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genmac |
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#1
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
Here are all my fully updated wpt pack for dods as jan-dec 2013...tnx.
http://www.mediafire.com/download/2npb26r4...+2013+wpts+.rar Their my last edits last year which I kept forgetting to post here formally after almost a full year yay. Lots of improvements mostly on the stock maps and those beach maps etc. Credit goes to other wpters here like madmax, testery, and emotional. -------------------------------------------------------------------------------------- All DODS stock and custom map wpts for RCBot2 beta 0.72 as of April 18, 2013. Place all the wpts here, example: C:\Documents and Settings\USERNAME\rcbot2\waypoints\Day of Defeat Source Some of the wpts have been updated like: - correct wpt jumps for rcbot2 0.72 - correct area tags for snipers/mg's - added some prone wpts - more improvements on other stock map wpts made by genmac and testery - finetuned dod_flash wpts - some little tweaks here and there to smoothen out more the navigation of bots - etc etc... Note: Waypoints that have the _rcbot2 tag (defaultmapname_rcbot2.rcw) needs the modified maps to make sure they will work properly or else the bots will get stuck a lot more frequent on doors that's why their edited to either stay open or removed for good. Other maps needed some objective entity fix so the bots will accomplish the goal more aggressively like dod_plateau_b6_rcbot2. So just download the modified maps found here as well for more infos... http://rcbot.bots-united.com/forums/index.php?showforum=30 Other wpt tags like: _op ( one path wpts all bots goes straight to the capture points only, good for sniping practice or just plain fast paced battle straight ahead so predictable.) _agc ( haha dont know whatever that means now but that's a wpt edited so axis defend the big guns only on dod_peleliu_b4) _nb (no bomb...for tdm/ffa or normal dods) _tdm_v1 _tdm_v2 ...well just for tdm or ffa modes. So to use the different types of wpts to a specific map just make another copy of the map and rename it accordingly to the wpts for it. Example: dod_goodwood_b3_nb.rcw dod_goodwood_b3_nb.bsp (map must be renamed like that) Plz be inform that RENAMING THE WPTS WON'T WORK. Again just go here for more infos on this little funky maps... http://rcbot.bots-united.com/forums/index.php?showforum=30 The DODS deathmatch plugin you can get here... https://forums.alliedmods.net/showthread.php?p=1697565 Credits: Cheeseh - Rcbot and RCbot2 author http://rcbot.bots-united.com DOD:S Waypointers: Cheeseh, Testery, genmac, madmax Download the dods rcbot2 wpt pack here: http://www.mediafire.com/?8oki648t5nq9pla |
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genmac |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
Yo Madmax2...well that's what happen when my gig got cancelled bec. of for some Unforeseen Consequences, lol, reminds me of HL hehe! Had nothing better to do so I just wpted away and kinda enjoyed those maps except dod_dijon.
It's a church map basically, so may be if he made it look more war torned it could have made me more excited to play it. Yeah will test the wpt soon...kinda tired of stock maps for now will take a little break from them for the meantime hehe. ![]() Yeah boosting their braveness will make them more aggressive mine are all set to 99. Here's dod_sora_b3...21 mb. http://dods.gamebanana.com/maps/23223 Hope you'll wpt it soon coz I won't really touch this. ![]() Here is a very basic map you can practice on first if you like... good also for testing purposes. http://www.mediafire.com/?38yrnu4jennpuyz Take your time and Enjoy wpting! |
Cheeseh |
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#3
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
hey madmax yeah it's really much more competitive now (dod_flash). what also needs to be doen are unreachable waypoints outside windows and above sandbags and areas where players can hide. It provides a marker for bots to throw grenades.
Furthermore you can connect normal waypoints to unreachable waypoints by using paths. Bots won't go through the path but they might look at the unreachable waypoint when moving around, which might be useful at sniper points, or camping windows |
madmax2 |
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#4
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
what also needs to be doen are unreachable waypoints outside windows and above sandbags and areas where players can hide. It provides a marker for bots to throw grenades. @ Cheeseh Sure, I'll add more unreachables around the map. I know of 3 more windows at ground level, I can stand next to, shoot at bots feet, they turn & look, but never shoot back, they just run by... I'll let you know what happens... I'll do some sandbag ones too... ![]() I'd like to here about this from you, just to be sure. Doe's the order of the areas effect the bot priorities at all? Cause the axis tank defense could use more strength, since the allies protect thier 2nd flag well.. QUOTE Axis are better now at protecting & recapping the tank flag, but they were missing that so much when I first started playing with this, I thought maybe I should try swapping the tank and center area tags? So instead of, from axis side, being areas 4,3,2,1,0, it would be 4,2,3,1,0, or maybe 4,2,0,1,3. But I take it the order makes no difference to the bots, it just seemed that way early on, cause axis frequently went to center then allied 2nd flag before the tank flag. I think I significantly reduced that behavior?... [edit] I looked at donner & avalanche unreachables, i got a good idea where to place them on sandbags, low cover & windows. It looks like paths were only used on a few of the high up places, and none on low places. questions re. unreachables... 1. So, really just those places that are hard for bots to see or are high up, need the paths, right? 2. Is it a waste to put paths to unreachables that are out of visibility range, or does that help bots see them? 3. Is it useful to place unreachables for snipers, to see approaching enemies, and connect paths to those. I did this in the flash rcw, I think it's helping, but not sure? ------------------------- @ genmac & Cheeseh I played several 20min games last night on flash (on allied team, 7vs7, evenly matched classes, but not even profiles), with my last posted rcw. the first 2 games was basicly default profiles, it wasn't to hard for me to have the majority of flags most the time. I basicly used the tank path & kept going for the axis first flag. I didn't see as many defenders in the tank area as i was expecting? I kept hiding behind the wall in the corner as axis ran up main path, waiting for my chance to go for the axis first flag. I must of made at least 6 attempts for the flag in the first game, and less in the 2nd game due to tank defense, but I allways got picked off and never got the last flag. Sometimes I would shoot axis in the back there, sometimes not, sometimes I was picked off before making the dash for the flag, and other times i'd run around the corner and one or more would be there to take me out. But as an allied player it wasn't hard to score higher. Then I changed to genmacs default allied/axis profiles. Now this result was unexpected ![]() I really was wanting to make it much harder for a player to win this from the allied side, all things being equal. Then I was going to tweak it for the allies to balance it out some. So, it seems the profiles that users install, can effect the balance of the rcw? Any suggestions on this, how doe's a waypointer balance a rcw if profiles can have such an effect? Should I go with defaults, or just make sure all profiles are exactly the same, whatever level they are set to? So, genmac, you may want to wait on testing this rcw, since I will be tweaking this more... I'll be working on this today... ![]() |
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Lo-Fi Version | Time is now: 7th June 2025 - 08:54 AM |