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genmac |
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#1
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
Here are all my fully updated wpt pack for dods as jan-dec 2013...tnx.
http://www.mediafire.com/download/2npb26r4...+2013+wpts+.rar Their my last edits last year which I kept forgetting to post here formally after almost a full year yay. Lots of improvements mostly on the stock maps and those beach maps etc. Credit goes to other wpters here like madmax, testery, and emotional. -------------------------------------------------------------------------------------- All DODS stock and custom map wpts for RCBot2 beta 0.72 as of April 18, 2013. Place all the wpts here, example: C:\Documents and Settings\USERNAME\rcbot2\waypoints\Day of Defeat Source Some of the wpts have been updated like: - correct wpt jumps for rcbot2 0.72 - correct area tags for snipers/mg's - added some prone wpts - more improvements on other stock map wpts made by genmac and testery - finetuned dod_flash wpts - some little tweaks here and there to smoothen out more the navigation of bots - etc etc... Note: Waypoints that have the _rcbot2 tag (defaultmapname_rcbot2.rcw) needs the modified maps to make sure they will work properly or else the bots will get stuck a lot more frequent on doors that's why their edited to either stay open or removed for good. Other maps needed some objective entity fix so the bots will accomplish the goal more aggressively like dod_plateau_b6_rcbot2. So just download the modified maps found here as well for more infos... http://rcbot.bots-united.com/forums/index.php?showforum=30 Other wpt tags like: _op ( one path wpts all bots goes straight to the capture points only, good for sniping practice or just plain fast paced battle straight ahead so predictable.) _agc ( haha dont know whatever that means now but that's a wpt edited so axis defend the big guns only on dod_peleliu_b4) _nb (no bomb...for tdm/ffa or normal dods) _tdm_v1 _tdm_v2 ...well just for tdm or ffa modes. So to use the different types of wpts to a specific map just make another copy of the map and rename it accordingly to the wpts for it. Example: dod_goodwood_b3_nb.rcw dod_goodwood_b3_nb.bsp (map must be renamed like that) Plz be inform that RENAMING THE WPTS WON'T WORK. Again just go here for more infos on this little funky maps... http://rcbot.bots-united.com/forums/index.php?showforum=30 The DODS deathmatch plugin you can get here... https://forums.alliedmods.net/showthread.php?p=1697565 Credits: Cheeseh - Rcbot and RCbot2 author http://rcbot.bots-united.com DOD:S Waypointers: Cheeseh, Testery, genmac, madmax Download the dods rcbot2 wpt pack here: http://www.mediafire.com/?8oki648t5nq9pla |
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genmac |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
Yo madmax2...hehe don't worry too much on the balance factor on the gameplay with the bots...their just bots still in their beta form.
To challenge myself or make the game more balance I just add more axis if I play on the allies side or make some axis with super ubber profiles aimbotish fashion that's why if you noticed I have lots of profile variants. I prefer more axis though coz when their too good kinda pisses me off LoL! So yeah, you really gotta costumize by hand each bot profile to suit your gaming style you want. My rescent profile I max out my 3 axis snipers and the 2 on allies are just normal. That help the axis a little but not too much unless all 3 axis snipers are spawned. # Bot Profile id = 19 : generated by RCBot2 Launcher name = axis3_sniper visionticks_clients = 32 visionticks = 255 pathticks = 255 braveness = 100 aimskill = 100 sensitivity = 20 team = 3 class = 3 My observations hehe... 1. Correct! 2. Check out dod_stug...the sniper on the church tower can't shoot no matter what I do to it. Here's what I did... - I connected lots of unreachable from the bridge to the sniper. - I even put 4 consecutive descending connected unreachables in the direction of the sniper view. - Put radiuses on the unreachables. - join the axis and noclip and went in front of the allies sniper and still he can't see me even I'm just right in front of him a little outside the window LoL! The sniper view seems blocked bec. of the window bars in front of him I think. But on open areas with nothing blocking their view they can shoot high or low on a distant target. Try tweak it bro or re-try what I did to test it again just to make sure who knows you might getting working. I really want that sniper shooting hehe coz it's so darn cool! 3. Seems once bots can see it's target it will shoot with or without unreachables connected or not but better to put them so to help out their grenade throwing as what Cheeseh has hinted. |
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