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Septien |
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#1
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 70 Joined: 2-May 13 Member No.: 2,272 ![]() |
Here are the waypoints sprint/compatible (Rcbot 0.76) for probably my all time favorite Dod and DodS map: dod_hill_classic.
![]() ![]() ![]() ![]() You can download the map here: http://dods.gamebanana.com/maps/14733 I have included the waypoints here (0.76 compatible): ![]() A much improved gameplay, Axis will try to defend their base and each of their flags in a more balanced way. Thanks to MadMax2, Allies are able to capture the last waypoint which was impossible since bots can't capture points that are separated from their respective flag. Now with breakable waypoints this map rocks! Only Allies will try to shoot down the Axis' fortress wall. Lastly, I would recommend having 6 Allies vs 4 Axis. That way it will be way more competitive. Or play 4 vs 4 but team up with the Allies. I hope you guys enjoy it, I spent quite some time trying to enhance the gameplay etc. Pepois |
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madmax2 |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
QUOTE Btw do you have a link for the Sora map? Yep, I put 2 in the sora thread, and the crashing seems to be gone!!! ![]() [edit] Hey Septien, Just a little play testing feedback. I played five 10min games on Hill tonite. Your waypoint worked very well. I played all rounds as allied rifleman, 7vs7, evenly matched teams/classes, 2 snipers per team. It was quite fun and challenging from allied side. I thought you might want to know, the mg position in the tall tower, that faces east (area1) bunker, picked me off 3 times, trying to sneak up the stairs next to area1 bunker ![]() As well as running into axis around area1 bunker, getting killed sometimes, I did run into a few on the back side of the fortress, too, not everytime, but enough to keep me cautious. Once I reached the west side of the fortress, usually I proned 30ft from the main entrance there, and picked off axis bots as they came out. But soon enough, they would remember me, and target me as soon as they came out, if i lived that long??? I did make a couple attempts for the fort capture area, but never made it. One or two games, the allies had the first 3 flags with 7+ minutes left, but we could never get the last cap, with that many axis. Still fun tho, I like the challenge... ![]() So, good work on the rcw, It was much harder to get into the fortress, than the last time I played this. I could see the axis patroling the front and perimiter of the fort a lot more than before... Anyways, just a bit of feedback, I had a good time playing it... ![]() max |
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Lo-Fi Version | Time is now: 24th June 2025 - 06:38 AM |