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> Force Bots to capture flag/capture waypoints
Septien
post May 16 2013, 01:06 AM
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Hi Cheeseh,

First of all, I would like to take the time now to congratulate you for such a magnificent bot, it's very versatile and very straight forward!

Secondly, I was wondering if there is the possibility to enhance and force bots to capture flag/capture waypoints since in some maps like dod_classic_hill which happens to be one of my favorite, there seems to be a flaw in the map (I suppose) since it has 4 capture points; the first 3 have flags and can be captured by a single player however the last capture point doesn't have a flag and needs two players to stand within the capture area in order to capture it. To make matters worst there's a 4th flag that it's included in the map but just for decoration purposes and wasn't meant to be captured. So bots will try to capture this decoration flag instead of the 4th capture point. Again, bots aren't able to recognize nor capture the 4th capture point despite having added a capture waypoint with its corresponding area whereas real players can.

Perhaps you might want to read the topic I posted where you can download the map and waypoints and read a brief summary in regards to the map and bot's behavior.

Link: http://rcbot.bots-united.com/forums/index.php?showtopic=1768

So my questions would be:
Could it be possible to force bots to capture a flag/capture waypoint regardless if its not detected by them in the map?

Also, does changing the radius of a particular capture point play any significant role of some sort? Since according to your waypoint guide, capture/flag waypoints are mainly used as a reference for the "waypointer" to know which area each belongs to and are not needed in order for bots to capture them.

Thank you again for all your time, expertise and efforts!

Looking forward to hearing from you,

Pepois
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genmac
post May 18 2013, 08:08 AM
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Well seems Jowo was one of those who died on that freakish tsunami incident in Singapore if I'm not mistaken.

Yeah it's detected but only if you put a wpt exactly on the flag but seems their detecting it inside the bunker to but
even if when you try to put a wpt there it won't be yellow automatically.
The one inside the fortress totally not detected but seems you guys found a solution which seems weird but good
coz this certain map dods crashes when bots uses a capture + prone wpts.

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madmax2
post May 18 2013, 06:51 PM
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QUOTE(genmac @ May 18 2013, 01:08 AM) *

Well seems Jowo was one of those who died on that freakish tsunami incident in Singapore if I'm not mistaken.

Yeah, thats the one, the first big tsunami in the news a few years ago....

QUOTE

Yeah it's detected but only if you put a wpt exactly on the flag but seems their detecting it inside the bunker to but
even if when you try to put a wpt there it won't be yellow automatically.
The one inside the fortress totally not detected but seems you guys found a solution which seems weird but good
coz this certain map dods crashes when bots uses a capture + prone wpts.

I noticed that too, they are detecting the flags inside the bunkers and capture areas are not automatic there. All the flag posts are detected as capture (yellow), including the one on the wall. The capture area is not detected as capture.

I really haven't tried enough custom maps to know, but don't most maps with capture areas have flags associated with them? And isn't the flag, the capture point that rcbot actually detects? If so, it seems the sturmbot solution would work here too? An unwalkable path connection from the capture wpt/area to the flag wpt..

So, if all maps have flags or hidden flags (dod_control_point) in them, this could work. But if there are maps without flags (dod_control_point), and only have capture points (dod_capture_area) in some locations, then this won't work? Any thoughts on that??? wink.gif


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