![]() |
![]() |
Septien |
![]() ![]()
Post
#1
|
Advanced Member ![]() ![]() ![]() Group: Members Posts: 70 Joined: 2-May 13 Member No.: 2,272 ![]() |
Here are the waypoints sprint/compatible (Rcbot 0.76) for probably my all time favorite Dod and DodS map: dod_hill_classic.
![]() ![]() ![]() ![]() You can download the map here: http://dods.gamebanana.com/maps/14733 I have included the waypoints here (0.76 compatible): ![]() A much improved gameplay, Axis will try to defend their base and each of their flags in a more balanced way. Thanks to MadMax2, Allies are able to capture the last waypoint which was impossible since bots can't capture points that are separated from their respective flag. Now with breakable waypoints this map rocks! Only Allies will try to shoot down the Axis' fortress wall. Lastly, I would recommend having 6 Allies vs 4 Axis. That way it will be way more competitive. Or play 4 vs 4 but team up with the Allies. I hope you guys enjoy it, I spent quite some time trying to enhance the gameplay etc. Pepois |
![]() ![]() |
madmax2 |
![]()
Post
#2
|
RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Hey Septien,
Thanks for another update ![]() Yeah, good ladder wpts are so important to bots, they can often make or break a wpt. I learned that a long time ago with rcbot1 & Natural Selection mod (it used lots of ladders). So it's good you have reworked those... ![]() Redownloaded rcw... ![]() max |
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 24th June 2025 - 06:14 AM |