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> dod_sora_b3, my first rcbot2 waypoint! Hope you like it :)
madmax2
post May 20 2013, 02:28 AM
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Hey guys,

My first full rcbot2 waypoint, hope you like it smile.gif . It's very playable, but not finished yet. There are still a number of things I need to add/tweak/fix on it. It's a wip, so if you see something that bugs you, or you just want to give feedback on it, please do so...

This is a very nice looking map, with lots of cool ambush/hiding places. So watch your back, there are a lot of angles for attack...

Some things you should know about the map & rcw:

1. Genmac asked me for a wip rcw, so he could test the map for a possible crash problem (crash fixed, see below), so thats one reason I'm posting it before its done. It could be something going on with my PC, so let us know if it crashes or not on your PC. I'm using steampipe, and my PC might be a little under powered for this map + bots? Most of my crashes have been spectating free roam mode with and without waypoints on. I did have 2 crashes today to my desktop while actually playing the map. I was using the 2nd rcbot2 .73beta dll, the latest release.

2. ohmy.gif There seems to be a scoring bug with this map. Allies score at twice the rate as axis per flag dry.gif ! For each additional flag, allies score 4 points and axis score 2 points. So, at the end of a round either divide the allies score by 2, or multiply the axis score by 2, to determine which side actually won. There are no extra points for capping all the flags, just self gratification... laugh.gif ... If there is a way to fix this, short of modifying the map, like a script or cfg file I could include with the rcw, I'd like to hear how to fix it... wink.gif

3. As for the rcw, most of the map is waypointed, with the exception of one significant location. I'm sure you will figure out where, soon enough. I'll be adding it in later... Also, there are no unreachable wpts yet. That will be one of the last additions to the rcw, after i've polished it up a bit...

Oh yeah, I should mention, I haven't proned any mg's or snipers yet, not that its needed with all the cover locations in this map. So you can run this with the 2nd .73beta and not have hopping mg's laugh.gif ....

Also, I added a number of changes to the rcw today, so hopefully I didn't cause any new issues. One thing I did was add a few large radii to wpts around the map. My original wpt placement wasn't good for adding a lot of large radii, so I may have to move some wpts if I want to add more. In some areas the wpts are on the side of the road, not down the middle, so this is one reason. The other is all the obsticles and intersections...

[edit] Crash problem on this map appears to be fixed with the release of RCbot2 .74r2, yea... biggrin.gif

Here are some map links:


Author's page... http://www.lanmaniax.com/maps/html/dod_sora.htm

Gamebanana... http://dods.gamebanana.com/maps/23223

And the rcw is here (rcbot2 0.7x and newer):

http://rcbot.bots-united.com/uploads/madma..._b3_wip_rcw.zip

Anyways, have fun... wink.gif

madmax2
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madmax2
post May 21 2013, 09:44 PM
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Thanks Guys,

I appreciate any help/feedback you give smile.gif ... Yeah, about the tags on the flags, I did run the map quite a bit with nothing but the capture tag. The crouch was a late addition, quick fix, to help allies recap that flag, they were running thru it quite a lot. And I was going back and forth with the defend tags there. With .73beta it was still crashing without extra tags on flags, mostly when spectating, and sometimes when playing. But i'll recheck it with .74.

I didn't get any time on this at all yesterday, i plan to today...

I did some google searching today for this map and found the authors page, I think here:
http://www.lanmaniax.com/maps/html/dod_sora.htm

I got my copy of the map from gamebanana here:
http://dods.gamebanana.com/maps/23223

It's probably the same, but I may try to redownload it from the authors site?

I've been checking forum posts on this map too, and so far, I have not found any mention of crash problems for the map, w/o bots. So I hope .74 fixes the problem? If there is one, and it's just not my PC. I updated my nvidia gpu drivers last night too, they were about 2 or 3 years old. But crashes in this map with .73 have only been to the desktop, no video corruption or lockups, so I dono if that will help?

Could maybe one or both of you guys, when you have time, actually playtest it for the crash, not just spectate? It may not matter, it just seemed more unstable when spectating? I'll be trying this today on .74, and will report back when I know more...

max
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