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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
before release of the next version please test this dll
updated may 7th 2013 07 May 2013 ----------- all mods : changes for linux - linux filesystem fixes tf2 : scouts jump around sometimes from waypoint to waypoint tf2 : extra spy checking, bots might melee friendlies searching for spies all mods : fixed bug when bots wouldn't change weapon when they were out of ammo all mods : aiming system changes, better aiming, especially for stationary targets http://rcbot.bots-united.com/downloads/RCB...73_2BetaDLL.zip 0.73 ==== dod:s : fixes bots not seeing properly through windows dod:s : fix bots not proning on sniper spots dod:s : bots don't run away from smoke grenades dod:s : bots aim for the head if visible (more deadly) tf2 : spy detection changes, bots shouldn't be able to redetect the same spy if if has changed disguise tf2 : simple spy checking - bots melee the air, pyros fire flamethrower tf2 : update bot shooting fov tf2 : bots don't listen to cloaked spies tf2 : fixed sniper bug with snipers running on the spot tf2 : changes to spy detection and engi building tf2 : fixed engis not placing moved objects (esp. dispensers) all mods : new waypoint type "fall" (fall damage) all mods : fixed crash in debug hud with looktask string error all mods : fixed bad memory allocation errors all mods : reliability fix for cfindpath task all mods : more debug hud info all mods : debug crash fixes all mods : changes for linux - linux filesystem fixes |
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genmac |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
I see...but somehow the unreachables helped the snipers without it they really don't shoot at longer distance.
The climbing thing seems random. Sometimes they get it right up the first try and sometimes it takes more tries until they get tired trying and just moved on. Also ladders that are angled a little seems kinda problematic like that of dod_stug. |
madmax2 |
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#3
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
I see...but somehow the unreachables helped the snipers without it they really don't shoot at longer distance. Yeah, I thought this was happening too. Connecting a sniper wpt with a path to a unreachable near the target area, seemed to help snipers locate targets. Especially for long distance targets. Umm, i'm seeing some prone wpt issues with this latest dll?... see here for details... http://rcbot.bots-united.com/forums/index....ost&p=11721 [edit] Ok, I observed the prone wpt mg's closer. It's sorta an intermitant problem? I'd say they do it better than 50% of the time. I think it's new with the latest beta. I went back and tried the first 73beta dll and did not see them doing the hopping thing on prone/mg wpts. If they start the hopping thing, I don't think they are able to prone on the mg/prone wpt. Otherwise they can prone sometimes. Here are the dod_flash locations i've seen it on so far: http://www.fileden.com/files/2012/7/14/332...age/mg_hop1.jpg http://www.fileden.com/files/2012/7/14/332...age/mg_hop2.jpg http://www.fileden.com/files/2012/7/14/332...age/mg_hop3.jpg Usually they prone on the normal wpt before, which is normal, before walking to the mg/prone wpt, and start hopping... and here is a demo... http://www.fileden.com/files/2012/7/14/332...hopping2_mg.rar With the previous versions, if they couldn't get proned the first time, they would just stand up, try again, and usually get proned the second time. Now, they never get to the proned position if they start the hopping thing, it seems. They just go to the wpt & start hopping... |
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Lo-Fi Version | Time is now: 22nd June 2025 - 02:45 AM |