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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
here's a beta dll file for 0.75 it has some bug fixes and additions:
CODE dod:s added breakable waypoint for DOD:S (a rocket or grenade is required to break a wall nearby) dod:s removed health/ammo waypoint types for DOD:S dod:s changes to reloading in dod:s to prevent bots clicking their gun too often all: fixed some waypoint menu glitches all: changed some captions on waypoint menu tf2: fixed medics not healing tf2: medics follow their healing player better tf2: sentry guns have an even higher priority to become enemies http://rcbot.bots-united.com/downloads/RCBot2_075BetaDLL.zip |
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madmax2 |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Hey Cheeseh,
Here is a test rcw [edit: removed] for the defend/prone issue. There are several defend/prone wpts in it. The 2 I have been using the most are noallies wpts, one next to the tank (pass thru), and the dead end one is opposite the tank next to the fence. I reduced some of the radii and removed a extra wpts near these 2 wpts, that are in the rcw in the flash thread. Bots will behave a little different with those wpts removed, standing in different locations. So, you might want to try that rcw too, but you will have to change the crouch wpts to prone, or just compare it as is? You should be able to see that they won't camp+prone with this rcw, especially on the dead end wpt. Change that one back to crouch, and you should see the difference. I also made the stairs at the sniper perch bidirectional, so you won't lose any bots there if you use debug bot. Anyone who just wants to play dod_flash, use one of the rcw's in the flash thread here: http://rcbot.bots-united.com/forums/index....ost&p=11747 The attached rcw is just for testing.... Thanks ![]() max P.S. Even though it sounds like i'm eager to get this defend/prone issue addressed/fixed, I can work around it. My biggest concern about it, was it seemed they were ignoring them more than other defend wpts, which I was using as goto points, to draw bots to specific areas of the map. And I didn't think the defend/prone wpts were doing that at all? In the process, I noticed they don't camp+prone on them, and they don't goto them as well as other defend wpts, it seems. I'm actually more concerned about the yaw/defend issue mentioned a few posts above. It's difficult to face them correctly sometimes, because of that... This is a good map for testing yaws too, it's somewhat wide open. Some of my yaws on defend wpts are a bit wonky, cause it was working better than correctly faced yaws. I will probably just face them all correctly with my next rcw update... ![]() |
Cheeseh |
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#3
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Hey Cheeseh, Here is a test rcw for the defend/prone issue. There are several defend/prone wpts in it. The 2 I have been using the most are noallies wpts, one next to the tank (pass thru), and the dead end one is opposite the tank next to the fence. I reduced some of the radii and removed a extra wpts near these 2 wpts, that are in the rcw in the flash thread. Bots will behave a little different with those wpts removed, standing in different locations. So, you might want to try that rcw too, but you will have to change the crouch wpts to prone, or just compare it as is? You should be able to see that they won't camp+prone with this rcw, especially on the dead end wpt. Change that one back to crouch, and you should see the difference. I also made the stairs at the sniper perch bidirectional, so you won't lose any bots there if you use debug bot. Anyone who just wants to play dod_flash, use one of the rcw's in the flash thread here: http://rcbot.bots-united.com/forums/index....ost&p=11747 The attached rcw is just for testing.... Thanks ![]() max P.S. Even though it sounds like i'm eager to get this defend/prone issue addressed/fixed, I can work around it. My biggest concern about it, was it seemed they were ignoring them more than other defend wpts, which I was using as goto points, to draw bots to specific areas of the map. And I didn't think the defend/prone wpts were doing that at all? In the process, I noticed they don't camp+prone on them, and they don't goto them as well as other defend wpts, it seems. I'm actually more concerned about the yaw/defend issue mentioned a few posts above. It's difficult to face them correctly sometimes, because of that... This is a good map for testing yaws too, it's somewhat wide open. Some of my yaws on defend wpts are a bit wonky, cause it was working better than correctly faced yaws. I will probably just face them all correctly with my next rcw update... ![]() hey madmax. I changed the bot goto command to go to the waypoint id instead of the location where the player is, cos that might make bots choose a different waypoint By the way I think with defend waypoints, the bots only look at the flag... i might need to change that |
madmax2 |
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#4
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
hey madmax. I changed the bot goto command to go to the waypoint id instead of the location where the player is, cos that might make bots choose a different waypoint By the way I think with defend waypoints, the bots only look at the flag... i might need to change that Thanks Cheeseh, I will check this out on the new version. And yes, please do have bots face yaw on defend wpts, instead of the flag, that would be good ![]() ![]() max |
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Lo-Fi Version | Time is now: 20th June 2025 - 06:18 PM |