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Cheeseh |
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
here's a beta dll file for 0.75 it has some bug fixes and additions:
CODE dod:s added breakable waypoint for DOD:S (a rocket or grenade is required to break a wall nearby) dod:s removed health/ammo waypoint types for DOD:S dod:s changes to reloading in dod:s to prevent bots clicking their gun too often all: fixed some waypoint menu glitches all: changed some captions on waypoint menu tf2: fixed medics not healing tf2: medics follow their healing player better tf2: sentry guns have an even higher priority to become enemies http://rcbot.bots-united.com/downloads/RCBot2_075BetaDLL.zip |
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madmax2 |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Ok, I did more testing/observing, and my previous posts are not 100% accurate in describing the problem
![]() You don't need to re-code bot_goto, I was only using bot_goto to test and see if they would goto the defend/prone wpt. The current goal in the hud definately points to a different wpt, when using bot_goto on a defend/prone wpt. But, If there are no nearby wpts (a long path), they will go touch the defend/prone wpt when using bot_goto, i finally got them to do it at one place. Otherwise they may stop at or near a nearby wpt, or half way between? But forget debug, I observed a 7vs7 bot game on dod_flash, at the tank area, after changing 2 defend/crouch wpts to defend/prone. I've observed this area a lot with defend/crouch wpts, so I know what to expect with those. One wpt I changed, is at a dead end, the other is a wpt the bots can pass thru (over by the tank). At the defend/prone wpt by the tank (pass thru path), bots go there about the same as before, and will prone as they approach, but they will stand up if they stop to camp, yes they do seem to camp sometimes, but they don't look to be on the wpt, even with 0 radius. At the dead end defend/prone wpt, I saw a bot appear to camp once near there (standing, about half way between wpts)? A dozen other times bots moved onto the nearest wpt, but continued on, sometimes hesitating like they wanted to go there but changed there mind. They would also backtrack to this normal wpt, but wouldn't move onto the dead end defend/prone wpt. While the same game was running, i changed the dead end wpt back to defend/crouch. Bots immediatly started coming to this wpt, moving onto it crouched, they did it multiple times in 5 minutes or less, backtracking to it too. What I mean by backtracking, is axis bots came here from the center flag direction, instead of from thier spawn. It's just more obvious that they are trying to get to this dead end wpt when they backtrack... So, I guess the issue occurs more often than not, but isn't allways obvious. It seems to depend on the configuration of the surrounding wpts too... I have to change my last conclusion to read: I can say they won't camp+prone on defend/prone wpts, and usually won't move onto them to camp. Camping on them seems far less than defend/crouch, for some reason??? If you want to check it out yourself, just modify my last uploaded dod_flash rcw (in flash thread), over in the tank area. I hope this makes more sense, than the last posts.... ![]() max |
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Lo-Fi Version | Time is now: 20th June 2025 - 10:01 AM |