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BadLife |
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#1
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RCBot Fan ![]() ![]() ![]() ![]() Group: Waypointers Posts: 144 Joined: 15-November 03 Member No.: 111 ![]() |
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madmax2 |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Ok, I tested the dll on crystal/steampipeHL. The fix did not work
![]() But what did change is bots also won't shoot breakables now ![]() I don't know how much time you have to work on this right now, the turrets are the highest priority for me. But perhaps in some future update, would it be difficult for you to add a barnacle/grapple wpt? Something where if they see the grapple wpt + have the barnacle gun, they will shoot towards the grapple wpt, holding primary fire, once they touch it they let go, then that wpt becomes unavailable to them until they die/respawn once. So it's a one time thing per life... Crystal2 has a big puzzle area using lots of grapple points, but I have them getting thru most of it but two parts. One where the player will either have to noclip/cheat, or do the grappling and then teleport bots to a button, then suicide & go to the other button, etc... The other the player has to open a forward spawn for the bots, so its sorta playable... Anyways, this is a lower priority request. It would be funny seeing bots swinging around like tarzans tho, heh heh.... ![]() max |
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Lo-Fi Version | Time is now: 15th June 2025 - 01:02 AM |