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genmac |
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#1
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
Here are all my fully updated wpt pack for dods as jan-dec 2013...tnx.
http://www.mediafire.com/download/2npb26r4...+2013+wpts+.rar Their my last edits last year which I kept forgetting to post here formally after almost a full year yay. Lots of improvements mostly on the stock maps and those beach maps etc. Credit goes to other wpters here like madmax, testery, and emotional. -------------------------------------------------------------------------------------- All DODS stock and custom map wpts for RCBot2 beta 0.72 as of April 18, 2013. Place all the wpts here, example: C:\Documents and Settings\USERNAME\rcbot2\waypoints\Day of Defeat Source Some of the wpts have been updated like: - correct wpt jumps for rcbot2 0.72 - correct area tags for snipers/mg's - added some prone wpts - more improvements on other stock map wpts made by genmac and testery - finetuned dod_flash wpts - some little tweaks here and there to smoothen out more the navigation of bots - etc etc... Note: Waypoints that have the _rcbot2 tag (defaultmapname_rcbot2.rcw) needs the modified maps to make sure they will work properly or else the bots will get stuck a lot more frequent on doors that's why their edited to either stay open or removed for good. Other maps needed some objective entity fix so the bots will accomplish the goal more aggressively like dod_plateau_b6_rcbot2. So just download the modified maps found here as well for more infos... http://rcbot.bots-united.com/forums/index.php?showforum=30 Other wpt tags like: _op ( one path wpts all bots goes straight to the capture points only, good for sniping practice or just plain fast paced battle straight ahead so predictable.) _agc ( haha dont know whatever that means now but that's a wpt edited so axis defend the big guns only on dod_peleliu_b4) _nb (no bomb...for tdm/ffa or normal dods) _tdm_v1 _tdm_v2 ...well just for tdm or ffa modes. So to use the different types of wpts to a specific map just make another copy of the map and rename it accordingly to the wpts for it. Example: dod_goodwood_b3_nb.rcw dod_goodwood_b3_nb.bsp (map must be renamed like that) Plz be inform that RENAMING THE WPTS WON'T WORK. Again just go here for more infos on this little funky maps... http://rcbot.bots-united.com/forums/index.php?showforum=30 The DODS deathmatch plugin you can get here... https://forums.alliedmods.net/showthread.php?p=1697565 Credits: Cheeseh - Rcbot and RCbot2 author http://rcbot.bots-united.com DOD:S Waypointers: Cheeseh, Testery, genmac, madmax Download the dods rcbot2 wpt pack here: http://www.mediafire.com/?8oki648t5nq9pla |
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madmax2 |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
I did a few more things to dod_flash rcw... I reworked the sniper perch, sniper bots still want to stand up on the sandbags (more than other classes), but they crouch & prone some too. once axis bots enter the room, they won't leave until killed. Allied bots can enter & leave as they please. Axis bots don't go up there frequently, so it doesn't seem to be a problem to force them to stay in there. Allied bots can kill them too, and only occasionally are there 2 axis in there at one time. This increases the chances of getting sniped or strafed from those windows. Watch out for rocket panzer's in there, they can shoot from the window, sometimes..
![]() I played around with wpt radius & yaw in a few places, and did a couple things for the allies. In the process I unbalanced it for the allies, so I did a few more things for the axis, adding a number of unreachables for them in the process. I had to remove the sniper & MG tags from the house next to axis first flag, snipers & mg's were hanging out to long in there, and I saw them proning there too, more than once. I removed a snipe tag for the allies from a sandbaged window, because they won't shoot there, too (btw, it's at ground level!). I added a couple new surprises too, though they may not allways be obvious. And genmac, I did use the deathmatch/sourcemod to make new spawns, to do some testing, thanks again. It worked good for the snipers, but when I threw in other classes, they were behaving a bit strange(in sniper perch). They seemed to want to follow the axis sniper (in the perch), and didn't want to be independent, it seemed. I think, because bots were solid, they were getting stuck to each other, and to things in the room too? And ignor the date/time stamp on the rcw, it was updated today. Had to roll my pc clock back so I could keep working on this in steam off-line mode. Steam client updates, havn't been working well on dialup lately.. Anyways, the rcw favors the axis, but not as much as the last one. Should be more snipeing action from the perch... I'll see if I can get a decent demo recorded of the sniper perch... ![]() [edit] Find the latest dod_flash axis revenge rcw here: http://rcbot.bots-united.com/forums/index....amp;#entry11706 Or use the latest dod_flash rcw here: http://rcbot.bots-united.com/forums/index....amp;#entry11747 |
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Lo-Fi Version | Time is now: 19th June 2025 - 02:44 PM |