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> [Release] sc_activist waypoints, sc_activist series rcw's for sc4.6 (sc4.7) & sc3.0
madmax2
post Mar 26 2013, 06:46 PM
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[edit] 6-13-13

New Activist Series Waypoint Pack for Svencoop versions 4.8, 4.7, 4.6, 4.5 & 3.0...Now available


Includes the new sc_activist 1 rcw, and updated/modified rcw's for sc_activist 2 & 3.

Since the last release, the sc_activist (1) rcw is the same, sc_activist2 has a minor update to it, and sc_activist3 has many changes to it...

See the readme's in the zip for details... wink.gif

[edit - 9-7-13] For sc4.7/4.8, get this rcbot dll (or newer) to fix the shooting enemy barney's & otis problem on sc_activist (1). thanks to cheeseh...

Note: the rcbot 4.8 dll's are not compatible with sc4.7, or the other way...

Latest RCbot dll for sc4.8 only: http://rcbot.bots-united.com/downloads/rcb...rapple_upd2.zip

The Release2 on the main web site will work for these maps on sc4.8, too...

Latest sc4.7 version:

http://rcbot.bots-united.com/downloads/rcbot_mm_sc47_3.7z

or get it from w00tguy123's mirror here:

https://www.dropbox.com/s/0nwuud3oi6t15xz/rcbot_mm_sc47_3.7z


Attached File  sc_activist123_rcw_pack.zip ( 20.42k ) Number of downloads: 950


========================================

Original sc_activist (1) post:

QUOTE
Mar 26 2013, 06:46 PM Post #1

Here's a new waypoint for sc_activist for sc4.6 (4.7) and sc3.0. The map bsp has not changed since sc3.0. All the rcw's I found for activist(1) in the waypoint packs seemed to be corrupted, or made on an older version of rcbot, perhaps? The bots would stop moving!

Beware, currently rcbot won't work right in this map on sc4.7. Bots won't shoot some of the enemies and will get slaughtered . Hopefully, it can be fixed with the next rcbot build. So, for now, this rcw will work for sc4.6 and older...

[edit]New Note: You can play the map in sc4.7 with the bots, they just currently won't shoot the security guards, mostly at the beginning of the map. However, they are a distraction for the security guards, so that will help you some. Also, they will shoot other enemies in the map, and do everything else, just like in the other versions of SC.

[edit] See this link for more details on the sc4.7 bug
http://rcbot.bots-united.com/forums/index.php?showtopic=1744

The rcw has a number of improvements since the last wip rcw I uploaded. Bots can play through the whole map on thier own. They use the lift much better and won't get lift killed (sc3.0) as much. They don't get trapped in the biohazard room anymore, but do get a bit button crazy [fixed in rev2]. I will probably change this in an update [done], but it works fairly good for sc4.6. This is still a wip [not now], it's playable now, see the readme for more details...

[edit] 6-4-13 ... New sc_activist (1) rcw uploaded... See post 2 for details... Hope Cheeseh can find time to look at this old bot of his again... and fix the not shooting some enemy classes problem in sc4.7. I've only seen it on a couple maps, tho.. I'm still happy with this great old bot... and won't leave it behind...

[edit2] 6-5-13 ... I forgot to mention, you can use the latest rcbot dll for sc4.7 with sc4.6. I works just fine with this map and others in sc4.6.

Get the sc4.7 dll here: http://rcbot.bots-united.com/downloads/RCB...release_dll.zip

Or you can use the sc4.6 debug dll here: http://rcbot.bots-united.com/downloads/rcb..._SC46_debug.zip

For older svencoop versions see the included sc_activist1 readme.txt for rcbot dll info/links, and installation information...
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madmax2
post Jun 4 2013, 10:35 PM
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Here is a long overdue update [Rev2] for sc_activist 1 rcw. Here is a summary of the changes:

New path at 2nd level in cafeteria

HEV/Health Stations - significantly reduced bots getting stuck on chargers.

Bots no longer hang up on the Biohazard Computer room door.

Biohazard/HEV room - Reduced the crazy button spamming here, but I decided to leave the path thru the airlock, so bots still go to the computer console button. A bot will likely get semi-trapped in the airlock, but less than before...

See the included readme for more details. I've included instructions on how to easily modify the rcw so the bots won't use the airlock at all, if you prefer it that way...

Because of the airlock & slow door triggers in this map, I recommend exactly 2 bots to play this map. If you modify the rcw to prevent bots from using the airlock, you can play it with 1 or 2 bots then, but don't use more than 2 bots either way, because of the door triggers.

Get the Rev2 rcw from the sc_activist123_rcw_pack.zip in first post... wink.gif

Have fun,
madmax2
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