All DoD:S rcbot2 wpts, as of April 18, 2013 |
All DoD:S rcbot2 wpts, as of April 18, 2013 |
genmac |
Apr 18 2013, 03:04 AM
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#1
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RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
Here are all my fully updated wpt pack for dods as jan-dec 2013...tnx.
http://www.mediafire.com/download/2npb26r4...+2013+wpts+.rar Their my last edits last year which I kept forgetting to post here formally after almost a full year yay. Lots of improvements mostly on the stock maps and those beach maps etc. Credit goes to other wpters here like madmax, testery, and emotional. -------------------------------------------------------------------------------------- All DODS stock and custom map wpts for RCBot2 beta 0.72 as of April 18, 2013. Place all the wpts here, example: C:\Documents and Settings\USERNAME\rcbot2\waypoints\Day of Defeat Source Some of the wpts have been updated like: - correct wpt jumps for rcbot2 0.72 - correct area tags for snipers/mg's - added some prone wpts - more improvements on other stock map wpts made by genmac and testery - finetuned dod_flash wpts - some little tweaks here and there to smoothen out more the navigation of bots - etc etc... Note: Waypoints that have the _rcbot2 tag (defaultmapname_rcbot2.rcw) needs the modified maps to make sure they will work properly or else the bots will get stuck a lot more frequent on doors that's why their edited to either stay open or removed for good. Other maps needed some objective entity fix so the bots will accomplish the goal more aggressively like dod_plateau_b6_rcbot2. So just download the modified maps found here as well for more infos... http://rcbot.bots-united.com/forums/index.php?showforum=30 Other wpt tags like: _op ( one path wpts all bots goes straight to the capture points only, good for sniping practice or just plain fast paced battle straight ahead so predictable.) _agc ( haha dont know whatever that means now but that's a wpt edited so axis defend the big guns only on dod_peleliu_b4) _nb (no bomb...for tdm/ffa or normal dods) _tdm_v1 _tdm_v2 ...well just for tdm or ffa modes. So to use the different types of wpts to a specific map just make another copy of the map and rename it accordingly to the wpts for it. Example: dod_goodwood_b3_nb.rcw dod_goodwood_b3_nb.bsp (map must be renamed like that) Plz be inform that RENAMING THE WPTS WON'T WORK. Again just go here for more infos on this little funky maps... http://rcbot.bots-united.com/forums/index.php?showforum=30 The DODS deathmatch plugin you can get here... https://forums.alliedmods.net/showthread.php?p=1697565 Credits: Cheeseh - Rcbot and RCbot2 author http://rcbot.bots-united.com DOD:S Waypointers: Cheeseh, Testery, genmac, madmax Download the dods rcbot2 wpt pack here: http://www.mediafire.com/?8oki648t5nq9pla |
genmac |
Apr 22 2013, 10:15 AM
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#2
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RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
cool! will check it out.
btw may be the non reactive snipers on the second floor needs a higher reaction time on their profile. OT...(might help some though..) as of today my pc went from being a nice old pc that can load 20+ rcbot2 with still good enough frame rates to a really laggy one and reaching a temperature of 80+ degree Celsius (40 is the norm) while idle....solution.....cleaned the whole cpu especially the fans, hit sink and processor and applied some fresh thermal paste, now it's frisky again hehe. EDIT... After about 30-40 mins of watching them (10 vs 10), Wow axis are definitely much more aggressive and no more coffee breaks on the low wall. I even tried overwhelming the axis by just spawning 6 of them and 12 on the allies just to see if they will just gather around to defend their last flag once all 4 flags are capped and definitely they always went for the attack unlike the allies that tends to stay more on their turf once all first 4 flags are caught. But one time allies got really lucky managed to cap all flags even if they only have 7 teamates vs 12 axis. Good work bro! Unfortunately the snipers on 2nd floor still aren't reactive on incoming allies below even if I boosted their profiles to like this... CODE # Bot Profile id = 31 : generated by RCBot2 Launcher name = axis15_sniper visionticks_clients = 32 visionticks = 200 pathticks = 40 braveness = 100 aimskill = 100 sensitivity = 19 team = 3 class = 3 Sometimes they just look while zoomed on the wall or wherever. Other sniping area their ok, they do combat instantly but they get spotted instantly also bec of the unreachable wpts in front them hehe. |
madmax2 |
Apr 22 2013, 07:53 PM
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#3
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RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
Unfortunately the snipers on 2nd floor still aren't reactive on incoming allies below even if I boosted their profiles to like this... CODE # Bot Profile id = 31 : generated by RCBot2 Launcher name = axis15_sniper visionticks_clients = 32 visionticks = 200 pathticks = 40 braveness = 100 aimskill = 100 sensitivity = 19 team = 3 class = 3 Sometimes they just look while zoomed on the wall or wherever. Other sniping area their ok, they do combat instantly but they get spotted instantly also bec of the unreachable wpts in front them hehe. Hey genmac, Yeah, you are right about that, the allies don't seem to see the axis in the windows either! It's almost like it's solid wall to the bots. I'm not sure if the bots can't see through them, or think they can't shoot through them? Maybe i'll try debug on those windows today, see if i can see something useful? Cheeseh might want to take a closer look at these windows, maybe it's the angle, but I think it might be an entity thing? The other window I had a problem with is at ground level looking at center flag from axis side behind the sandbag barriers. It's a defend wpt now, and i haven't had a chance to see if other classes will shoot from it or not, they don't go there very often? I think you mentioned donner had one too, I don't know where that one is at? I've allready changed those sniper perch's to defend/mg, i'll see what other classes do there, at those 2 windows...? I'll also try to balance it out a bit, by trying a simular thing on the allied first flag.. As for axis first flag, yeah it's probably not defended as well, and a sneaky human might be able to get to that flag easier? If they can get to that area. I still havn't play tested it from allied side to see if i could do that? My idea was, it's near the spawns, so axis that just died would be coming forward to defend that flag. And if any bots get near that low wall, they start taking coffee breaks, even if there is only normal navigation wpts there! Don't know why, maybe an entity thing again? I even kicked the gas can & barrels out of there and they were still taking coffee breaks, heh.. Glad to hear you reserrected your PC, so you can keep churning out wpts ... Yeah, my PC's are old, and I gota clean out the cob webs every now & then too... [edit] that was alarming, bots-united seemed to go down for 5-10 minutes just after I posted this. Then when I was able to get back in, i was still logged in.. So, maybe it was just the internet burped ? |
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