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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
before release of the next version please test this dll
updated may 7th 2013 07 May 2013 ----------- all mods : changes for linux - linux filesystem fixes tf2 : scouts jump around sometimes from waypoint to waypoint tf2 : extra spy checking, bots might melee friendlies searching for spies all mods : fixed bug when bots wouldn't change weapon when they were out of ammo all mods : aiming system changes, better aiming, especially for stationary targets http://rcbot.bots-united.com/downloads/RCB...73_2BetaDLL.zip 0.73 ==== dod:s : fixes bots not seeing properly through windows dod:s : fix bots not proning on sniper spots dod:s : bots don't run away from smoke grenades dod:s : bots aim for the head if visible (more deadly) tf2 : spy detection changes, bots shouldn't be able to redetect the same spy if if has changed disguise tf2 : simple spy checking - bots melee the air, pyros fire flamethrower tf2 : update bot shooting fov tf2 : bots don't listen to cloaked spies tf2 : fixed sniper bug with snipers running on the spot tf2 : changes to spy detection and engi building tf2 : fixed engis not placing moved objects (esp. dispensers) all mods : new waypoint type "fall" (fall damage) all mods : fixed crash in debug hud with looktask string error all mods : fixed bad memory allocation errors all mods : reliability fix for cfindpath task all mods : more debug hud info all mods : debug crash fixes all mods : changes for linux - linux filesystem fixes |
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madmax2 |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
QUOTE Cheeseh: dod:s : fix bots not proning on sniper spots I think i'm still seeing this with .73beta...? It was an axis sniper, standing on a axis/sniper/mg/prone wpt on dod_flash near allied first flag , facing allied base direction. the mg prones there fine... maybe it's just on combo flaged wpts? anyone else seen this?? also, I think I may be seeing rocket classes shooting high because of unreachables, like they are aiming at those instead of the target beyond?? One more thing, I can post a demo of this.. It may only happen when waypoints are on? I havn't noticed it without wpts on, yet? I've seen it with sniper and I think it was rifleman classes. they get locked into a funny mode of take a few steps then hop, repeat. it happens on & between wpts... once killed they snap out of it for a while, but i think i saw the same bot doing it again in the same round once...heh heh... [edit] http://www.fileden.com/files/2012/7/14/332...ping_sniper.rar wpts are on, but they dont show properly in the demo. also the demo was done with .72, but i'm certain I saw this with .73beta yesterday... it was happening enough, i kinda started ignoring it, so i'll try to look for it more, especially with wpts off... An open path a bot cant get thru to reach a goal in another part of the map, wouldn't cause this to happen to a different bot some place else in the map, would it? Just wondering, cause i have that open path for axis at the stairs, in the sniper perch (flash), to keep them in there. I thought it might mess thier brains up some? ![]() [edit] QUOTE genmac: Programmer and mappers...oh man I really wish the likes of PMB, botman etc would post by here but seems their so busy on their work. Botman I think still works at gearbox right? But you're doing a heck of a fine job Cheeseh so don't worry too much about our whinning Yep, I second that... you're doin great... and sometimes RL takes priorty... I think some of them guys fell into the RL black hole or something tho... ![]() |
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Lo-Fi Version | Time is now: 22nd June 2025 - 04:52 AM |