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TesterYYY |
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#1
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Member ![]() ![]() Group: Members Posts: 24 Joined: 25-January 13 Member No.: 2,251 ![]() |
Waypoints for map dod_flash.
Tested on release v0.7 Installation: Extract *.rcw file to directory - \Steam\steamapps\<your username>\rcbot2\waypoints\day of defeat source\dod ![]() |
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madmax2 |
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Post
#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Some of the changes from axis_revenge include:
Blocked allies from returning to area behind thier first flag, simular to axis first flag setup, this makes them more offensive. Also, added new wpt/path thru door near first flag, for allies hanging up, it may need a bit more tweaking? At allied 2nd flag, allies forced to flag first, before going to thier sniper/defend wpts. Too many times i've seen allies gaurding an axis flag here, so this alone will make it much harder for axis to score higher. Also moved defend wpt from behind flag to front of flag and added a second defend wpt. Not sure if i'll keep both of these or not? It kinda balances what happens at 2nd axis flag tho, sucks up bot defenders, heh heh... Tweaked the pathways around center flag a bit more, forcing bots thru the flag. also added a wpt fix there for allied bots getting hung up near stairs. Inside the pub there, removed excess paths & crouch tagged 2 wpts. For some reason, allied bots were often getting hung up trying to get thru the wall to the snipe/mg wpt, i think? maybe they get thrown back behind the wall by an explosion, and thinking they are still near the snipe/mg wpt? Just removing the excess paths, and adding another normal wpt there didn't work alone. Havn't seen the problem since adding the crouch tags, though... At axis 2nd flag, forced bots to run thru flag, for this version. Normalized all area tags here, back to area3 only... this is the normal version rcw.... allies and axis can jump thru window now, watch ur back, heh heh... Changed an area2 mg to area4, still testing this, but looks good so far... Tweaked more radi... I tried to add the axis sniper back in at thier first flag in house there, and i also added one for allies in building near allied first flag. but in both cases, right at beginning of match, snipers would go there & double up! I don't like that, so i removed the sniper tags again... To do: Left a few wpts in that may be removed for a final version, but won't hurt or impact the gameplay... May adjust a couple of the unreachables, might be to low? add some of genmac's suggestions, tho i did shorten one path to crouch wpt so far... Possibly more area tweaks. But only if it doesn't impact center flag action too much, and helps axis tank defense... PlaytestPlaytestPlaytestPlaytestPlaytestPlaytest and anything i forgot, heh heh... enjoy... ![]() |
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Lo-Fi Version | Time is now: 18th June 2025 - 02:06 AM |