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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
before release of the next version please test this dll
updated may 7th 2013 07 May 2013 ----------- all mods : changes for linux - linux filesystem fixes tf2 : scouts jump around sometimes from waypoint to waypoint tf2 : extra spy checking, bots might melee friendlies searching for spies all mods : fixed bug when bots wouldn't change weapon when they were out of ammo all mods : aiming system changes, better aiming, especially for stationary targets http://rcbot.bots-united.com/downloads/RCB...73_2BetaDLL.zip 0.73 ==== dod:s : fixes bots not seeing properly through windows dod:s : fix bots not proning on sniper spots dod:s : bots don't run away from smoke grenades dod:s : bots aim for the head if visible (more deadly) tf2 : spy detection changes, bots shouldn't be able to redetect the same spy if if has changed disguise tf2 : simple spy checking - bots melee the air, pyros fire flamethrower tf2 : update bot shooting fov tf2 : bots don't listen to cloaked spies tf2 : fixed sniper bug with snipers running on the spot tf2 : changes to spy detection and engi building tf2 : fixed engis not placing moved objects (esp. dispensers) all mods : new waypoint type "fall" (fall damage) all mods : fixed crash in debug hud with looktask string error all mods : fixed bad memory allocation errors all mods : reliability fix for cfindpath task all mods : more debug hud info all mods : debug crash fixes all mods : changes for linux - linux filesystem fixes |
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madmax2 |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
genmac,
With the first .73beta, i'm not seeing the hopping with mg's on the same wpts. they may stand up if they have difficulty getting set, but they don't get locked into this hopping thing. I think this is new with the mg's, sorta, it's like they are hung up on something?? QUOTE @MAx try max out your sniper/mg profiles lets see if that helps. I've been using your default profiles all day, but I havn't tried going back to cheeseh's profiles, if thats what you mean?? max |
Cheeseh |
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#3
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
genmac, With the first .73beta, i'm not seeing the hopping with mg's on the same wpts. they may stand up if they have difficulty getting set, but they don't get locked into this hopping thing. I think this is new with the mg's, sorta, it's like they are hung up on something?? I've been using your default profiles all day, but I havn't tried going back to cheeseh's profiles, if thats what you mean?? max ok I found the bug, if you use rcbot debug hud 1 on the bot, it will show the conditions, the bot doesn't have the condition_prone condition which it should have. I thought it was code inside the snipe task, but actually it was outside, and the activator of the task didn't send the waypoint type to it. So I should have fixed it now |
genmac |
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#4
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
ok I found the bug, if you use rcbot debug hud 1 on the bot, it will show the conditions, the bot doesn't have the condition_prone condition which it should have. I thought it was code inside the snipe task, but actually it was outside, and the activator of the task didn't send the waypoint type to it. So I should have fixed it now Nice! Now waiting for the new dll with hop bug fix... Yeah max we should move all dod_flash wpts discussion on it's corresponding thread, seems you'll still be lovingly tweaking this for the next coming weeks or so haha ![]() |
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Lo-Fi Version | Time is now: 22nd June 2025 - 09:41 PM |