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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
here's a beta dll file for 0.75 it has some bug fixes and additions:
CODE dod:s added breakable waypoint for DOD:S (a rocket or grenade is required to break a wall nearby) dod:s removed health/ammo waypoint types for DOD:S dod:s changes to reloading in dod:s to prevent bots clicking their gun too often all: fixed some waypoint menu glitches all: changed some captions on waypoint menu tf2: fixed medics not healing tf2: medics follow their healing player better tf2: sentry guns have an even higher priority to become enemies http://rcbot.bots-united.com/downloads/RCBot2_075BetaDLL.zip |
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madmax2 |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
I don't think it's a bot goto thing, and I do know they won't stay or camp when using debug bot_goto. Under normal game play is when I first noticed they were not camping on defend/prone wpts, I tried to convert a couple defend/crouch wpts to defend/prone wpts on flash. It was most obvious on a stand alone defend/prone wpt where the path to & from the wpt were the same, a dead end. If the defend/prone wpt is one they can pass thru to get to another wpt, one way to it, another way off, it may not be as obvious, cause they will appear to be using these, and will breifly prone on them, but will never camp prone on them.
Ok, here is what i did this morning to double check the prone/defend issue. With debug hud on, I checked at several wpts i had changed to defend/prone, with & without team tags. Using only a single bot in the game, with debug bot_goto, I kept checking the current goal, as soon as I issued the bot_goto on a defend/prone wpt, current goal would be a nearby wpt, not the one I was on. The bot would goto the nearby wpt. If the defend/prone wpt was on a dead end, they would never touch the wpt i issued the bot_goto from. In some locations that are not dead ends, they might pass thru the defend/prone to get to the current goal. But, the hud current goal never shows the defend/prone wpt that I issue the bot_goto from, its allways a nearby wpt. Now i still havn't tried this on a combo sniper/defend/prone wpt, but i suspect it will get the correct goal from the sniper tag, for snipers, but not sure about the other classes for the defend tag? Maybe i'll test that later today... QUOTE perhaps its a bot_goto thing , do the bots still prone without using bot_goto ? So, to answer your question, I havn't seen it on normal game play, but they would prone if passing thru the defend/prone wpt to get to another wpt, i think? Maybe i'll try a test and see if they will even pass thru a defend/prone in the main path, under normal game play, without using bot_goto. [edit] I ran this test, and they will pass thru a defend/prone wpt (proning briefly) on thier way to another goal/wpt [edit] I can say they won't camp or camp prone on defend/prone wpts, and won't use them as a goal... |
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Lo-Fi Version | Time is now: 20th June 2025 - 09:20 AM |