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Septien |
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#1
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 70 Joined: 2-May 13 Member No.: 2,272 ![]() |
Here are the waypoints sprint/compatible (Rcbot 0.76) for probably my all time favorite Dod and DodS map: dod_hill_classic.
![]() ![]() ![]() ![]() You can download the map here: http://dods.gamebanana.com/maps/14733 I have included the waypoints here (0.76 compatible): ![]() A much improved gameplay, Axis will try to defend their base and each of their flags in a more balanced way. Thanks to MadMax2, Allies are able to capture the last waypoint which was impossible since bots can't capture points that are separated from their respective flag. Now with breakable waypoints this map rocks! Only Allies will try to shoot down the Axis' fortress wall. Lastly, I would recommend having 6 Allies vs 4 Axis. That way it will be way more competitive. Or play 4 vs 4 but team up with the Allies. I hope you guys enjoy it, I spent quite some time trying to enhance the gameplay etc. Pepois |
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madmax2 |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Here is a blast from the past... I went back to check the flags on the original dod_hill from dod v1.3beta mod. I had the old 1.3 maps zipped up, so I loaded it into dod v3.1beta mod which is still on my old PC. I found out in that old version of the map, the flags were not on top of the structures, but in the same plain as the capture areas, which might be instant flag caps, cause the sturmbot wpt didn't have capture wpts next to the flag wpts... Anyways, I took a couple snapshots of the map...
![]() http://www.fileden.com/files/2012/7/14/332...od_hill0001.jpg http://www.fileden.com/files/2012/7/14/332...od_hill0000.jpg |
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Lo-Fi Version | Time is now: 24th June 2025 - 06:17 AM |