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genmac |
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#1
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
Ok finally here it is!!!
Rcbot2 wpts for this new awesome beach map by CharlestonN! ![]() More map pics and vids here... http://forums.steampowered.com/forums/show...d.php?t=3146540 Bots doing good enough! :-) No blind sniper or mg's on the bunkers! Map related bugs... ![]() Bots sometimes gets stuck on the side of the landing craft. ...and the allies are pinkish pruple-red hehe. Map suggestion for full bot compatibility: ![]() Where the flag is, is where the auto-generated capture wpt is also so... hope CharlestonN would reconsider just putting the flag inside the bunker so bots can easily cap it. I've made a work around to that but it gonna be much better if the flag is inside at ground level. Download wpts here: http://www.mediafire.com/?iyiajybvr0ag61j or here... http://www.megafileupload.com/en/file/4370...pts-r3-rar.html Download the map from here: http://forums.steampowered.com/forums/show...d.php?t=3146540 Hope CHeeseh post this on the main rcbot page so the map can get more exposure. Pls report back if there anything I miss or problem on the wpt hehe, tnx! |
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genmac |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 ![]() |
@Septien...actually I could have wpted the map upon release but I was waiting for further bug reports of the map and waiting for b2 but I thought this might help CharlestonN check the gameplay further when there's not enough people playing also RL took me away a little hehe I was kinda a little rusty after weeks of not doing it but tnkfully my memory is still sharp enough for an old guy like me LoL!
@madmax2...yeah the axis are always on the bunkers shooting those poor stucked allies so they get refreshed on a new clipless spawn points. Well I just shoot them myself when I'm nearby hehe. It will be fix on b2 according to CHarles as well the purple players, ambient missing sounds and hopefully he'll relocate that elevated flag as well. Allies once cap all the flags in perfect timing I mean all 3 remaining goals captured at the same time haha wish I had demoed that but it was a 10 allies vs 8 axis battle. Reverse that and the axis always wins. This map I think favors the axis as they can re-capture the flags and they seems to always score higher even if allies always captures all goals most of the time on a balanced team players. Really cool though axis spawning in a spread out manner on their perfect shooting spots to spawn rape the allies on the beach hehe but respawn further up or inside their barracks once the fence and doors are bombed I think and allies respawn much nearer inside once they capture some flags, just perfect! Anyway have fun guys and plz do report back if there's anything needed to further improve the wpt as well the map itself. Btw here's more improvements to wn71 wpts hehe... http://www.mediafire.com/?iyiajybvr0ag61j alternative link but excuse me for that pesky ads... http://www.megafileupload.com/en/file/4370...pts-r3-rar.html |
Septien |
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#3
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Advanced Member ![]() ![]() ![]() Group: Members Posts: 70 Joined: 2-May 13 Member No.: 2,272 ![]() |
It will be fix on b2 according to CHarles as well the purple players, ambient missing sounds and hopefully he'll relocate that elevated flag as well. That sounds great Genmac! I did play it just for a minute last night but saw the purple-redish allies getting stuck on the boats... so I didnt play it for long but managed to see how you made a workaroud the flags not being in the capture zone and it works. It will be great if that can be tweaked in a B2 map version. Anwyway, great job so far Genmac, I am downloading your new updates! Septien ![]() |
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Lo-Fi Version | Time is now: 23rd June 2025 - 05:51 PM |