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Septien |
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#1
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 70 Joined: 2-May 13 Member No.: 2,272 ![]() |
Here are the waypoints (0.75 R2) for another great map: dod_sniperbridge_rc1.
![]() ![]() ![]() ![]() You can download the map here: http://dods.gamebanana.com/maps/96166 I have included the waypoints here (0.75 R2): ![]() I hope you guys enjoy it!!! Thanks to Cheeseh's latest addition (breakable waypoints) this maps is quite fun!!! Pepois |
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madmax2 |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Hey Septien,
No problem, glad i could help. ![]() ![]() I got the wpt, thanks ![]() Best regards, max |
Septien |
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#3
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 70 Joined: 2-May 13 Member No.: 2,272 ![]() |
Hey Septien, No problem, glad i could help. ![]() ![]() I got the wpt, thanks ![]() Best regards, max Ahhhh ok, will not include them... next time! (What about .rcd and .rcv?) Btw, in regards to unreachable waypoints... could it be that if they are too close to a flag or capture point or even linked to a waypoint that's nearby... bots wont try to capture that particular flag? it happened on the dod_hill_classic so I got rid of them. And for this map I was quite picky on their location not too close to flags etc... Also I think snipers and machineguns give priority to aim at unreachable waypoints rather than their updated yaw, could this be? Any insight will be greatly appreciated. Septien |
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Lo-Fi Version | Time is now: 14th August 2025 - 06:55 AM |