Any one have the current source? |
Any one have the current source? |
BadLife |
Dec 29 2008, 05:50 PM
Post
#1
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RCBot Fan Group: Waypointers Posts: 144 Joined: 15-November 03 Member No.: 111 |
I can't seem to find a link to the current source. I know it's probably right out in the open but I sure don't see it.
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madmax2 |
Jun 26 2013, 08:24 PM
Post
#2
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RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
Ok, I tested the dll on crystal/steampipeHL. The fix did not work . Bots still shoot at inactive/undeployed turrets as well as active ones. I checked at all the problem turrets in the map. So no change there.
But what did change is bots also won't shoot breakables now . I had to help them thru the breakable grates to get to the turrets. I didn't see them shoot at any breakables. I don't know how much time you have to work on this right now, the turrets are the highest priority for me. But perhaps in some future update, would it be difficult for you to add a barnacle/grapple wpt? Something where if they see the grapple wpt + have the barnacle gun, they will shoot towards the grapple wpt, holding primary fire, once they touch it they let go, then that wpt becomes unavailable to them until they die/respawn once. So it's a one time thing per life... Crystal2 has a big puzzle area using lots of grapple points, but I have them getting thru most of it but two parts. One where the player will either have to noclip/cheat, or do the grappling and then teleport bots to a button, then suicide & go to the other button, etc... The other the player has to open a forward spawn for the bots, so its sorta playable... Anyways, this is a lower priority request. It would be funny seeing bots swinging around like tarzans tho, heh heh.... max |
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