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Septien |
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#1
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 70 Joined: 2-May 13 Member No.: 2,272 ![]() |
Here are the waypoints sprint/compatible (Rcbot 0.76) for probably my all time favorite Dod and DodS map: dod_hill_classic.
![]() ![]() ![]() ![]() You can download the map here: http://dods.gamebanana.com/maps/14733 I have included the waypoints here (0.76 compatible): ![]() A much improved gameplay, Axis will try to defend their base and each of their flags in a more balanced way. Thanks to MadMax2, Allies are able to capture the last waypoint which was impossible since bots can't capture points that are separated from their respective flag. Now with breakable waypoints this map rocks! Only Allies will try to shoot down the Axis' fortress wall. Lastly, I would recommend having 6 Allies vs 4 Axis. That way it will be way more competitive. Or play 4 vs 4 but team up with the Allies. I hope you guys enjoy it, I spent quite some time trying to enhance the gameplay etc. Pepois |
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madmax2 |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
QUOTE Hey guys, ive been away for a while and am still in hospital with the wife. Our baby girl was born a few days ago. Made Congrats to Cheeseh thread.... post your best wishes there.... ![]() http://rcbot.bots-united.com/forums/index.php?showtopic=1776 QUOTE 1. It helps bots know where some enemies shot them and take cover Yeah, I forgot about that, it helps bots find safe areas, where to take cover... Very informative info on #2 & #3, also. So it helps to have the unreachable visible to both the attacker (sniper) and the target (danger point), draw a path from the danger point to the unreachable near the attackers point. Hard to see points to left & right too... ![]() |
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Lo-Fi Version | Time is now: 12th August 2025 - 07:31 AM |