IPB

Welcome Guest ( Log In | Register )

> Force Bots to capture flag/capture waypoints
Septien
post May 16 2013, 01:06 AM
Post #1


Advanced Member
***

Group: Members
Posts: 70
Joined: 2-May 13
Member No.: 2,272



Hi Cheeseh,

First of all, I would like to take the time now to congratulate you for such a magnificent bot, it's very versatile and very straight forward!

Secondly, I was wondering if there is the possibility to enhance and force bots to capture flag/capture waypoints since in some maps like dod_classic_hill which happens to be one of my favorite, there seems to be a flaw in the map (I suppose) since it has 4 capture points; the first 3 have flags and can be captured by a single player however the last capture point doesn't have a flag and needs two players to stand within the capture area in order to capture it. To make matters worst there's a 4th flag that it's included in the map but just for decoration purposes and wasn't meant to be captured. So bots will try to capture this decoration flag instead of the 4th capture point. Again, bots aren't able to recognize nor capture the 4th capture point despite having added a capture waypoint with its corresponding area whereas real players can.

Perhaps you might want to read the topic I posted where you can download the map and waypoints and read a brief summary in regards to the map and bot's behavior.

Link: http://rcbot.bots-united.com/forums/index.php?showtopic=1768

So my questions would be:
Could it be possible to force bots to capture a flag/capture waypoint regardless if its not detected by them in the map?

Also, does changing the radius of a particular capture point play any significant role of some sort? Since according to your waypoint guide, capture/flag waypoints are mainly used as a reference for the "waypointer" to know which area each belongs to and are not needed in order for bots to capture them.

Thank you again for all your time, expertise and efforts!

Looking forward to hearing from you,

Pepois
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
 
Reply to this topicStart new topic
Replies
genmac
post May 17 2013, 12:40 PM
Post #2


RCBot Guru
*****

Group: Waypointers
Posts: 571
Joined: 11-November 11
Member No.: 2,098



Yeah a force capture would be very nice for these undetected brush capture points entities.

The bot can detect the flag's entity (dod_control_point) but not those brush capture entites (dod_capture_area) tied to it.
Good thing there some work around on that but the problem is bots will tend
to just navigate in random rather than really pursue the goals simply bec. their not truly auto-detected or no paths connected to the detected control points which is kinda hard to wpt since those are on top exactly on the flags on those 3 bunkers I've checked on dod_hill.

That's why before I wpt a whole map I check first if flags and bomb areas are truly detected coz way back 0.7 lots of flags and bomb areas are soo undetected driving me nuts but tncfully Cheeseh managed to fix that, as always hehe.
So now let's hope he can finally fix or code something out for these pesky undetected brush capture entities for good.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

Posts in this topic


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



- Lo-Fi Version Time is now: 18th June 2025 - 12:28 PM