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Cheeseh |
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#1
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![]() Admin ![]() ![]() ![]() ![]() ![]() Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 ![]() |
0.75
==== installer: changed installation messages / added correct terms launcher: fixed exception at start up dod:s added breakable waypoint for DOD:S (a rocket or grenade is required to break a wall nearby) dod:s breakable waypoint can be team only dod:s removed health/ammo waypoint types for DOD:S dod:s changes to reloading in dod:s to prevent bots clicking their gun too often all: fixed some waypoint menu glitches all: changed some captions on waypoint menu all: added some pathwaypoint commands into waypoint menu tf2: fixed medics not healing tf2: medics follow their healing player better tf2: sentry guns have an even higher priority to become enemies tf2: hwguys don't waste time revving their minigun if on fire or ubered tf2: engineer crash fix tf2: choice of defend waypoint changed in pl maps Download Area: https://sourceforge.net/projects/rcbot2/fil...t2%200.75%20R2/ |
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Septien |
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#2
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 70 Joined: 2-May 13 Member No.: 2,272 ![]() |
Hi Cheeseh,
How are you? I hope you are doing great with the new family! Anyway, I was thinking that perhaps you dont need to fix or improve the rocket bots' aiming... perhaps if you can tweak the distance when they can start shooting at the breakable wpt and make it way shorter so that they can only shoot it from like 10-30 feet away (maximun distance before shooting)... and maybe you can have them shoot at it even if they are too close and die from the explosion since if they are succesful they will die only once but then they will not have died in vain. (minimun distance starting from 1 feet) If you could tweak it and let me test it... would be great. I hope it doesnt require alot of effort on your behalf. Best Septien |
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Lo-Fi Version | Time is now: 19th June 2025 - 04:38 PM |