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> RCBot2 0.73 Beta test
Cheeseh
post May 4 2013, 09:21 AM
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before release of the next version please test this dll

updated may 7th 2013

07 May 2013
-----------
all mods : changes for linux - linux filesystem fixes
tf2 : scouts jump around sometimes from waypoint to waypoint
tf2 : extra spy checking, bots might melee friendlies searching for spies
all mods : fixed bug when bots wouldn't change weapon when they were out of ammo
all mods : aiming system changes, better aiming, especially for stationary targets

http://rcbot.bots-united.com/downloads/RCB...73_2BetaDLL.zip

0.73
====
dod:s : fixes bots not seeing properly through windows
dod:s : fix bots not proning on sniper spots
dod:s : bots don't run away from smoke grenades
dod:s : bots aim for the head if visible (more deadly)
tf2 : spy detection changes, bots shouldn't be able to redetect the same spy if if has changed disguise
tf2 : simple spy checking - bots melee the air, pyros fire flamethrower
tf2 : update bot shooting fov
tf2 : bots don't listen to cloaked spies
tf2 : fixed sniper bug with snipers running on the spot
tf2 : changes to spy detection and engi building
tf2 : fixed engis not placing moved objects (esp. dispensers)
all mods : new waypoint type "fall" (fall damage)
all mods : fixed crash in debug hud with looktask string error
all mods : fixed bad memory allocation errors
all mods : reliability fix for cfindpath task
all mods : more debug hud info
all mods : debug crash fixes
all mods : changes for linux - linux filesystem fixes
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madmax2
post May 6 2013, 04:52 AM
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QUOTE
Cheeseh:
dod:s : fix bots not proning on sniper spots

I think i'm still seeing this with .73beta...? It was an axis sniper, standing on a axis/sniper/mg/prone wpt on dod_flash near allied first flag , facing allied base direction. the mg prones there fine... maybe it's just on combo flaged wpts? anyone else seen this??

also, I think I may be seeing rocket classes shooting high because of unreachables, like they are aiming at those instead of the target beyond??

One more thing, I can post a demo of this.. It may only happen when waypoints are on? I havn't noticed it without wpts on, yet? I've seen it with sniper and I think it was rifleman classes. they get locked into a funny mode of take a few steps then hop, repeat. it happens on & between wpts... once killed they snap out of it for a while, but i think i saw the same bot doing it again in the same round once...heh heh...

[edit]
http://www.fileden.com/files/2012/7/14/332...ping_sniper.rar

wpts are on, but they dont show properly in the demo. also the demo was done with .72, but i'm certain I saw this with .73beta yesterday... it was happening enough, i kinda started ignoring it, so i'll try to look for it more, especially with wpts off... An open path a bot cant get thru to reach a goal in another part of the map, wouldn't cause this to happen to a different bot some place else in the map, would it? Just wondering, cause i have that open path for axis at the stairs, in the sniper perch (flash), to keep them in there. I thought it might mess thier brains up some? blink.gif heh heh...
[edit]

QUOTE
genmac:
Programmer and mappers...oh man I really wish the likes of PMB, botman etc would post by here but seems their so busy on their work. Botman I think still works at gearbox right? But you're doing a heck of a fine job Cheeseh so don't worry too much about our whinning

Yep, I second that... you're doin great... and sometimes RL takes priorty... I think some of them guys fell into the RL black hole or something tho... laugh.gif I think drevil & crapshoot over at the OB site might still be around... I need to go check on that, haven't played ET for a while now. first bot I wpted with that used radius's. but I couldn't do the scripting very well after ob.6 came out....
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Posts in this topic
Cheeseh   RCBot2 0.73 Beta test   May 4 2013, 09:21 AM
Fillmore   before release of the next version please test th...   May 4 2013, 01:41 PM
Cheeseh   As if espionage wasn't difficult enough, now ...   May 4 2013, 02:06 PM
Fillmore   sure it can. I will try to improve sniper aiming ...   May 4 2013, 02:29 PM
madmax2   before release of the next version please test th...   May 4 2013, 04:35 PM
genmac   Nice to know all snipers on dod_flash windows are ...   May 5 2013, 02:13 AM
Cheeseh   it may have something to do with their FOV when lo...   May 5 2013, 07:02 AM
genmac   Now we can't wait to test 0.73a or something h...   May 6 2013, 12:04 AM
madmax2   I think i'm still seeing this with .73beta......   May 6 2013, 04:52 AM
darkranger   i can confirm that this version is working again o...   May 6 2013, 07:07 PM
Cheeseh   I've updated thie first post with the new beta...   May 7 2013, 01:11 AM
genmac   Seems the aiming did improve. Tested it on dod_stu...   May 7 2013, 06:03 AM
Cheeseh   Seems the aiming did improve. Tested it on dod_st...   May 7 2013, 07:06 AM
genmac   Yeah the bot suddenly stop shooting when it called...   May 7 2013, 07:51 AM
Cheeseh   Yeah the bot suddenly stop shooting when it calle...   May 7 2013, 08:52 AM
genmac   As for unreachables, they shouldn't really af...   May 10 2013, 01:30 PM
Cheeseh   Nothing better to do so went testing the snipers ...   May 11 2013, 01:05 AM
genmac   cool. or u can use rcbot waypoint load dod_anzi...   May 13 2013, 05:39 AM
madmax2   copy that Master! :D Btw can you add a CAMP...   May 13 2013, 06:41 PM
Cheeseh   the defend waypoints are basically camper waypoint...   May 20 2013, 02:00 PM
genmac   I see...but somehow the unreachables helped the sn...   May 7 2013, 09:30 AM
madmax2   I see...but somehow the unreachables helped the s...   May 8 2013, 07:21 PM
genmac   the hopping bug has been happening way back 0.71 ...   May 9 2013, 04:57 AM
madmax2   genmac, With the first .73beta, i'm not seein...   May 9 2013, 05:05 AM
Cheeseh   genmac, With the first .73beta, i'm not seei...   May 9 2013, 07:03 AM
genmac   ok I found the bug, if you use rcbot debug hud 1 ...   May 9 2013, 10:47 AM
genmac   No I mean totally max out the snipers/mg profiles ...   May 9 2013, 05:17 AM
madmax2   Ok , i'll give the profiles a try, but it...   May 9 2013, 05:28 AM
genmac   You're right snipers don't hop around thie...   May 9 2013, 06:06 AM
madmax2   Cool Cheeseh, so snipers will prone now too, as we...   May 9 2013, 08:04 AM


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