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genmac |
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#1
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
Here are all my fully updated wpt pack for dods as jan-dec 2013...tnx.
http://www.mediafire.com/download/2npb26r4...+2013+wpts+.rar Their my last edits last year which I kept forgetting to post here formally after almost a full year yay. Lots of improvements mostly on the stock maps and those beach maps etc. Credit goes to other wpters here like madmax, testery, and emotional. -------------------------------------------------------------------------------------- All DODS stock and custom map wpts for RCBot2 beta 0.72 as of April 18, 2013. Place all the wpts here, example: C:\Documents and Settings\USERNAME\rcbot2\waypoints\Day of Defeat Source Some of the wpts have been updated like: - correct wpt jumps for rcbot2 0.72 - correct area tags for snipers/mg's - added some prone wpts - more improvements on other stock map wpts made by genmac and testery - finetuned dod_flash wpts - some little tweaks here and there to smoothen out more the navigation of bots - etc etc... Note: Waypoints that have the _rcbot2 tag (defaultmapname_rcbot2.rcw) needs the modified maps to make sure they will work properly or else the bots will get stuck a lot more frequent on doors that's why their edited to either stay open or removed for good. Other maps needed some objective entity fix so the bots will accomplish the goal more aggressively like dod_plateau_b6_rcbot2. So just download the modified maps found here as well for more infos... http://rcbot.bots-united.com/forums/index.php?showforum=30 Other wpt tags like: _op ( one path wpts all bots goes straight to the capture points only, good for sniping practice or just plain fast paced battle straight ahead so predictable.) _agc ( haha dont know whatever that means now but that's a wpt edited so axis defend the big guns only on dod_peleliu_b4) _nb (no bomb...for tdm/ffa or normal dods) _tdm_v1 _tdm_v2 ...well just for tdm or ffa modes. So to use the different types of wpts to a specific map just make another copy of the map and rename it accordingly to the wpts for it. Example: dod_goodwood_b3_nb.rcw dod_goodwood_b3_nb.bsp (map must be renamed like that) Plz be inform that RENAMING THE WPTS WON'T WORK. Again just go here for more infos on this little funky maps... http://rcbot.bots-united.com/forums/index.php?showforum=30 The DODS deathmatch plugin you can get here... https://forums.alliedmods.net/showthread.php?p=1697565 Credits: Cheeseh - Rcbot and RCbot2 author http://rcbot.bots-united.com DOD:S Waypointers: Cheeseh, Testery, genmac, madmax Download the dods rcbot2 wpt pack here: http://www.mediafire.com/?8oki648t5nq9pla |
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madmax2 |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
More dod_flash window problems. Here are the windows bots can't shoot thru, in either direction. I don't know if this is a map problem or a bot problem, but thought i should report it... Might be a good place to test the bots vision?
The little house here has 3 of them. I tried unreachables on the inside, as well as outside, connecting paths and putting a radius on them. they can't see thru these windows.. And I did try crouching on the sandbags to, it doesn't work this time... Bad Link Removed This seems to be different than the angle & restricted view we had at the other sniper perch. I thought it might be related to missing func_illusionary, but the middle window is a func_breakable and func_illusionary. the other 2 dont have either. So, i don't know, maybe func_illusionary has something to do with it, maybe not? This large pane window is another place, they can't see thru. There are 3 func_breakables in it, but no func_illusionary... You can see some of the wacky things I tried with the unreachable wpts. bots can't see thru the other small window in this building either. It seems when one window is bad in a building, they all are? Bad Link Removed I've included demo's of both places. What i do is noclip thru each window as bots pass by, and you can see they immediatly stop shooting at me when i'm on the opposite side of the windows. When i shoot at thier feet from a window, they will turn in my direction, but can't see me, it seems...! ![]() Bad Link Removed genmac, this could be the same thing thats happening on that barred window in dod_stug, that you mentioned? |
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Lo-Fi Version | Time is now: 17th June 2025 - 09:14 AM |