All DoD:S rcbot2 wpts, as of April 18, 2013 |
All DoD:S rcbot2 wpts, as of April 18, 2013 |
genmac |
Apr 18 2013, 03:04 AM
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#1
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RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
Here are all my fully updated wpt pack for dods as jan-dec 2013...tnx.
http://www.mediafire.com/download/2npb26r4...+2013+wpts+.rar Their my last edits last year which I kept forgetting to post here formally after almost a full year yay. Lots of improvements mostly on the stock maps and those beach maps etc. Credit goes to other wpters here like madmax, testery, and emotional. -------------------------------------------------------------------------------------- All DODS stock and custom map wpts for RCBot2 beta 0.72 as of April 18, 2013. Place all the wpts here, example: C:\Documents and Settings\USERNAME\rcbot2\waypoints\Day of Defeat Source Some of the wpts have been updated like: - correct wpt jumps for rcbot2 0.72 - correct area tags for snipers/mg's - added some prone wpts - more improvements on other stock map wpts made by genmac and testery - finetuned dod_flash wpts - some little tweaks here and there to smoothen out more the navigation of bots - etc etc... Note: Waypoints that have the _rcbot2 tag (defaultmapname_rcbot2.rcw) needs the modified maps to make sure they will work properly or else the bots will get stuck a lot more frequent on doors that's why their edited to either stay open or removed for good. Other maps needed some objective entity fix so the bots will accomplish the goal more aggressively like dod_plateau_b6_rcbot2. So just download the modified maps found here as well for more infos... http://rcbot.bots-united.com/forums/index.php?showforum=30 Other wpt tags like: _op ( one path wpts all bots goes straight to the capture points only, good for sniping practice or just plain fast paced battle straight ahead so predictable.) _agc ( haha dont know whatever that means now but that's a wpt edited so axis defend the big guns only on dod_peleliu_b4) _nb (no bomb...for tdm/ffa or normal dods) _tdm_v1 _tdm_v2 ...well just for tdm or ffa modes. So to use the different types of wpts to a specific map just make another copy of the map and rename it accordingly to the wpts for it. Example: dod_goodwood_b3_nb.rcw dod_goodwood_b3_nb.bsp (map must be renamed like that) Plz be inform that RENAMING THE WPTS WON'T WORK. Again just go here for more infos on this little funky maps... http://rcbot.bots-united.com/forums/index.php?showforum=30 The DODS deathmatch plugin you can get here... https://forums.alliedmods.net/showthread.php?p=1697565 Credits: Cheeseh - Rcbot and RCbot2 author http://rcbot.bots-united.com DOD:S Waypointers: Cheeseh, Testery, genmac, madmax Download the dods rcbot2 wpt pack here: http://www.mediafire.com/?8oki648t5nq9pla |
genmac |
Apr 24 2013, 11:30 AM
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#2
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RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
Yo madmax2...Seems this map is really driving you crazy ah hehe well that's good coz that's how really good wpts get's done.
Yeah I use that plugin coz it's the fastest and most convenient way to fully test how the bots will use a certain section of wpt/paths especially those intricate ones on certain maps that drove me crazy LOL!...that's why it's very important it's working. Will use that method now to test the snipers and the allies as well to see if the combat is now fully working there. ......... ok tested it in tdm mode with spawn points just within the combat/sniping area...looks good!...haha allies are sniped really good but they do shoot back. here's a demo hope it works though... http://www.mediafire.com/?izkzq8jml41gnxz btw the view is kinda weird when you play the demo. |
madmax2 |
Apr 24 2013, 11:18 PM
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#3
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RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
Yo madmax2...Seems this map is really driving you crazy ah hehe well that's good coz that's how really good wpts get's done. Heh heh, yeah it is some, most maps I waypoint on seem to allways have something that bugs me.. thanks for the demo, slick little way of testing sniper points, I'm going to have to try that out. I assume you had to remove the other spawn points? Once I removed the path down the stairs, testing wasn't taking as long. i've done that before with rcbot1, don't know why i didn't think of it earlier? Maybe to many late nights this week catching up.... Did you notice when the sniper stands up, the allied bots don't see him to well, if at all? Only when he crouchs do they splatter him with bullets... So I'll try moving those crouch wpts out from the wall, just a bit, to see if they will stay crouched? Then the sniper will have the long view to the corner too. This is the first time I used crouch & jump wpts with rcbot2, i assume they should stay crouched on a crouch wpt, like they do with rcbot1...? There are a couple other things i may try to do on the rcw, and a couple other problem windows like these 2. Yeah , it seems those sandbags obstruct thier view to much. Probably not worth spending a whole lot more time on, since cheeseh will probably come out with a visibility fix for this sort of thing... I need to read about the yaw, and how to use it. I used the updateyaw to try & turn the bot as he jumps on the sandbag at that corner window, but i didn't get it right, i guess? Rcbot2 may need a "stay close to" or precision flag, to slow them down at tight turns to jumps, although most the time they seem to do ok without them at tight doors and such... I still got a lot to learn about rcbot2 waypointing, the best way for me is doing it.... |
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