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BadLife |
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#1
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RCBot Fan ![]() ![]() ![]() ![]() Group: Waypointers Posts: 144 Joined: 15-November 03 Member No.: 111 ![]() |
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madmax2 |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Hey w00tguy123,
Sounds like you found the problem on crystal. So, if i understand correctly, moving the active/inactive check code should fix this? ![]() Thanks, max [edit] It just dawned on me, I need to go test this cvar on sc_activist 1 , where bots won't shoot the security guards (evil barneys & otis)... They were also not shooting the bodygaurds in deadsimpleneo2, with the original rcbot 4.7 dll.... [edit2] Woo hoo, bots are now shooting the security guards in sc_activist 1... ![]() [edit3] sc_activist3 worked like it normally does with the bots, just that map spawn bug, which will be fixed in sc4.8 ![]() ![]() |
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Lo-Fi Version | Time is now: 2nd August 2025 - 02:04 AM |