stay open or removed for good. Other maps needed some objective entity fix so the bots will accomplish the goal more aggressively like dod_plateau_b6_rcbot2. So just download the modified maps found here as well for more infos... http://rcbot.bots-united.com/forums/index.php?showforum=30 Other wpt tags like: _op ( one path wpts all bots goes straight to the capture points only, good for sniping practice or just plain fast paced battle straight ahead so predictable.) _agc ( haha dont know whatever that means now but that's a wpt edited so axis defend the big guns only on dod_peleliu_b4) _nb (no bomb...for tdm/ffa or normal dods) _tdm_v1 _tdm_v2 ...well just for tdm or ffa modes. So to use the different types of wpts to a specific map just make another copy of the map and rename it accordingly to the wpts for it. Example: dod_goodwood_b3_nb.rcw dod_goodwood_b3_nb.bsp (map must be renamed like that) Plz be inform that RENAMING THE WPTS WON'T WORK. Again just go here for more infos on this little funky maps... http://rcbot.bots-united.com/forums/index.php?showforum=30 The DODS deathmatch plugin you can get here... https://forums.alliedmods.net/showthread.php?p=1697565 Credits: Cheeseh - Rcbot and RCbot2 author http://rcbot.bots-united.com DOD:S Waypointers: Cheeseh, Testery, genmac, madmax Download the dods rcbot2 wpt pack here: http://www.mediafire.com/?8oki648t5nq9pla |
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madmax2 |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Ok, I finally started messing around with waypoint editing with rcbot2. I set some key binds up the way I like them and decided to tinker around with the dod_flash rcw. I'm calling this wpt axis_revenge. It favors the axis now, it's just an experiment...
I did almost nothing to help the allies with this rcw, the axis should out score the allies, and I have seen the axis cap all the flags twice. The allies can sometimes push the axis back to thier last flag, but the axis have allways recovered... The axis are more offensive and won't waste time at thier first flag... There seem to be about 3 windows axis snipers just won't shoot through? The 2 above the center flag that genmac & I discussed before, and a new one I added, which I ended up just changing to a defend wpt. I tried unreachable wpts, and even put paths from the sniper wpts to the unreachable wpts, moved the unreachables around, added extras, nothing helps. It's something about the windows i think, maybe an entity or something causing it? But with this rcw the 2 sniper points above the center flag are basicly the same as genmacs, i just added an extra unreachable and may have paths from the window, no change at all in bot behavior, though. To get axis to be more offensive, the major changes are: I had to remove the MG wpt behind low wall at axis first flag ![]() ![]() I added defend tags to the 3 middle flags, & I didn't add defend tags to the 2 end flags, cause it slowed them down, and caused them to return to them to much. I also changed a few area tags from 0 to the flag area, mostly defend wpts and a couple sniper/mg wpts i think.. Anyways, after this change the axis seem to be doing better at capping & recapping the tank flag. I added a couple more defend wpts for the axis, one is near the center flag. Axis usually own this area, but it does go back & forth.. Edited a few pathways, mainly to help the axis. added an unreachable wpt over the center flag, I put it there for snipers, but left it for grenade throwing, heheh... I think thats about it. I can balance it out some, by doing at the allies first flag what I did at the axis side. But the game will favor the allies again, probably because the axis don't have enough good sniper spots, since those ones in the windows don't work? Still experimenting on this, maybe I can come up with something different? I'm using this rcw to learn... I may do something to those sniper perches, like change them to defend/MG points, and add sniper wpts elsewhere? What do you guys think? If anyone wants to check it out, here it is... Comments/feedback, ideas, welcome... ![]() Most of the credit for this rcw goes to testeryyy & genmac ... [edit] Find the latest dod_flash axis revenge rcw here: http://rcbot.bots-united.com/forums/index....ost&p=11706 Or use the latest dod_flash rcw here: http://rcbot.bots-united.com/forums/index....ost&p=11747 |
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Lo-Fi Version | Time is now: 15th August 2025 - 03:15 PM |