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Septien |
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#1
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 70 Joined: 2-May 13 Member No.: 2,272 ![]() |
Here are the waypoints (0.75 R2) for another great map: dod_sniperbridge_rc1.
![]() ![]() ![]() ![]() You can download the map here: http://dods.gamebanana.com/maps/96166 I have included the waypoints here (0.75 R2): ![]() I hope you guys enjoy it!!! Thanks to Cheeseh's latest addition (breakable waypoints) this maps is quite fun!!! Pepois |
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madmax2 |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
oops, my bad, i ment the visibility(vis) file which is the rcv... yep, all those files are bot temporary storage, and will be regenerated the first time the bot loads the rcw...
QUOTE Btw, in regards to unreachable waypoints... could it be that if they are too close to a flag or capture point or even linked to a waypoint that's nearby... bots wont try to capture that particular flag? it happened on the dod_hill_classic so I got rid of them. And for this map I was quite picky on their location not too close to flags etc... Also I think snipers and machineguns give priority to aim at unreachable waypoints rather than their updated yaw, could this be? Any insight will be greatly appreciated Well, i havn't noticed a problem with unreachables and the flags not getting capped ![]() I do notice bots look up at unreachables when passing near, and I do see them shoot up in the air sometimes, like the bandito's do to celebrate , ![]() ![]() |
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Lo-Fi Version | Time is now: 14th August 2025 - 02:14 AM |