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> RCBot2 beta 0.75 (DLL Only)
Cheeseh
post May 25 2013, 02:52 AM
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here's a beta dll file for 0.75 it has some bug fixes and additions:

CODE

dod:s  added breakable waypoint for DOD:S (a rocket or grenade is required to break a wall nearby)
dod:s  removed health/ammo waypoint types for DOD:S
dod:s  changes to reloading in dod:s to prevent bots clicking their gun too often
all:     fixed some waypoint menu glitches
all:     changed some captions on waypoint menu
tf2:  fixed medics not healing
tf2:  medics follow their healing player better
tf2:  sentry guns have an even higher priority to become enemies


http://rcbot.bots-united.com/downloads/RCBot2_075BetaDLL.zip
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madmax2
post Jun 2 2013, 07:27 PM
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Hey Cheeseh,

Here is a test rcw [edit: removed] for the defend/prone issue. There are several defend/prone wpts in it. The 2 I have been using the most are noallies wpts, one next to the tank (pass thru), and the dead end one is opposite the tank next to the fence. I reduced some of the radii and removed a extra wpts near these 2 wpts, that are in the rcw in the flash thread. Bots will behave a little different with those wpts removed, standing in different locations. So, you might want to try that rcw too, but you will have to change the crouch wpts to prone, or just compare it as is? You should be able to see that they won't camp+prone with this rcw, especially on the dead end wpt. Change that one back to crouch, and you should see the difference.

I also made the stairs at the sniper perch bidirectional, so you won't lose any bots there if you use debug bot.

Anyone who just wants to play dod_flash, use one of the rcw's in the flash thread here:

http://rcbot.bots-united.com/forums/index....ost&p=11747

The attached rcw is just for testing....

Thanks wink.gif ,
max

P.S. Even though it sounds like i'm eager to get this defend/prone issue addressed/fixed, I can work around it. My biggest concern about it, was it seemed they were ignoring them more than other defend wpts, which I was using as goto points, to draw bots to specific areas of the map. And I didn't think the defend/prone wpts were doing that at all? In the process, I noticed they don't camp+prone on them, and they don't goto them as well as other defend wpts, it seems.

I'm actually more concerned about the yaw/defend issue mentioned a few posts above. It's difficult to face them correctly sometimes, because of that... This is a good map for testing yaws too, it's somewhat wide open. Some of my yaws on defend wpts are a bit wonky, cause it was working better than correctly faced yaws. I will probably just face them all correctly with my next rcw update... rolleyes.gif
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Cheeseh
post Jun 6 2013, 01:14 PM
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QUOTE(madmax2 @ Jun 2 2013, 08:27 PM) *

Hey Cheeseh,

Here is a test rcw for the defend/prone issue. There are several defend/prone wpts in it. The 2 I have been using the most are noallies wpts, one next to the tank (pass thru), and the dead end one is opposite the tank next to the fence. I reduced some of the radii and removed a extra wpts near these 2 wpts, that are in the rcw in the flash thread. Bots will behave a little different with those wpts removed, standing in different locations. So, you might want to try that rcw too, but you will have to change the crouch wpts to prone, or just compare it as is? You should be able to see that they won't camp+prone with this rcw, especially on the dead end wpt. Change that one back to crouch, and you should see the difference.

I also made the stairs at the sniper perch bidirectional, so you won't lose any bots there if you use debug bot.

Anyone who just wants to play dod_flash, use one of the rcw's in the flash thread here:

http://rcbot.bots-united.com/forums/index....ost&p=11747

The attached rcw is just for testing....

Thanks wink.gif ,
max

P.S. Even though it sounds like i'm eager to get this defend/prone issue addressed/fixed, I can work around it. My biggest concern about it, was it seemed they were ignoring them more than other defend wpts, which I was using as goto points, to draw bots to specific areas of the map. And I didn't think the defend/prone wpts were doing that at all? In the process, I noticed they don't camp+prone on them, and they don't goto them as well as other defend wpts, it seems.

I'm actually more concerned about the yaw/defend issue mentioned a few posts above. It's difficult to face them correctly sometimes, because of that... This is a good map for testing yaws too, it's somewhat wide open. Some of my yaws on defend wpts are a bit wonky, cause it was working better than correctly faced yaws. I will probably just face them all correctly with my next rcw update... rolleyes.gif

hey madmax. I changed the bot goto command to go to the waypoint id instead of the location where the player is, cos that might make bots choose a different waypoint

By the way I think with defend waypoints, the bots only look at the flag... i might need to change that
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madmax2
post Jun 6 2013, 06:20 PM
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QUOTE(Cheeseh @ Jun 6 2013, 06:14 AM) *

hey madmax. I changed the bot goto command to go to the waypoint id instead of the location where the player is, cos that might make bots choose a different waypoint

By the way I think with defend waypoints, the bots only look at the flag... i might need to change that

Thanks Cheeseh, I will check this out on the new version. And yes, please do have bots face yaw on defend wpts, instead of the flag, that would be good smile.gif . Now, I understand what they have been doing, turning towards the flag, duhhh rolleyes.gif ...

max
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Posts in this topic
Cheeseh   RCBot2 beta 0.75 (DLL Only)   May 25 2013, 02:52 AM
genmac   cool! a new dll to test! tnx Cheeseh! ...   May 25 2013, 04:46 AM
MadMik3   Are there some good install directions for rcbot2?...   May 25 2013, 04:25 PM
hangphyr   Unfortunately, medic bots aren't healing with ...   May 25 2013, 04:43 PM
madmax2   Unfortunately, medic bots aren't healing with...   May 25 2013, 06:35 PM
Cheeseh   Unfortunately, medic bots aren't healing with...   May 26 2013, 11:40 AM
genmac   you know why RCBot2 Launcher has an error?:D cos ...   May 26 2013, 02:00 PM
Cheeseh   haha that really made my day LoL! good thing ...   May 26 2013, 02:59 PM
genmac   haha, I guess genmac, you too, you were 100 ...   May 27 2013, 08:15 AM
hangphyr   which map were you playing? The medics have no pr...   May 26 2013, 03:30 PM
Cheeseh   Checked the version in the console, and it said I...   May 26 2013, 03:40 PM
darkranger   is there a change to get it sometimes working on d...   May 27 2013, 06:12 PM
madmax2   Hey Cheeseh, I verified with rcbot .75, bots won...   Jun 1 2013, 02:11 AM
Cheeseh   perhaps its a bot_goto thing , do the bots still p...   Jun 1 2013, 01:56 PM
madmax2   I don't think it's a bot goto thing, and I...   Jun 1 2013, 07:18 PM
Cheeseh   Ok i see maybe what u are trying to do. The Bot go...   Jun 1 2013, 11:48 PM
madmax2   Ok, I did more testing/observing, and my previous ...   Jun 2 2013, 05:24 AM
madmax2   Hey Cheeseh, Here is a test rcw for the defend/p...   Jun 2 2013, 07:27 PM
Cheeseh   Hey Cheeseh, Here is a test rcw for the defend/p...   Jun 6 2013, 01:14 PM
madmax2   hey madmax. I changed the bot goto command to go ...   Jun 6 2013, 06:20 PM
genmac   Yeah plz do fix the defend wpt issue not facing on...   Jun 7 2013, 11:06 AM
Septien   :)   Jun 30 2013, 08:26 PM


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