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Septien |
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#1
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 70 Joined: 2-May 13 Member No.: 2,272 ![]() |
Here are the waypoints sprint/compatible (Rcbot 0.76) for probably my all time favorite Dod and DodS map: dod_hill_classic.
![]() ![]() ![]() ![]() You can download the map here: http://dods.gamebanana.com/maps/14733 I have included the waypoints here (0.76 compatible): ![]() A much improved gameplay, Axis will try to defend their base and each of their flags in a more balanced way. Thanks to MadMax2, Allies are able to capture the last waypoint which was impossible since bots can't capture points that are separated from their respective flag. Now with breakable waypoints this map rocks! Only Allies will try to shoot down the Axis' fortress wall. Lastly, I would recommend having 6 Allies vs 4 Axis. That way it will be way more competitive. Or play 4 vs 4 but team up with the Allies. I hope you guys enjoy it, I spent quite some time trying to enhance the gameplay etc. Pepois |
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madmax2 |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Hey Septien,
Here is the "tweaked" hill_classic rcw you asked for. I was still messing around with it last night, so it has wpts on all the flags, you may want to remove those, except the one on the wall of corse? I would test it both ways, with & without flag wpts, I really had not determined which way was working best yet. With sturmbot, there would be no capture area on the flag itself, just a flag wpt. I tried rcbot's flag wpt, but they didn't seem to react well to it, since it's ment for tf2, i think.... ![]() [edit] removed attachment..... Sounds good Septien, will try it out soon, proning those 3 wpts was a good idea... ![]() |
Septien |
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#3
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 70 Joined: 2-May 13 Member No.: 2,272 ![]() |
Hey Septien, Here is the "tweaked" hill_classic rcw you asked for. I was still messing around with it last night, so it has wpts on all the flags, you may want to remove those, except the one on the wall of corse? I would test it both ways, with & without flag wpts, I really had not determined which way was working best yet. With sturmbot, there would be no capture area on the flag itself, just a flag wpt. I tried rcbot's flag wpt, but they didn't seem to react well to it, since it's ment for tf2, i think.... ![]() Thank you so mucho Madmax2!!! I will definitely have a good look at what you mentioned! Pepois edited I have worked with the wpts and updated them both here and in Rcbots main waypoint site using your recomendations, thank you for your time Madmax2, now it works much better! *I added prone waypoints to the 3 waypoints near the pole so allies can spend a bit more time within the area and I did remove the machinegun/sniper/no axies tags on the wpts inside the trenches. Pepois |
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Lo-Fi Version | Time is now: 24th June 2025 - 06:03 AM |