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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
before release of the next version please test this dll
updated may 7th 2013 07 May 2013 ----------- all mods : changes for linux - linux filesystem fixes tf2 : scouts jump around sometimes from waypoint to waypoint tf2 : extra spy checking, bots might melee friendlies searching for spies all mods : fixed bug when bots wouldn't change weapon when they were out of ammo all mods : aiming system changes, better aiming, especially for stationary targets http://rcbot.bots-united.com/downloads/RCB...73_2BetaDLL.zip 0.73 ==== dod:s : fixes bots not seeing properly through windows dod:s : fix bots not proning on sniper spots dod:s : bots don't run away from smoke grenades dod:s : bots aim for the head if visible (more deadly) tf2 : spy detection changes, bots shouldn't be able to redetect the same spy if if has changed disguise tf2 : simple spy checking - bots melee the air, pyros fire flamethrower tf2 : update bot shooting fov tf2 : bots don't listen to cloaked spies tf2 : fixed sniper bug with snipers running on the spot tf2 : changes to spy detection and engi building tf2 : fixed engis not placing moved objects (esp. dispensers) all mods : new waypoint type "fall" (fall damage) all mods : fixed crash in debug hud with looktask string error all mods : fixed bad memory allocation errors all mods : reliability fix for cfindpath task all mods : more debug hud info all mods : debug crash fixes all mods : changes for linux - linux filesystem fixes |
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genmac |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
Nice to know all snipers on dod_flash windows are totally ok now. Yeah definitely Cheeseh got it fixed for good! I was jumping for joy once the church sniper at dod_stug shot me with extreme anger and precision hehe.
Now I'm having some near sighted snipers issues at dod_donner narrow windows. They can shoot me if I'm like 5 feet away directly in front of the windows so I think I need to buy my snipers some glasses LoL! One sniper is totally blind probably I need to put the wpt in a perpendicular manner againts the window as most of them are anyway and add some more unreachable wpts I personally call now as, shooting guides. Yo Cheeseh can you still boost it up further their viewing thing for sniping bots behind these narrow windows since dods stock and custom maps has so many of them? Also boost their accuracy and reaction time seems their not accurate enough so far it takes more than 3 shots to hit their target, that's for snipers using these almost max out profiles. For mg's still have to check them out. ....... Ok their not near sighted just shoot at eye level only near or far on this 2 specific windows at donner near axis base. they can't shoot far low so I'll probably just delete those if I can't really make them shoot the way their supposed to. |
Cheeseh |
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#3
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
it may have something to do with their FOV when looking through the scope maybe they don't see you... not sure. Anyway I'm completely revamping the aiming for the bots, they aim much better now and a bit more realistic. Changing the bot's aim skill will be more useful now and more noticeable
I can't really boost anything because it's an all or nothing sort of thing, they either see you or they don't, all I did was change the traceline collision group, for some reason the window was stopping the traceline , I'm guessing there is a player clip on the window. I'm not a mapper for HL2 but I used to map for HL1, I wish I knew a bit more on the mapping side. It would be good to get a group of programmers and mappers together on this kind of thing. I was thinking of another website but bots-united should be more than enough, if we could get more people to participate again . |
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Lo-Fi Version | Time is now: 22nd June 2025 - 06:06 AM |