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Septien
post May 2 2013, 02:37 PM
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Here are the waypoints sprint/compatible (Rcbot 0.76) for probably my all time favorite Dod and DodS map: dod_hill_classic.

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You can download the map here: http://dods.gamebanana.com/maps/14733

I have included the waypoints here (0.76 compatible): Attached File  dod_hill_classic.zip ( 14.46k ) Number of downloads: 744


A much improved gameplay, Axis will try to defend their base and each of their flags in a more balanced way. Thanks to MadMax2, Allies are able to capture the last waypoint which was impossible since bots can't capture points that are separated from their respective flag. Now with breakable waypoints this map rocks! Only Allies will try to shoot down the Axis' fortress wall.

Lastly, I would recommend having 6 Allies vs 4 Axis. That way it will be way more competitive.
Or play 4 vs 4 but team up with the Allies.

I hope you guys enjoy it, I spent quite some time trying to enhance the gameplay etc.

Pepois
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madmax2
post May 22 2013, 01:29 AM
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QUOTE

Btw do you have a link for the Sora map?

Yep, I put 2 in the sora thread, and the crashing seems to be gone!!! biggrin.gif

[edit]
Hey Septien,

Just a little play testing feedback. I played five 10min games on Hill tonite. Your waypoint worked very well. I played all rounds as allied rifleman, 7vs7, evenly matched teams/classes, 2 snipers per team. It was quite fun and challenging from allied side. I thought you might want to know, the mg position in the tall tower, that faces east (area1) bunker, picked me off 3 times, trying to sneak up the stairs next to area1 bunker cool.gif . The first time I had no idea who was shooting at me, and kept ducking down the stairs, till I stuck my head out one to many times, then I knew, heh heh... So the tower mg facing east works good, he will get human players, there... Oh, also by that same bunker, an axis support got me in the back right as i reached the top of the stairs, he was standing on the bridge there.. The front tower mg is good too, he was spraying bullets all the way to the allied spawn area. Bullets were splashing in the pond in front of me, so I put a couple rounds right in the middle of the tower window and picked him off, lucky shot i guess, heh heh...

As well as running into axis around area1 bunker, getting killed sometimes, I did run into a few on the back side of the fortress, too, not everytime, but enough to keep me cautious. Once I reached the west side of the fortress, usually I proned 30ft from the main entrance there, and picked off axis bots as they came out. But soon enough, they would remember me, and target me as soon as they came out, if i lived that long??? I did make a couple attempts for the fort capture area, but never made it. One or two games, the allies had the first 3 flags with 7+ minutes left, but we could never get the last cap, with that many axis. Still fun tho, I like the challenge... wink.gif

So, good work on the rcw, It was much harder to get into the fortress, than the last time I played this. I could see the axis patroling the front and perimiter of the fort a lot more than before...

Anyways, just a bit of feedback, I had a good time playing it... biggrin.gif

max
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Septien
post May 22 2013, 06:03 PM
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QUOTE(madmax2 @ May 22 2013, 01:29 AM) *

Yep, I put 2 in the sora thread, and the crashing seems to be gone!!! biggrin.gif

[edit]
Hey Septien,

Just a little play testing feedback. I played five 10min games on Hill tonite. Your waypoint worked very well. I played all rounds as allied rifleman, 7vs7, evenly matched teams/classes, 2 snipers per team. It was quite fun and challenging from allied side. I thought you might want to know, the mg position in the tall tower, that faces east (area1) bunker, picked me off 3 times, trying to sneak up the stairs next to area1 bunker cool.gif . The first time I had no idea who was shooting at me, and kept ducking down the stairs, till I stuck my head out one to many times, then I knew, heh heh... So the tower mg facing east works good, he will get human players, there... Oh, also by that same bunker, an axis support got me in the back right as i reached the top of the stairs, he was standing on the bridge there.. The front tower mg is good too, he was spraying bullets all the way to the allied spawn area. Bullets were splashing in the pond in front of me, so I put a couple rounds right in the middle of the tower window and picked him off, lucky shot i guess, heh heh...

As well as running into axis around area1 bunker, getting killed sometimes, I did run into a few on the back side of the fortress, too, not everytime, but enough to keep me cautious. Once I reached the west side of the fortress, usually I proned 30ft from the main entrance there, and picked off axis bots as they came out. But soon enough, they would remember me, and target me as soon as they came out, if i lived that long??? I did make a couple attempts for the fort capture area, but never made it. One or two games, the allies had the first 3 flags with 7+ minutes left, but we could never get the last cap, with that many axis. Still fun tho, I like the challenge... wink.gif

So, good work on the rcw, It was much harder to get into the fortress, than the last time I played this. I could see the axis patroling the front and perimiter of the fort a lot more than before...

Anyways, just a bit of feedback, I had a good time playing it... biggrin.gif

max


Max,

Thank you for all the feedback,it sure helped improved the wpts and bots gameplay. I have added a last final update changing the machinegins/snipers positions and adding a prone sniper in the wall. I also improved the tower ladders... even though Axies will still sometimes fall to their death. I can see this happens mainly when they turn around not facing the ladders but facing the allies base.

Just for experimental reasons... I went as far as to give specific area paths for Allies hoping bots would split and take a path according to the area flag they were planning on attacking but didnt work.Bots like using the main center path. Snipers on the other hand go on the side paths. Thats why I left the sniper wpts for allies even though I thought about removing them so Allies would try to focus mainly in capturing but like I mentioned it adds more diversity! Lastly, I did add a couple of openslater to the breakable wall in area1 and added a defend wpt for both allies and axies and it works!!!

Anyway I feel quite happy with the overall experience!

Thank you for your insight and precious time

Edit.... I had uploaded the wrong rcw... I have NOW uploaded the correct one... (0.74 compatible)

Pepois
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Posts in this topic
Septien   Dod_Hill_Classic   May 2 2013, 02:37 PM
madmax2   Wow, from out of nowhere :D , thanks for the waypo...   May 2 2013, 05:34 PM
Septien   Wow, from out of nowhere :D , thanks for the wayp...   May 3 2013, 12:44 AM
genmac   Nice! Now downloading map and wpts... Btw as ...   May 3 2013, 04:55 AM
madmax2   Btw as Madmax2 ( aka flash_gordon hehe :P ) menti...   May 3 2013, 07:28 AM
Septien   Nice! Now downloading map and wpts... Btw as...   May 3 2013, 05:49 PM
Emotional   nice work   May 3 2013, 06:44 AM
madmax2   Thanks for the update, got it... :) btw, if you h...   May 3 2013, 09:37 PM
madmax2   Here is a blast from the past... I went back to ch...   May 17 2013, 07:44 PM
madmax2   Hey Septien, Here is the "tweaked" hill...   May 17 2013, 08:20 PM
Septien   Hey Septien, Here is the "tweaked" hil...   May 17 2013, 08:48 PM
Septien   Madmax2, Here I included the waypoints for this m...   May 18 2013, 02:14 AM
genmac   here's an idea tip that might help as well...c...   May 18 2013, 05:06 AM
madmax2   Anyway seems Max is very busy wpting sora hehe so...   May 18 2013, 06:04 PM
Septien   Hey Septien, Yeah, as genmac said, good work, th...   May 18 2013, 09:04 PM
madmax2   Sure, i'll check it out sometime later today....   May 18 2013, 10:13 PM
Septien   Sure, i'll check it out sometime later today....   May 18 2013, 10:55 PM
Cheeseh   Thank you for the insight Max! Btw, you sure ...   May 18 2013, 11:38 PM
madmax2   Thank you for the insight Max! Btw, you sure ...   May 20 2013, 10:01 PM
madmax2   Made Congrats to Cheeseh thread.... post your bes...   May 19 2013, 01:11 AM
genmac   well hello there Daddy Cheeseh hehe! I expe...   May 19 2013, 06:53 AM
madmax2   Yo max!!! let me try test your sora ...   May 19 2013, 04:23 PM
Septien   Wow!!! Didn't expect that! Th...   May 21 2013, 01:08 PM
madmax2   Hey Septien, Yeah, an openslater path should work...   May 21 2013, 07:51 PM
Septien   Hey Septien, Yeah, an openslater path should wor...   May 21 2013, 08:19 PM
madmax2   Hey Septien, I'm sorry, I didn't see you ...   May 21 2013, 08:35 PM
Septien   Hey Septien, I'm sorry, I didn't see you...   May 22 2013, 01:11 AM
madmax2   Yep, I put 2 in the sora thread, and the crashing...   May 22 2013, 01:29 AM
Septien   Yep, I put 2 in the sora thread, and the crashing...   May 22 2013, 06:03 PM
madmax2   Hey Septien, Thanks for another update :) . I...   May 22 2013, 09:57 PM
CharlestonN   Wow, i can't believe people still play my map,...   Jun 15 2013, 10:47 PM
genmac   Wow, i can't believe people still play my map...   Jun 16 2013, 03:09 AM
madmax2   Hi CharlestonN, Yeah, very cool beach map B) , so...   Jun 16 2013, 06:07 PM
Septien   Hi CharlestonN, As for hill_classic, you can alw...   Jun 30 2013, 06:31 PM
CharlestonN   Hey Septien, the waypoints you created work perfec...   Jul 3 2013, 05:52 AM
CharlestonN   Hey Ironcore! Almost done with WN71, just wai...   Jun 16 2013, 08:15 PM
madmax2   Hey Septien, Glad to see you back here :) ... ...   Jul 1 2013, 11:23 PM


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