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genmac |
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#1
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
Here are all my fully updated wpt pack for dods as jan-dec 2013...tnx.
http://www.mediafire.com/download/2npb26r4...+2013+wpts+.rar Their my last edits last year which I kept forgetting to post here formally after almost a full year yay. Lots of improvements mostly on the stock maps and those beach maps etc. Credit goes to other wpters here like madmax, testery, and emotional. -------------------------------------------------------------------------------------- All DODS stock and custom map wpts for RCBot2 beta 0.72 as of April 18, 2013. Place all the wpts here, example: C:\Documents and Settings\USERNAME\rcbot2\waypoints\Day of Defeat Source Some of the wpts have been updated like: - correct wpt jumps for rcbot2 0.72 - correct area tags for snipers/mg's - added some prone wpts - more improvements on other stock map wpts made by genmac and testery - finetuned dod_flash wpts - some little tweaks here and there to smoothen out more the navigation of bots - etc etc... Note: Waypoints that have the _rcbot2 tag (defaultmapname_rcbot2.rcw) needs the modified maps to make sure they will work properly or else the bots will get stuck a lot more frequent on doors that's why their edited to either stay open or removed for good. Other maps needed some objective entity fix so the bots will accomplish the goal more aggressively like dod_plateau_b6_rcbot2. So just download the modified maps found here as well for more infos... http://rcbot.bots-united.com/forums/index.php?showforum=30 Other wpt tags like: _op ( one path wpts all bots goes straight to the capture points only, good for sniping practice or just plain fast paced battle straight ahead so predictable.) _agc ( haha dont know whatever that means now but that's a wpt edited so axis defend the big guns only on dod_peleliu_b4) _nb (no bomb...for tdm/ffa or normal dods) _tdm_v1 _tdm_v2 ...well just for tdm or ffa modes. So to use the different types of wpts to a specific map just make another copy of the map and rename it accordingly to the wpts for it. Example: dod_goodwood_b3_nb.rcw dod_goodwood_b3_nb.bsp (map must be renamed like that) Plz be inform that RENAMING THE WPTS WON'T WORK. Again just go here for more infos on this little funky maps... http://rcbot.bots-united.com/forums/index.php?showforum=30 The DODS deathmatch plugin you can get here... https://forums.alliedmods.net/showthread.php?p=1697565 Credits: Cheeseh - Rcbot and RCbot2 author http://rcbot.bots-united.com DOD:S Waypointers: Cheeseh, Testery, genmac, madmax Download the dods rcbot2 wpt pack here: http://www.mediafire.com/?8oki648t5nq9pla |
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madmax2 |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Finally, I think I made the axis play about as good as I can. This should be the last dod_flash_axis_revenge4 rcw. Now i'll fix a few things for the allies, and hopefully end up with something close to balanced. My goal was to make it a tuff fight for the allies, and to have the axis defending the tank route better. Well i think its good, but it depends on the players skill level. For me, since I know where all the defenses are at, it's fairly easy to win on scoreing, and sometimes I do get all the flags. But if you don't peek at the waypoints first, hopefully it will be fun and a few new surprizes... I was mostly testing with 7vs7, 2 snipers per evenly matched teams... so you might want to add an extra mg per team too....
Also, I highly recommend you delete your rcbot2 tmp files for this map, before you play it the first time. It seems after a waypointing session, the bots often don't work as intended, and if i delete those files, I often get a much better game... This version of the rcw has only been tested with rcbot2 .73beta dll, & is intended for that because of the window problems with .72, although it should work.... --------------------------- Without spoiling where things are at, here is a summary of the changes.... Added lots of unreachable waypoints for windows, hideing places, sandbags, and nades... Added a number of new defend wpts, mostly for axis, to get them going places... new path/route added enlarged/adjusted the radius on many of the waypoints, mostly in main paths, for better random movement by the bots... --------------------------- As I said above, all the flags can be capped, by a good player (playing allied side). There is a way to do this easily, and i did it more than once. But i think new players won't know how to do it, at least right away. So this is kind of an offensive vs defensive type of wpt. When I fix the few allied problems I've seen, the balance will swing back to thier side easily, i think. So, I will have to add axis defenses back in at there first flag, i'm sure. At least a sniper or mg camp. So that will be next, and I don't think it will take nearly as long as this one did... After you have played it a couple times, I could use a little advice on a couple things. 1. Are the sandbag unreachables ok as is, or should they be up off the top of the sandbags? 2. Have you noticed, bots not facing the yaw direction sometimes? This is on a defend/crouch point in a bomb crater, i just can't seem to get that one right? should i just replace the waypoint with a new yaw??? or move it??? 3. I play tested the heck out of this today, and did probably a no no in the tank area, but it seems to work ok. I was really back & forth about doing this too... The tank area is area3, but i changed one of the defend wpts (back corner by the tree) to area2. What this seems to do, is causes an axis bot to go there sometimes, when the axis cap the center flag. He won't stay long and usually continues on to the center flag from there. And if the center flag is capped by allies, he immediatly goes there. Also, when that happens, usually one or more bots will come to the tank area3 defend points. So it kinda helps keep that back alley to the center flag populated with axis bots, i think? It also reduces the number of bots going to the sniper perch, but not to much, which seems good, cause sometimes too many would get trapped there with the oneway path on the stairs, it seems about right now... I tried it with & without the area2 tag (also tried it over by the tank). I won't say it's the best way, cause i'm still not sure, cause either way there can be a drought of bots back there sometimes, but it's far less than it was... Anyways, let me know what you think, be easy on me.... heh heh ![]() [edit] oh, forgot to mention, ignor the rcw date, final update was today.. still rolled back on my clock... heheh.. [edit] also forgot, they did beat me once on scoring, and i wasn't holding back either. and i'm such an awesome player too... ![]() [edit 9-24-13] Use one of the rcw's found here instead... ![]() http://rcbot.bots-united.com/forums/index....ost&p=12343 |
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Lo-Fi Version | Time is now: 21st June 2025 - 12:12 AM |