IPB

Welcome Guest ( Log In | Register )

> RCBot2 0.73 Beta test
Cheeseh
post May 4 2013, 09:21 AM
Post #1


Admin
*****

Group: Admin
Posts: 3,066
Joined: 11-September 03
From: uk
Member No.: 1



before release of the next version please test this dll

updated may 7th 2013

07 May 2013
-----------
all mods : changes for linux - linux filesystem fixes
tf2 : scouts jump around sometimes from waypoint to waypoint
tf2 : extra spy checking, bots might melee friendlies searching for spies
all mods : fixed bug when bots wouldn't change weapon when they were out of ammo
all mods : aiming system changes, better aiming, especially for stationary targets

http://rcbot.bots-united.com/downloads/RCB...73_2BetaDLL.zip

0.73
====
dod:s : fixes bots not seeing properly through windows
dod:s : fix bots not proning on sniper spots
dod:s : bots don't run away from smoke grenades
dod:s : bots aim for the head if visible (more deadly)
tf2 : spy detection changes, bots shouldn't be able to redetect the same spy if if has changed disguise
tf2 : simple spy checking - bots melee the air, pyros fire flamethrower
tf2 : update bot shooting fov
tf2 : bots don't listen to cloaked spies
tf2 : fixed sniper bug with snipers running on the spot
tf2 : changes to spy detection and engi building
tf2 : fixed engis not placing moved objects (esp. dispensers)
all mods : new waypoint type "fall" (fall damage)
all mods : fixed crash in debug hud with looktask string error
all mods : fixed bad memory allocation errors
all mods : reliability fix for cfindpath task
all mods : more debug hud info
all mods : debug crash fixes
all mods : changes for linux - linux filesystem fixes
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
 
Reply to this topicStart new topic
Replies
genmac
post May 5 2013, 02:13 AM
Post #2


RCBot Guru
*****

Group: Waypointers
Posts: 571
Joined: 11-November 11
Member No.: 2,098



Nice to know all snipers on dod_flash windows are totally ok now. Yeah definitely Cheeseh got it fixed for good! I was jumping for joy once the church sniper at dod_stug shot me with extreme anger and precision hehe.

Now I'm having some near sighted snipers issues at dod_donner narrow windows. They can shoot me if I'm like 5 feet away directly in front of the windows so I think I need to buy my snipers some glasses LoL! One sniper is totally blind probably I need to put the wpt in a perpendicular manner againts the window as most of them are anyway and add some more unreachable wpts I personally call now as, shooting guides.

Yo Cheeseh can you still boost it up further their viewing thing for sniping bots behind these narrow windows since dods stock and custom maps has so many of them?

Also boost their accuracy and reaction time seems their not accurate enough so far it takes more than 3 shots
to hit their target, that's for snipers using these almost max out profiles. For mg's still have to check them out.

.......
Ok their not near sighted just shoot at eye level only near or far on this 2 specific windows at donner near axis base. they can't shoot far low so I'll probably just delete those if I can't really make them shoot the way their supposed to.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Cheeseh
post May 5 2013, 07:02 AM
Post #3


Admin
*****

Group: Admin
Posts: 3,066
Joined: 11-September 03
From: uk
Member No.: 1



it may have something to do with their FOV when looking through the scope maybe they don't see you... not sure. Anyway I'm completely revamping the aiming for the bots, they aim much better now and a bit more realistic. Changing the bot's aim skill will be more useful now and more noticeable

I can't really boost anything because it's an all or nothing sort of thing, they either see you or they don't, all I did was change the traceline collision group, for some reason the window was stopping the traceline , I'm guessing there is a player clip on the window. I'm not a mapper for HL2 but I used to map for HL1, I wish I knew a bit more on the mapping side.

It would be good to get a group of programmers and mappers together on this kind of thing. I was thinking of another website but bots-united should be more than enough, if we could get more people to participate again .
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

Posts in this topic
Cheeseh   RCBot2 0.73 Beta test   May 4 2013, 09:21 AM
Fillmore   before release of the next version please test th...   May 4 2013, 01:41 PM
Cheeseh   As if espionage wasn't difficult enough, now ...   May 4 2013, 02:06 PM
Fillmore   sure it can. I will try to improve sniper aiming ...   May 4 2013, 02:29 PM
madmax2   before release of the next version please test th...   May 4 2013, 04:35 PM
genmac   Nice to know all snipers on dod_flash windows are ...   May 5 2013, 02:13 AM
Cheeseh   it may have something to do with their FOV when lo...   May 5 2013, 07:02 AM
genmac   Now we can't wait to test 0.73a or something h...   May 6 2013, 12:04 AM
madmax2   I think i'm still seeing this with .73beta......   May 6 2013, 04:52 AM
darkranger   i can confirm that this version is working again o...   May 6 2013, 07:07 PM
Cheeseh   I've updated thie first post with the new beta...   May 7 2013, 01:11 AM
genmac   Seems the aiming did improve. Tested it on dod_stu...   May 7 2013, 06:03 AM
Cheeseh   Seems the aiming did improve. Tested it on dod_st...   May 7 2013, 07:06 AM
genmac   Yeah the bot suddenly stop shooting when it called...   May 7 2013, 07:51 AM
Cheeseh   Yeah the bot suddenly stop shooting when it calle...   May 7 2013, 08:52 AM
genmac   As for unreachables, they shouldn't really af...   May 10 2013, 01:30 PM
Cheeseh   Nothing better to do so went testing the snipers ...   May 11 2013, 01:05 AM
genmac   cool. or u can use rcbot waypoint load dod_anzi...   May 13 2013, 05:39 AM
madmax2   copy that Master! :D Btw can you add a CAMP...   May 13 2013, 06:41 PM
Cheeseh   the defend waypoints are basically camper waypoint...   May 20 2013, 02:00 PM
genmac   I see...but somehow the unreachables helped the sn...   May 7 2013, 09:30 AM
madmax2   I see...but somehow the unreachables helped the s...   May 8 2013, 07:21 PM
genmac   the hopping bug has been happening way back 0.71 ...   May 9 2013, 04:57 AM
madmax2   genmac, With the first .73beta, i'm not seein...   May 9 2013, 05:05 AM
Cheeseh   genmac, With the first .73beta, i'm not seei...   May 9 2013, 07:03 AM
genmac   ok I found the bug, if you use rcbot debug hud 1 ...   May 9 2013, 10:47 AM
genmac   No I mean totally max out the snipers/mg profiles ...   May 9 2013, 05:17 AM
madmax2   Ok , i'll give the profiles a try, but it...   May 9 2013, 05:28 AM
genmac   You're right snipers don't hop around thie...   May 9 2013, 06:06 AM
madmax2   Cool Cheeseh, so snipers will prone now too, as we...   May 9 2013, 08:04 AM


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



- Lo-Fi Version Time is now: 22nd June 2025 - 06:06 AM