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BadLife |
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#1
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RCBot Fan ![]() ![]() ![]() ![]() Group: Waypointers Posts: 144 Joined: 15-November 03 Member No.: 111 ![]() |
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madmax2 |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
I got the mini-turrets to deactivate in murks (sc4.7), and bots don't shoot at the inactive turrets with the new dll, So, the fix works on this map
![]() @ w00tguy123 (or anyone) Have you found any more maps with inactive/deactivated turrets that bots shoot at? So far, I've only looked at crystal series, activist series, & murks for these inactive mini-turrets (activist doesn't have them). Also, Have you had a chance to run rcbot on sc4.8? Any new problems? I don't have sc4.8 yet... ![]() |
w00tguy123 |
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#3
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 69 Joined: 9-March 07 Member No.: 1,069 ![]() |
Have you found any more maps with inactive/deactivated turrets that bots shoot at? So far, I've only looked at crystal series, activist series, & murks for these inactive mini-turrets (activist doesn't have them). Also, Have you had a chance to run rcbot on sc4.8? Any new problems? I don't have sc4.8 yet... ![]() RCBot is working fine on 4.8, although I'm getting a crash on ba_canal2 (blue shift) that I haven't looked into much yet. As for other maps that have turrets that bots would attack, I would check any that have monsters and humans working together. The only reason a mapper would change a turret's class is if it they want to control what it shoots at (which shouldn't be that common). This won't matter once the RCBot code is uploaded or Cheeseh fixes this himself. |
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Lo-Fi Version | Time is now: 2nd August 2025 - 01:53 AM |