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> Force Bots to capture flag/capture waypoints
Septien
post May 16 2013, 01:06 AM
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Hi Cheeseh,

First of all, I would like to take the time now to congratulate you for such a magnificent bot, it's very versatile and very straight forward!

Secondly, I was wondering if there is the possibility to enhance and force bots to capture flag/capture waypoints since in some maps like dod_classic_hill which happens to be one of my favorite, there seems to be a flaw in the map (I suppose) since it has 4 capture points; the first 3 have flags and can be captured by a single player however the last capture point doesn't have a flag and needs two players to stand within the capture area in order to capture it. To make matters worst there's a 4th flag that it's included in the map but just for decoration purposes and wasn't meant to be captured. So bots will try to capture this decoration flag instead of the 4th capture point. Again, bots aren't able to recognize nor capture the 4th capture point despite having added a capture waypoint with its corresponding area whereas real players can.

Perhaps you might want to read the topic I posted where you can download the map and waypoints and read a brief summary in regards to the map and bot's behavior.

Link: http://rcbot.bots-united.com/forums/index.php?showtopic=1768

So my questions would be:
Could it be possible to force bots to capture a flag/capture waypoint regardless if its not detected by them in the map?

Also, does changing the radius of a particular capture point play any significant role of some sort? Since according to your waypoint guide, capture/flag waypoints are mainly used as a reference for the "waypointer" to know which area each belongs to and are not needed in order for bots to capture them.

Thank you again for all your time, expertise and efforts!

Looking forward to hearing from you,

Pepois
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madmax2
post May 17 2013, 05:25 PM
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Now I remember how sturmbot handled capture areas like this rolleyes.gif . It used a special path to the flag, bots couldn't walk across it, but it allowed them to know which team owned the flag (connection create vs pathwaypoint create). When sturmbot entered a capture area, they would automaticlly prone & hold for x amount of time, but would give up if the capture wpt wasn't connected to the flag with this special path. If it was connected to the flag, then they would hold there until it was capped.

Maybe rcbot could be tricked with something like this, a special path, that made them think they had allready reached the flag wpt, but in fact they are on the capture wpt??? So they hold there for a while, until the flag is capped??

Here are a couple pics of the old sturmbot v1.5 capture & flag wpts from dod 3.1beta mod on dod_ramelle, and dod_thunder next to the tank, now known as dod_donner... It shows the special connection path (purple) from the capture wpt to the flag. Even with with capture & flag wpts on the same level/plain, it was really the only proper way to wpt a capture area with sturmbot, so the bots would detect flag ownership properly. Just a normal path to the flag didn't work properly with capture areas.

http://www.fileden.com/files/2012/7/14/332...ramelle0000.jpg

http://www.fileden.com/files/2012/7/14/332...thunder0000.jpg

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