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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
before release of the next version please test this dll
updated may 7th 2013 07 May 2013 ----------- all mods : changes for linux - linux filesystem fixes tf2 : scouts jump around sometimes from waypoint to waypoint tf2 : extra spy checking, bots might melee friendlies searching for spies all mods : fixed bug when bots wouldn't change weapon when they were out of ammo all mods : aiming system changes, better aiming, especially for stationary targets http://rcbot.bots-united.com/downloads/RCB...73_2BetaDLL.zip 0.73 ==== dod:s : fixes bots not seeing properly through windows dod:s : fix bots not proning on sniper spots dod:s : bots don't run away from smoke grenades dod:s : bots aim for the head if visible (more deadly) tf2 : spy detection changes, bots shouldn't be able to redetect the same spy if if has changed disguise tf2 : simple spy checking - bots melee the air, pyros fire flamethrower tf2 : update bot shooting fov tf2 : bots don't listen to cloaked spies tf2 : fixed sniper bug with snipers running on the spot tf2 : changes to spy detection and engi building tf2 : fixed engis not placing moved objects (esp. dispensers) all mods : new waypoint type "fall" (fall damage) all mods : fixed crash in debug hud with looktask string error all mods : fixed bad memory allocation errors all mods : reliability fix for cfindpath task all mods : more debug hud info all mods : debug crash fixes all mods : changes for linux - linux filesystem fixes |
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genmac |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
You're right snipers don't hop around thier wpts their doing good actually.
Ok I need to make some all mg's profiles first to test that hip hop thing. ![]() Oh btw good work on flash no.4 seems really improved the combat no more coffee breaks for the axis. I noticed some newly added wpts on the window for bots to enter. The house with a buggy window over seeing the flag I think should be just wpted outward so bots don't have to enter there anymore but can get out on tdm/ffa mode. May I suggest also some really close normal wpts linking to crouch wpts so bots won't have to crouch early on moving slowly towards the crouch wpts that might make them an easy target. ![]() Update: Max is correct...mg's are now full pledge hip hoppers on open areas ![]() mg + prone tags or mg + sniper + prone tags ...they just hop like something is blocking them. I'm using max out profiles so seems it didn't help. |
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Lo-Fi Version | Time is now: 22nd June 2025 - 08:58 AM |