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> RCBot2: suggestions, As the topic sez... some suggestions for future RC Bot releases
der.zoomer
post Nov 8 2009, 01:14 PM
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Hej there, I've been around here for a time as guest, and I really like RC Bot2 for TF2.
It works like a charm (most of the time tho...)

And to improve this bot, I have some suggestions here:


Arena Mode:
- Bot check time until capture point is available
else they would all rush to the capture point and stand there
- on my dedicated server (same binaries) they dont seem to capture points, even theyre doing it on a listen server with SAME waypoints and scripts

Snipers:
- make them sound sensitive to visible players again, they just stand on their sniper pathnodes and dont move/shoot even if there are enemy guys all over the place


Soldier:
- he shouldn't use his shot gun so often


Heavy:
- fix this god damn heavy aiming, the heavy has like 0 recoil and can hit a target with 100% accuracy (every bullet hits, even if the minigun has a large spread fire cone)
- heavy should check for distance to the nearest enemy (needs testing, because there are classes that you should take out in favour of others)


Spy:
- spies should try to melee attack enemies from behind with knife when possible
- when spies try to cap (CP, CTF, PL) they should remove their disguise


Medic:
- make medics heal more, than attacking, make them sensitive to "call for a medic" event and let them stick with this guys as soon as he is healed or even buffed
- let medics use their ubercharge when their current healing target is being attacked: event player_hurt


waypointing:
- let bots check for visibility between path nodes on calculating paths to the target
ie. when a door is closed, this path is blocked and they'll choose another path or another target
could be a problem with doors where you can see thru though... but that will eventually render setarea and givetype areaonly useless. (needs testing, because of defense points/sentry points/teleporter exit points)
this is implemented by using the "givetype openslater" waypoint type, but bots can see through EVERY door! (even though they are closed) so it doesn't work, an engine bug maybe
- a waypoint type for an alternate route would be nice, so the bots dont attack only by one path, maybe with priorities, so 1 is main path, 2 a good alternative and 3 an alternative, but less good than 2 or even 1 but possible....
I've implemented "route" waypoint types for next version, they are simple additions, so we'll see how they do after a lot of testing

Misc:
- gravity seem not to affect bots, they jump and fall like 4x faster than usual players
this is an engine bug
- when bots see a dispenser (and need supplies) they should use it
this is implemented but happens rarely


nice to have:
- bot and equipment support (use hats, other inventory you usually earn with achievements/find items)
- bot should learn how real players move around in that map
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madmax2
post May 26 2013, 12:33 AM
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QUOTE

Cheeseh:

I can order the waypoint types by importance next release if you'd like to do that, let me know which waypoint types you think are most important in order and I can use your ranking.



Ok, here is the waypoint menu flags order I came up with for dods:

Waypoint Flags

First page
1. noaxis
2. noallies
3. defend
4. sniper
5. machinegun
6. crouch
7. prone
8. jump

[edit] I allready thought of a change.. I reversed #1 & #2, I think those should be the same order as they appear in the game & rcbot... allies then axis... so I swapped them.... rolleyes.gif

Second page
1. unreachable
2. ladder
3. fall
4. capture
5. bombs
6. bomb to open
7. breakable
8. openslater

Third page - These appear to be for tf2 or hldm2 and may not be needed??? But leave any you think could be useful for dods now, or in the future....

area only - tf2 only? for areas that become available later, via script?
waitopen - tf2 only ... req script?
lift - tf2 & hldm2? I suppose there could besome dods map that has a functioning lift???

Of coarse 9 & 0 are reserved for back & next....

Here was my thinking on the first & second pages.. Initially it was order of high use & group like items together. On the first page in particular, I tried to add speed so you can move left to right and quickly add multiple flags. I had jump at 1 or 3 at one point, but think it is less likely to be combined with other flags.

So, if you like to give multiple flags for prone/sniper/mg, its either 1,4,5,7 or 2,4,5,7. I put defend at 3 next to noallies/noaxis just because I think defend is used more...

Crouch & prone could be either way I suppose, maybe some of you would prefer prone right under mg? I even had it that way at one point, with sniper right above it, swapped with mg. But for some reason my brain seems to be wired to think sniper then mg in that order and crouch then prone. Might be because of my key binds, heh heh? We could move prone up a slot if anyone thinks that would be better. I suppose one could over think this, it's harder than I thought it would be, and there are different ways it could be done...

With the second page, I just tried to group simular items and put high use at the top. I wanted openslater close to breakable and bomb to open. I figure unreachable is fairly high use, but are usually added later in the waypoint process and don't need a team flag, so it ended up on this page.

So nows the time for input if any other waypointers have different ideas? I think this is a good order, but maybe something could be better, and am open to changes... wink.gif

Hope I didn't forget anything... tongue.gif
max
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der.zoomer   RCBot2: suggestions   Nov 8 2009, 01:14 PM
Cheeseh   thanks it is good to have suggestions together in ...   Nov 9 2009, 08:12 PM
der.zoomer   yah, lets keep a thread stickied where all suggest...   Nov 10 2009, 11:01 AM
Cheeseh   yah, lets keep a thread stickied where all sugges...   Nov 10 2009, 02:49 PM
Rudolf_Hess   Well first of i know very little about Rc2bot beha...   Nov 10 2009, 07:54 PM
der.zoomer   the sniper could orient himself on the angle of th...   Nov 15 2009, 12:15 PM
Fillmore   the sniper could orient himself on the angle of t...   Nov 16 2009, 01:55 PM
der.zoomer   Another suggestions .. or more bugfixes: - some bo...   Nov 22 2009, 09:21 AM
Fillmore   Another suggestions .. or more bugfixes: - and pl...   Nov 26 2009, 07:03 PM
shahrukh1   i think the biggest one well i think it is the big...   Nov 26 2009, 01:02 AM
Fillmore   i think the biggest one well i think it is the bi...   Nov 26 2009, 01:09 PM
der.zoomer   -Demomen should get a 'sticky' givetype, p...   Nov 26 2009, 04:28 PM
Sjru   Bots use teleporters but it needs to be in a prec...   Nov 30 2009, 09:07 PM
shahrukh1   ok well try and get the avatar thingy cuz thats al...   Nov 26 2009, 01:12 PM
der.zoomer   Yet another suggestion here: You know.. when bots ...   Dec 16 2009, 03:09 PM
der.zoomer   Some more suggestions: - Spy detection When I...   Jan 6 2010, 09:05 PM
Otakumanu   My suggestion would be some of the first ones: Sni...   May 10 2010, 08:45 PM
Otakumanu   Oh, and I just wanted to tell that in some maps(du...   May 12 2010, 09:40 PM
Fillmore   Oh, and I just wanted to tell that in some maps(d...   May 22 2010, 10:37 AM
Cheeseh   pl_dustbowl,huh? Does the map have sentry givetyp...   May 23 2010, 12:22 AM
Tzepesch   For other mods made on Source SDK Base 2xxx you co...   Sep 27 2013, 12:09 PM
Cheeseh   For other mods made on Source SDK Base 2xxx you c...   Sep 27 2013, 02:06 PM
MarD   Heyyo, well it would be good to see some other s...   Aug 19 2014, 06:23 PM
genmac   For other mods made on Source SDK Base 2xxx you c...   Sep 27 2013, 02:44 PM
Fillmore   Just a suggestion: - snipebots aim in the head of...   Jun 16 2010, 05:56 PM
Doomer1   First i wanted to commend you on some excellent wo...   Aug 12 2010, 08:15 AM
Fillmore   Here would be a bunch of things to recommend: - A...   Aug 18 2010, 02:01 PM
MarD   Heyyo, I was wondering if at all possible to add ...   Oct 30 2010, 03:29 PM
Cheeseh   it gives me a "unknown command: bot" e...   Oct 31 2010, 07:43 AM
MarD   Heyyo, i'm just in the process of releasing ...   Nov 1 2010, 01:27 AM
dzoo   getting cooler from time to time, these RCBots...   Nov 2 2010, 11:42 AM
Cheeseh   getting cooler from time to time, these RCBots...   Nov 2 2010, 01:16 PM
WillardZ   please test for Tf2 , HL2dm and other mods , as t...   Dec 11 2010, 10:28 PM
MarD   Heyyo, Cool stuff! Thus far though I am not h...   Nov 3 2010, 07:36 AM
MarD   Heyyo, Hmm, Yeah Cheeseh I can't get Rcbot2 0...   Nov 29 2010, 06:53 PM
Cheeseh   Heyyo, Hmm, Yeah Cheeseh I can't get Rcbot2 ...   Dec 5 2010, 09:11 AM
Sjru   Just some ideas for bots behaviour (Only if the bo...   Feb 17 2011, 12:18 AM
Fillmore   Just some ideas for bots behaviour (Only if the b...   Feb 19 2011, 07:44 AM
Sjru   You got some nice ideas in there. Let's hope ...   Feb 19 2011, 05:49 PM
dzoo   I saw a video of the so-called Saigns Server. thes...   May 2 2011, 08:30 AM
Shans   please add support for insurgency the most realist...   Nov 11 2011, 06:09 PM
TesterYYY   * Can you make better rcbot waypoint menu because ...   Jan 27 2013, 11:39 AM
Fillmore   * Can you make better rcbot waypoint menu because...   Jan 27 2013, 12:59 PM
genmac   Yo Fillmore can you show us your binds so I we...   Jan 28 2013, 02:59 AM
Fillmore   Yo Fillmore can you show us your binds so I we...   Jan 28 2013, 07:36 AM
Cheeseh   Yo Fillmore can you show us your binds so I we...   Jan 28 2013, 09:46 AM
genmac   Tnx guys! Those are very helpful.   Jan 29 2013, 07:46 AM
madmax2   Hey Guys, Before I start my first full rcbot2 rcw...   May 11 2013, 09:19 PM
genmac   Ok here are my binds that I use a lot at the momen...   May 13 2013, 09:01 AM
Fillmore   -readthepostaboveyourself- The sudden crashing i...   May 14 2013, 06:26 AM
Cheeseh   The sudden crashing is a bitch, but having rcbot_...   May 14 2013, 11:48 AM
madmax2   Thanks for working on the waypoint menu cheeseh, c...   May 14 2013, 05:29 PM
genmac   Mine normally never crashes except when I use sour...   May 15 2013, 03:38 AM
Cheeseh   Mine normally never crashes except when I use sou...   May 23 2013, 03:13 AM
genmac   Yo Cheeseh....wpt menu looks better but I can...   May 23 2013, 04:39 AM
Cheeseh   Yo Cheeseh....wpt menu looks better but I can...   May 23 2013, 05:20 AM
genmac   Ok it's working now. Needs some getting use to...   May 23 2013, 09:53 AM
madmax2   Hey Cheeseh, I did look at the waypointing menu a...   May 23 2013, 06:11 PM
Cheeseh   Hey Cheeseh, I did look at the waypointing menu ...   May 24 2013, 01:53 AM
madmax2   Thanks for the detailed response/info... :) Heh...   May 24 2013, 04:05 AM
genmac   Oh man, I'm no programmer but I can definite...   May 24 2013, 04:18 AM
madmax2   Hey genmac, What do you think about changing the ...   May 24 2013, 04:27 AM
Cheeseh   Hey genmac, What do you think about changing the...   May 24 2013, 05:03 AM
genmac   Hey genmac, What do you think about changing the...   May 24 2013, 07:16 AM
madmax2   Oh okay, sounds like you allready did it the best...   May 24 2013, 05:19 PM
genmac   Yeah the new wpt menu is a heaven sent compared to...   May 25 2013, 04:51 AM
madmax2   Ok, here is the waypoint menu flags order I came...   May 26 2013, 12:33 AM
genmac   Max listing looks a lot more organized. Does the ...   May 26 2013, 01:55 AM
chezman   My only suggestion would be support for the insurg...   May 29 2013, 08:57 PM
genmac   My only suggestion would be support for the insur...   May 30 2013, 04:07 AM
chezman   People still play it and it's still really fun...   May 30 2013, 04:31 AM
madmax2   Hey cheeseh, A few rcbot2 feature questions/reque...   Jun 15 2013, 06:58 PM
Cheeseh   Hey cheeseh, A few rcbot2 feature questions/requ...   Aug 1 2013, 01:32 PM
genmac   sprinting I've also fixed bots sprinting in ...   Aug 1 2013, 05:14 PM
madmax2   Hey Cheeseh, Yeah, all of it sounds good, especia...   Aug 1 2013, 09:22 PM
genmac   Auto wpt is very usable on wider open space maps b...   Aug 2 2013, 02:45 AM
madmax2   Auto wpt is very usable on wider open space maps ...   Aug 2 2013, 06:22 AM
Cheeseh   Auto wpt is very usable on wider open space maps ...   Aug 2 2013, 08:36 AM
Root   Hi Cheeseh! Good to know that RCBot is still u...   Aug 4 2013, 12:59 PM
madmax2   Hey Root, Lots of good feedback... Have you edite...   Aug 5 2013, 12:26 AM
Cheeseh   Btw, its good to hear capture wpts/areas are fix...   Aug 5 2013, 02:13 AM
madmax2   Cheers root for the suggestions As for the captu...   Aug 5 2013, 05:27 AM
genmac   Hey genmac, How u been man... :) I guess we ne...   Aug 6 2013, 10:24 AM
Cheeseh   hehe miss you to bro...Ok I've tried that out...   Aug 6 2013, 02:08 PM
madmax2   hehe miss you to bro...Ok I've tried that out...   Aug 10 2013, 03:31 AM
Root   Thanks for the tip about profiles! I've ch...   Aug 5 2013, 09:11 AM
Cheeseh   Thanks for the tip about profiles! I've c...   Aug 5 2013, 09:18 AM
madmax2   I guess you guys may of seen this, but just in cas...   Aug 6 2013, 06:10 PM
genmac   YEah read those hehe...but when the flag is way to...   Aug 7 2013, 01:52 AM
Septien   Hi Max and Genmac, Sorry I couldn't post befo...   Aug 7 2013, 02:35 PM
madmax2   Hey Guys, I got side-tracked yesterday on some ot...   Aug 7 2013, 06:11 PM
Septien   Hi Max, Probably like you mentioned, it's no...   Aug 7 2013, 06:55 PM
genmac   For dod_hill if you like I can just simply edit th...   Aug 8 2013, 03:05 AM
madmax2   Hey Guys, Maybe before modifying entities, or the...   Aug 8 2013, 04:30 AM
Septien   Hi Max and Genmac and everyone hehe, @Max I thoug...   Aug 9 2013, 01:52 AM
genmac   @Septien....yeah better ask Charles first since he...   Aug 9 2013, 02:02 AM
genmac   @max...hehe me too get cross eyed every now and t...   Aug 11 2013, 02:25 PM
Emotional   I have a little suggestion: may be worth to share ...   Sep 27 2013, 03:55 PM
madmax2   Hey MarD, Nice to have you drop by... Correct me ...   Aug 21 2014, 07:05 PM
MarD   Heyyo, So... Black Mesa Source could use some bot...   May 17 2015, 05:15 PM
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