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Septien |
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#1
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 70 Joined: 2-May 13 Member No.: 2,272 ![]() |
Here are the waypoints sprint/compatible (Rcbot 0.76) for probably my all time favorite Dod and DodS map: dod_hill_classic.
![]() ![]() ![]() ![]() You can download the map here: http://dods.gamebanana.com/maps/14733 I have included the waypoints here (0.76 compatible): ![]() A much improved gameplay, Axis will try to defend their base and each of their flags in a more balanced way. Thanks to MadMax2, Allies are able to capture the last waypoint which was impossible since bots can't capture points that are separated from their respective flag. Now with breakable waypoints this map rocks! Only Allies will try to shoot down the Axis' fortress wall. Lastly, I would recommend having 6 Allies vs 4 Axis. That way it will be way more competitive. Or play 4 vs 4 but team up with the Allies. I hope you guys enjoy it, I spent quite some time trying to enhance the gameplay etc. Pepois |
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CharlestonN |
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#2
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Newbie ![]() Group: Members Posts: 4 Joined: 15-June 13 Member No.: 2,285 ![]() |
Hey Ironcore!
Almost done with WN71, just waiting to get one more internal playtest scheduled then it should be ready for public release @MadMax Yeah, it's been a while in the making, i took a 'hiatus' from mapping for quite a while then when i decided to start mapping again i noticed a lot of people asking for the final product so i decided to finish it up As for Hill_classic i will have to give it a try with the bots and see how it plays |
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Lo-Fi Version | Time is now: 24th June 2025 - 06:43 AM |