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Septien |
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#1
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 70 Joined: 2-May 13 Member No.: 2,272 ![]() |
Hi Cheeseh,
First of all, I would like to take the time now to congratulate you for such a magnificent bot, it's very versatile and very straight forward! Secondly, I was wondering if there is the possibility to enhance and force bots to capture flag/capture waypoints since in some maps like dod_classic_hill which happens to be one of my favorite, there seems to be a flaw in the map (I suppose) since it has 4 capture points; the first 3 have flags and can be captured by a single player however the last capture point doesn't have a flag and needs two players to stand within the capture area in order to capture it. To make matters worst there's a 4th flag that it's included in the map but just for decoration purposes and wasn't meant to be captured. So bots will try to capture this decoration flag instead of the 4th capture point. Again, bots aren't able to recognize nor capture the 4th capture point despite having added a capture waypoint with its corresponding area whereas real players can. Perhaps you might want to read the topic I posted where you can download the map and waypoints and read a brief summary in regards to the map and bot's behavior. Link: http://rcbot.bots-united.com/forums/index.php?showtopic=1768 So my questions would be: Could it be possible to force bots to capture a flag/capture waypoint regardless if its not detected by them in the map? Also, does changing the radius of a particular capture point play any significant role of some sort? Since according to your waypoint guide, capture/flag waypoints are mainly used as a reference for the "waypointer" to know which area each belongs to and are not needed in order for bots to capture them. Thank you again for all your time, expertise and efforts! Looking forward to hearing from you, Pepois |
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genmac |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
QUOTE I really haven't tried enough custom maps to know, but don't most maps with capture areas have flags associated with them? And isn't the flag, the capture point that rcbot actually detects? Basically yeah. QUOTE So, if all maps have flags or hidden flags (dod_control_point) in them, this could work. But if there are maps without flags (dod_control_point), and only have capture points (dod_capture_area) in some locations, then this won't work? Any thoughts on that??? As far as I know and as far as whatever left to my mapping memory background what rcbot2 can't detect are those huge entity brushes like that of dod_hill and dod_dijon wine store, I may be wrong on this though. Entity brushes btw is an invinsible box that when a player enters it, it triggers either a bombing zone, hostage, or buy zone in cs mapping so for dod it's either a capture or bombing area sometimes not used on certain maps. https://developer.valvesoftware.com/wiki/Fi...ods_capzone.jpg It was a lot worst during 0.7 certain flags and bombing areas aren't automatically detected like dod_strand and dod_goodwood_b3 and when it's undetected even if you put a capture tag the bot really won't do good as compared to well detected ones. Cheeseh adjusted something and fix the problem so may be he could do something more for the latter but seems he's very busy attending his family coz he'll soon be a father. Also one time I overlooked putting a capture wpt on a bomb area but the bot still managed to plant a bomb there coz it's AI already detected it as it passed by it even though there's no formal capture wpt in place. |
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Lo-Fi Version | Time is now: 19th June 2025 - 06:25 PM |