![]() |
![]() |
Cheeseh |
![]()
Post
#1
|
![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
0.75
==== installer: changed installation messages / added correct terms launcher: fixed exception at start up dod:s added breakable waypoint for DOD:S (a rocket or grenade is required to break a wall nearby) dod:s breakable waypoint can be team only dod:s removed health/ammo waypoint types for DOD:S dod:s changes to reloading in dod:s to prevent bots clicking their gun too often all: fixed some waypoint menu glitches all: changed some captions on waypoint menu all: added some pathwaypoint commands into waypoint menu tf2: fixed medics not healing tf2: medics follow their healing player better tf2: sentry guns have an even higher priority to become enemies tf2: hwguys don't waste time revving their minigun if on fire or ubered tf2: engineer crash fix tf2: choice of defend waypoint changed in pl maps Download Area: https://sourceforge.net/projects/rcbot2/fil...t2%200.75%20R2/ |
![]() ![]() |
Septien |
![]() ![]()
Post
#2
|
Advanced Member ![]() ![]() ![]() Group: Members Posts: 70 Joined: 2-May 13 Member No.: 2,272 ![]() |
Bravo Cheeseh!!!
I can't wait to try it out tomorrow! Thank you and I promise I will input some feedback. Pepois |
Cheeseh |
![]()
Post
#3
|
![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
Bravo Cheeseh!!! I can't wait to try it out tomorrow! Thank you and I promise I will input some feedback. Pepois Hey this version just adds the noallies/noaxis type on breakables bots wont shoot unless they have at least one more explosive in their inventory and they wont shoot it unless they are a little distance away to stop them from blowing themselves up |
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 19th June 2025 - 03:51 AM |